Moderator: Cartographers



Yes, though you need to fix the pixelation of the border along the river.Bruceswar wrote:I like those borders better. Looking like you are coming along nicely. Much more clean and easy to read this way.
DiM wrote:never underestimate the power of personalized brushes. create a shape of how you think a tree looks from above. let's say a star shape. now take that brush and set the background and foreground to 2 foliage colours (dark green and yellowy green) then do the following:
shape dynamics>
> size jitter 100%
> minimum diameter 0%
> angle jitter 0%
> roundness jitter 68%
> min roundness 25%
scatter> adjust as you please dependng on what you need
colour dynamics>
>fore/back 100%
> saturation 50%
the rest at 0%
and check smoothing.
then go ahead and paint what you need adjusting the brush size according to the height of the viewpoint.
after you paint put on some drop shadow and even bevel if it suits your need. but keep the bevel at a minimum.
here's a quick example. i didn't bother making a custom shape so i used a flower one. it looks rather bad on large trees but it works for small ones as the details are hard to spot.
Thanks DiM, know you are a very busy boy right now but wow.DiM wrote:1. the black outside border from the river warriors terits (ayize bongani.....njabulo) looks very jagged compared to your other borders.
2. the warrior on the bridge doesn't have a shadow
3. i'm not too fond of the legend and title background. i think they're supposed to be a stone? it looks so clean.
4. if you want to change the bushes or the trees here the tutorial i mentioned. just make sure you chose a brush that looks like a tree/bush then toy with the settings i talked about.tut
DiM wrote:never underestimate the power of personalized brushes. create a shape of how you think a tree looks from above. let's say a star shape. now take that brush and set the background and foreground to 2 foliage colours (dark green and yellowy green) then do the following:
shape dynamics>
> size jitter 100%
> minimum diameter 0%
> angle jitter 0%
> roundness jitter 68%
> min roundness 25%
scatter> adjust as you please dependng on what you need
colour dynamics>
>fore/back 100%
> saturation 50%
the rest at 0%
and check smoothing.
then go ahead and paint what you need adjusting the brush size according to the height of the viewpoint.
after you paint put on some drop shadow and even bevel if it suits your need. but keep the bevel at a minimum.
here's a quick example. i didn't bother making a custom shape so i used a flower one. it looks rather bad on large trees but it works for small ones as the details are hard to spot.




That line in the bush was part of the bush and not the territ line. Broke it up so it no longer looks like that.isaiah40 wrote:Okay this is looking good!.
Three things.
1.
Looks like the border goes through the grass but loses something.
2. Remove the drop shadow from the rocks as they look like they are floating slightly above the ground.
3. The color fill in the arrows is pixelated.
I'll take another look later! Keep up the good work!
Where is it pixelated. Can you give me a name as I truly cannot see it. I know there are areas where the line juts about in a short space but that is because I stroked the selection. I can do the territ line by hand next time.Victor Sullivan wrote:Better, but the dry river border is still a bit pixelated to me. Also, are the bushes flanking the 'wet' river necessary? I feel like you could drop them, especially considering you already have it in the legend as impassable.
-Sully
Signed it, just ran out of Zulu names with 3 left to do.DiM wrote:i just realised the map is not signed (unless you count having a terit named after you as a signature).
i think you should definitely sign it. perhaps in the bottom right corner.
Only got a mouse so I will not hand draw the territ lines. I do not have that confidence yet. Maybe map 2 or 3 if I get that far. As I said above, I will re do the dry river border to match the rest. Will add a few more vectors in.natty_dread wrote:The borders drawn with the path tool seem a bit too simple... When compared to the dry river borders, for example.
I think you could try your hand in freehand drawing. If you work real carefully, it should turn out ok...
Alternatively, add some more vertexes in those paths, make them a bit more complex than simple straight or curved lines.
The parchment treatment is done way to much. It is also out of context for the time period. The symbols would also feel out of place. But thanks for looking at it. The orders would of been printed on clean linen paper like money is today.DiM wrote:how about making the legend in the form of a parchment decorated with some victorian artwork that contains battle orders.
something like the image bellow. also i changed the bushes between dingane and zethembe using the tutorial i posted earlier. obviously without the psd file there's only so much i can do. i'm pretty sure you could make it better.

then do a printed linen paper legend if it fits the time period. i'd rather see a legend printed on paper than typed on stone.koontz1973 wrote:The orders would of been printed on clean linen paper like money is today.
PS CS5.koontz1973 wrote:Are you using GIMP or PS?
DiM wrote:never underestimate the power of personalized brushes. create a shape of how you think a tree looks from above. let's say a star shape. now take that brush and set the background and foreground to 2 foliage colours (dark green and yellowy green) then do the following:
shape dynamics>
> size jitter 100%
> minimum diameter 0%
> angle jitter 0%
> roundness jitter 68%
> min roundness 25%
scatter> adjust as you please dependng on what you need
colour dynamics>
>fore/back 100%
> saturation 50%
the rest at 0%
and check smoothing.
then go ahead and paint what you need adjusting the brush size according to the height of the viewpoint.


Can darken the bushes up a tad.mr. CD wrote:Looking very good, nice koontz.
The lightgreen bushes look a bit fake though.
What are Zulus? The legend doesn't make that clear. Same goes for iButho.
The sentence "The 11 British Soldiers named all won the Victoria Cross" is a bit weird. Were there only 11 soldiers inside the outpost or did only 11 get the Victoria Cross?
Don't think you can win the Victoria Cross either.
If there were just 11 soldiers I'd propose something among the lines of: "All 11 soldiers defending the outpost were awarded the Victoria Cross, Britain's highest military honour."
If only 11 got the Victoria Cross, something like: "11 British Soldiers, here inside the outpost, were awarded the Victoria Cross, Britain's highest military honour.
~CD
Zulus = territs. iButhos = regions (different colours).What are Zulus? The legend doesn't make that clear. Same goes for iButho.


Removed shadows just for the men. Will place back in.DiM wrote:1. you lost the shadows for the soldiers and they now look very flat compared to the rest of the elements.
2. could you tweak the bevel on the bushes to make it less strong? (especially on the yellowish-green ones)
3. on the title you had the shield and the coat of arms. now you have 2 shields. bring back the coat of arms
4. i really like the new legend aspect. however i'm a bit bothered by the many fonts used there. some consistency would be great.
I like the title font. Got any suggestions on what it should be?natty_dread wrote:The title font does not work...
Also, the new forest looks like a space alien's vomit. Not fond of the new bushes either.

