Page 14 of 36
Posted: Sat Jul 07, 2007 2:56 pm
by mibi
cairnswk wrote:hulmey wrote:Yes it is a tactical option but i feel it does not fit in with the overall graphics and looks odd. You already have the oil drums which are what the photographs show.....The oil tap would have run underground as well and would have been seen by the enemy, who would have attacked the oil drums for maximium damage.
If you want it to stay which is your right i then reverse the question apon to you.
What are you going to do to relieve the clutter and busyness of the map?
Apart from reducing the terts, this is one solution that I don't think works, because the map loses it "soul"....removed all the 3d buildings, plane shadows and icons in the legend.
I also don't believe the map is too cluttered...perhaps it looks cluttered because it is so evenly spread.

I like this version better. It seems more playable to me. The map has pplenty of 'soul' with out all that extra stuff.
Posted: Sat Jul 07, 2007 2:59 pm
by DiM
ignore what mibi said. he's possesed. i''l call an exorcist. in the meantime remove the hidous image without soul. it burns my eyes. evil be gone. mibi be gone.

Posted: Sat Jul 07, 2007 3:12 pm
by cairnswk
mibi wrote:
I like this version better. It seems more playable to me. The map has pplenty of 'soul' with out all that extra stuff.[/quote]
Hey Mibi...thanks for your post!
I don't follow your reason for saying the map is more "playable" without those icons and buildings. I thought the playability would depend on the placement of the terts and regions and anything that affected the attack routes, not on the 'extras'.
Posted: Sat Jul 07, 2007 3:21 pm
by cairnswk
DiM wrote:ignore what mibi said. he's possesed. i''l call an exorcist. in the meantime remove the hidous image without soul. it burns my eyes. evil be gone. mibi be gone.

DiM...your sense of humour brings delight to the forum...pure evil from time to time, but hillarious! LOL

Posted: Sat Jul 07, 2007 7:21 pm
by mibi
playability for me also means how easy it is to see and visualize the board. with all the extra icons there is more leg work the eye has to go through in order to get a sense of whats happening. this map is perfectly fine without them.
Posted: Sat Jul 07, 2007 7:30 pm
by DiM
mibi wrote:playability for me also means how easy it is to see and visualize the board. with all the extra icons there is more leg work the eye has to go through in order to get a sense of whats happening. this map is perfectly fine without them.
how did you manage to escape from the exorcist???
i shall take this matter into my own hands.
now where did i put my holy water and cross??
here they are...
now cairns if you could just hold mibi for a sec i'll begin the ritual.
Posted: Sat Jul 07, 2007 7:38 pm
by cairnswk
mibi wrote:playability for me also means how easy it is to see and visualize the board. with all the extra icons there is more leg work the eye has to go through in order to get a sense of whats happening. this map is perfectly fine without them.
Mibi...you're ruining my hard work with trying some new artwork.
Posted: Sat Jul 07, 2007 9:44 pm
by mibi
cairnswk wrote:mibi wrote:playability for me also means how easy it is to see and visualize the board. with all the extra icons there is more leg work the eye has to go through in order to get a sense of whats happening. this map is perfectly fine without them.
Mibi...you're ruining my hard work with trying some new artwork.
i think this is a pretty standard case of
less is more.
Posted: Sat Jul 07, 2007 9:48 pm
by DiM
mibi wrote:cairnswk wrote:mibi wrote:playability for me also means how easy it is to see and visualize the board. with all the extra icons there is more leg work the eye has to go through in order to get a sense of whats happening. this map is perfectly fine without them.
Mibi...you're ruining my hard work with trying some new artwork.
i think this is a pretty standard case of
less is more.
go away you fiend

Posted: Mon Jul 09, 2007 3:53 am
by KEYOGI
Please choose an option below for the attack lines:
A. Ships - light blue lines; Planes - blue double dash lines
30% [ 8 ]
B. Ships - white squares; Planes - black dots
11% [ 3 ]
C. Ships - white squares; Planes - white medium dots
7% [ 2 ]
D. Ships - blue lines; Planes - red dash double lines
19% [ 5 ]
E. Ships - blue lines; Planes - thick yellow dots
30% [ 8 ]
F. Ships - white squares; Planes - single black dash lines
0% [ 0 ]
G. Ships - light blue squares; Planes - single white dash lines
0% [ 0 ]
Total Votes : 26
Question: Map V27 with all icons or Map V28 without icons
Posted: Tue Jul 10, 2007 9:10 am
by cairnswk
OK....there is a new poll here.
Does this map proceed with:
a. V27 all the icons on all the terts and legend
or
B. V28 without all the icons on the terts and legend.
Version 27
Version 28

Posted: Tue Jul 10, 2007 9:17 am
by DiM
where's the poll?
anyway. i vote v27
Posted: Tue Jul 10, 2007 9:20 am
by cairnswk
DiM wrote:where's the poll?
anyway. i vote v27
Its there...DiM...you gotta give me some time to get these up, please

Posted: Tue Jul 10, 2007 9:53 am
by DiM
cairnswk wrote:DiM wrote:where's the poll?
anyway. i vote v27
Its there...DiM...you gotta give me some time to get these up, please

it appeared after i posted.

Posted: Tue Jul 10, 2007 9:55 am
by yeti_c
I can see the arguments for both sides on this one...
I wonder - the map isn't actually that big - perhaps you could have a "small" map without the icons... and a "large" map with the icons?
That would satisfy both camps... and the map is big enough to see but small enough to fit low res's?
What say the overseers of design?
C.
Posted: Tue Jul 10, 2007 1:37 pm
by cairnswk
yeti_c wrote:I can see the arguments for both sides on this one...
I wonder - the map isn't actually that big - perhaps you could have a "small" map without the icons... and a "large" map with the icons?
That would satisfy both camps... and the map is big enough to see but small enough to fit low res's?
What say the overseers of design?
C.
yeti_c
that is a good solution i hadn't thought of.
i'll consider a proposal for such after this current poll.
Posted: Tue Jul 10, 2007 4:03 pm
by Night Strike
For game play, I think the icons need to be left in for easy clarifications. For the small map, I don't care.
Posted: Tue Jul 10, 2007 6:31 pm
by hulmey
i never use the small map

Posted: Tue Jul 10, 2007 6:32 pm
by hulmey
oh and i didnt vote because i like the areoplane shadows becuse they give character to the map but think the buildings arent necesary and they look odd

Posted: Tue Jul 10, 2007 7:24 pm
by DiM
at this moment v27 is massively winning

Posted: Tue Jul 10, 2007 8:27 pm
by Teya
I think no matter what, the icons need to be in the legend on both large and small map. The map is very busy and having those icons in the legend make it that little bit easier to clarify which bonus is which.
As an example: If you take the icons out of the legend, there is nothing saying what plane is what. And that goes for all the bonuses.
Posted: Wed Jul 11, 2007 1:28 am
by Pious
I agree. Without the symbols, you can't tell what the planes are, and some people not familiar with Pearl Harbor could be confused with other things.
Posted: Wed Jul 11, 2007 11:14 am
by cairnswk
Thanks everyone for your interest thus far.
at least if the voting is any indication. then the icons go back on the map.
Pearl Harbor
Posted: Wed Jul 11, 2007 2:13 pm
by reelkmcn
Can't wait for this map to be ready for play! Larger format like everyone else said would be nice, but would still play. Keep up the good work!
Posted: Wed Jul 11, 2007 11:45 pm
by unriggable
Wow this map has gotten so much more appealing to the eye since I last checked! Good job!