Feudal War [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

tim02 wrote:witch ones are castles and witch are villages?
yes keep the gold mine + merc camp


castles are rather large buildings, villages are a cluster of small ones :roll:
What do you know about map making, bitch?
natty_dread wrote:I was wrong
Top Score:2403
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

i'll take care of the 3 new castles tomorrow.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
jsmith72
Posts: 217
Joined: Thu Apr 26, 2007 5:50 pm
Location: Buffalo,NY

awsome

Post by jsmith72 »

this is a great idea i love it and it would definatly get a lot of players get in done quick!!! :D
Highest Score-2526 (3/20/08)
Best Rank- 89 (12/29/07)

Image
User avatar
Coleman
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Gender: Male
Location: Midwest

Post by Coleman »

I find the more castles then villages a bit, odd. Other then that I can't say much more until the legend is redone and we have territory names.
Warning: You may be reading a really old topic.
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

Coleman wrote:I find the more castles then villages a bit, odd. Other then that I can't say much more until the legend is redone and we have territory names.


thats to encourage fighting between castles to own a village. there will be another village once i get the next update done. which will also include terr names
What do you know about map making, bitch?
natty_dread wrote:I was wrong
Top Score:2403
User avatar
Coleman
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Gender: Male
Location: Midwest

Post by Coleman »

Will you be converting any of the open plains to farm land or other things?
Warning: You may be reading a really old topic.
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

no yet once i have a fuller image ill decided what to do with teh rest of teh space. but some ideas would be nice, unlike DiM i dont want to be choked out with resource pairs :wink:
What do you know about map making, bitch?
natty_dread wrote:I was wrong
Top Score:2403
User avatar
Telvannia
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am

Post by Telvannia »

mud mud glorious mud.

where is all the mud?

on a similar theme, can you make the land more varied, less grass, more of different terrain types, how about adding some trees?

make river more realistic :D

make some hills and valleys, make the land hilly. I can do a bumpmap for it if you like.

villages. make the realistic they looked good in the old map.

probably more things bit tired to think of them right now.
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

Telvannia wrote:mud mud glorious mud.

where is all the mud?

on a similar theme, can you make the land more varied, less grass, more of different terrain types, how about adding some trees?

make river more realistic :D

make some hills and valleys, make the land hilly. I can do a bumpmap for it if you like.

villages. make the realistic they looked good in the old map.

probably more things bit tired to think of them right now.


tel your an arse :roll: lol

If i make hill any more "hilly" i risk them looking bad with terr boarders. i do agree the land scape needs more stuff. ill PM you the layer with only grass land and you can do your bump mapping. but im not guaranteeing ill use it :wink:
What do you know about map making, bitch?
natty_dread wrote:I was wrong
Top Score:2403
KEYOGI
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Post by KEYOGI »

I'm with Telvannia for the most part.

The map seems very flat and smooth. I think the land itself could use some more colour variation and perhaps a more realistic shade of grass green as a whole. I can see there's some height variation to the map, but it's too smooth and perhaps too obvious. Some more gentle rolling hills mixed with some plains might look better. Giving the land some texture would really help give it that edge as well.

I have to say the bridges and their shadow effect are my favourite part of the map. However, the casltes and villages look very undersized in comparison. The castles and villages also suffer from the same flat and smoothness as the rest of the map. Perhaps look into making bigger castles with more depth and texture. Some better graphics too, the objects representing castles on the map don't look much like castles to me. :wink:
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

Ive seriously neglected this. But ive done a few things for you gusy to look at.

Image
What do you know about map making, bitch?
natty_dread wrote:I was wrong
Top Score:2403
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

it's over the size limit by 5 px :P
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Kaplowitz
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Post by Kaplowitz »

yah! its back!
Image
User avatar
Gnome
Posts: 388
Joined: Wed Jul 18, 2007 4:15 am
Location: Belgium

Post by Gnome »

I like the idea :)
So you start with just 1 or 2 terr and rest is neutral? or is your 'armie' split into pieces and you have to unite them under the rule of one? :wink:
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

DiM wrote:it's over the size limit by 5 px :P


lets role with it 8)
What do you know about map making, bitch?
natty_dread wrote:I was wrong
Top Score:2403
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

Kaplowitz wrote:yah! its back!


it feels good to have it back 8)
What do you know about map making, bitch?
natty_dread wrote:I was wrong
Top Score:2403
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

Gnome wrote:I like the idea :)
So you start with just 1 or 2 terr and rest is neutral? or is your 'armie' split into pieces and you have to unite them under the rule of one? :wink:


1 territories, your own castle, and you need to expand your empire from there.
What do you know about map making, bitch?
natty_dread wrote:I was wrong
Top Score:2403
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Post by yeti_c »

Keep on going pal - you know I love the idea of this map...

C.
Image
Highest score : 2297
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

yeti_c wrote:Keep on going pal - you know I love the idea of this map...

C.


we'll get there yeti buddy :wink:
What do you know about map making, bitch?
natty_dread wrote:I was wrong
Top Score:2403
bonobo`s son
Posts: 420
Joined: Thu Jan 04, 2007 11:27 am
Location: Amsterdam - Artis

Post by bonobo`s son »

gameplay idea is great some work on the graphics and i am gladd to play this map
ImageImage
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

Image

another update.

TO-DO

1. legends
2. Last of terr names
3. XML (yeti_C)
What do you know about map making, bitch?
natty_dread wrote:I was wrong
Top Score:2403
User avatar
Kaplowitz
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Post by Kaplowitz »

YES.

I hope those arent the final castles tho.
Image
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

Kaplowitz wrote:YES.

I hope those arent the final castles tho.


Whats wrong with the castles?
What do you know about map making, bitch?
natty_dread wrote:I was wrong
Top Score:2403
User avatar
Kaplowitz
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Post by Kaplowitz »

gimil wrote:
Kaplowitz wrote:YES.

I hope those arent the final castles tho.


Whats wrong with the castles?


The way they look. They dont really look like castles. It should kinda look like this Image
Image
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

Kaplowitz wrote:
gimil wrote:
Kaplowitz wrote:YES.

I hope those arent the final castles tho.


Whats wrong with the castles?


The way they look. They dont really look like castles. It should kinda look like this Image


Except your castle there is at the wrong angle. Anyway klap dont worry yourself those are jsut basic layouts ill have a better looking bunch of castles for you in no time :wink:
What do you know about map making, bitch?
natty_dread wrote:I was wrong
Top Score:2403
Post Reply

Return to “The Atlas”