Page 14 of 34

Posted: Sat May 05, 2007 10:10 am
by Gozar
How about "The New War" since this is supposedly the future, what with the wall down and all...?

Posted: Sat May 05, 2007 10:23 am
by jennifermarie
my only problem with it is that the blue of Nei Mongol, Hebei, and Shanxi, and the blue of the ocean are a bit too similar to be that close together. Maybe use brown instead, and change plain brown area with no countries to that blue? Other than that, it looks wonderful.

Posted: Sat May 05, 2007 2:46 pm
by Wisse
jennifermarie wrote:my only problem with it is that the blue of Nei Mongol, Hebei, and Shanxi, and the blue of the ocean are a bit too similar to be that close together. Maybe use brown instead, and change plain brown area with no countries to that blue? Other than that, it looks wonderful.

why is that a problem? you can see it even if you are color blind because of the black line

Posted: Sat May 05, 2007 2:47 pm
by Wisse
Gozar wrote:How about "The New War" since this is supposedly the future, what with the wall down and all...?


i already know a name ;) but thnx


are there any other things exept the name???

Posted: Sat May 05, 2007 3:31 pm
by Qwert
you want feedback,ok lets se.
1.Army circle have shadows and look like fly over map,remove shadows.
2.You have 1 terittory without names.
3.Names of terittory its very bright,put to be more darken.
4.Army circles very small for numbers,must put to be standard 24,or 25px.
5.Bonuses box-Names of country also very bright,put to be more darken.
6.Title can be more big,because you have very large empty space up.
7.In some places you have darken and bright borders(Look Korea borders)
8.Yours signature is very small,but ofcourse is yours decision i belive.
9.China wall-must be more profesional look, now these not like any wall.
10.Rivers, must bee same colours like ocean, to better present water.
11.Territory borders-In Shaanxi and Shanxi you erase borders.
12.Flag,Titlle and box have shadow and China Insignia dont have shadows.
13.Arows of route attack is very bright.
14. Well these for now,i hope that you agree with these strictly profesional point of my view on yours map.

Posted: Sat May 05, 2007 3:56 pm
by Wisse
qwert wrote:you want feedback,ok lets se.
1.Army circle have shadows and look like fly over map,remove shadows.
2.You have 1 terittory without names.
3.Names of terittory its very bright,put to be more darken.
4.Army circles very small for numbers,must put to be standard 24,or 25px.
5.Bonuses box-Names of country also very bright,put to be more darken.
6.Title can be more big,because you have very large empty space up.
7.In some places you have darken and bright borders(Look Korea borders)
8.Yours signature is very small,but ofcourse is yours decision i belive.
9.China wall-must be more profesional look, now these not like any wall.
10.Rivers, must bee same colours like ocean, to better present water.
11.Territory borders-In Shaanxi and Shanxi you erase borders.
12.Flag,Titlle and box have shadow and China Insignia dont have shadows.
13.Arows of route attack is very bright.
14. Well these for now,i hope that you agree with these strictly profesional point of my view on yours map.


1. i think it looks good ;) and senate map has them too
2. i know, did that on purpose, called it \\\ in the xml
3. my whole map is bright so thats why i decided to make the font also bright
4. why do they need to be bigger? this looks better and they fit quite well :)
5. as i said my whole map is bright ;)
6. well i tried that but it didn't look good
7. i know that is the unplayable land, but i can put the border there if you like it more ;) i will post a picture of that
8. yup my signature isn't important
9. i tried to make it as good as i could do and then it also had to be flat, i don't know how i could improve it
10. hmm the sea is always a different color then the rivers isn't it?
11. i know i did that because now you can see the names better
12. yeah it didn't look good with a shadow so i did this
13. finely someone says whats wrong with the arrows, thnnx i will change them :)
14. thanks for your comment

Posted: Sat May 05, 2007 4:52 pm
by Qwert
Well i must say that bright maps is not good for play, please reconsider these. :wink:

Posted: Sat May 05, 2007 4:54 pm
by Coleman
This isn't bright. In fact it is kind of pale. :?

Posted: Sun May 06, 2007 3:22 am
by Wisse
i rather call it soft ;)

Posted: Sat May 12, 2007 5:17 am
by Wisse
update:
Image
Image
Image
Image
xml

removed name under china, i think it is better without it
changed arrows




here qwert for you the one with a border, i don't like it very much:
Image
Image

Please give me feedback i donno what else to do
at least this map is fisnihed 90-100%

Posted: Sat May 12, 2007 5:42 am
by t.e.c
some of the army numbers look high and to the left

Posted: Sat May 12, 2007 5:48 am
by Wisse
t.e.c wrote:some of the army numbers look high and to the left

they may look like it but they are all on the same place in the circle at the same pixel

Posted: Sat May 12, 2007 5:50 am
by reverend_kyle
Wisse wrote:
t.e.c wrote:some of the army numbers look high and to the left

they may look like it but they are all on the same place in the circle at the same pixel


something you'll learn in an ethics class.

avoid any appearance of imperfection. so even if it looks like it might have something bad in it try and avoid that look because people will think that true or not.

Posted: Sat May 12, 2007 5:51 am
by t.e.c
so if you move them down they will look too low?

Posted: Sat May 12, 2007 6:00 am
by Wisse
t.e.c wrote:so if you move them down they will look too low?

yup i can't make it better than this

Posted: Sat May 12, 2007 6:01 am
by t.e.c
righto, it's looking good then. let's play! :wink:

Posted: Sat May 12, 2007 11:26 am
by LoeNY
lol At the end, you decided not to have a name. So the Great Wall question remains "why is there one way from Mongolia into china?".

Posted: Sat May 12, 2007 12:40 pm
by Qwert
i realy dont understan what these no name terittory present, can you please explane to me.
As borders of unplayabile terittory, just put to be same like others.

Posted: Sat May 12, 2007 2:42 pm
by Wisse
ericleung wrote:lol At the end, you decided not to have a name. So the Great Wall question remains "why is there one way from Mongolia into china?".

yup

Posted: Sat May 12, 2007 2:44 pm
by Wisse
qwert wrote:i realy dont understan what these no name terittory present, can you please explane to me.
As borders of unplayabile terittory, just put to be same like others.

that country is a defense country (see first page on this topic) i still need a function for it, the new xml would help a lot (new xml options)

i put up a poll for the border

Posted: Sat May 12, 2007 2:46 pm
by unriggable
Still unsure about that mystery country...

Posted: Sat May 12, 2007 2:49 pm
by Wisse
i won't put a name to that country but i must find an option for it, i hope lack makes xml options pretty fast :)

Posted: Sat May 12, 2007 2:57 pm
by pancakemix
It's territory disputed with India, right? So call it Disputed.

Posted: Sat May 12, 2007 3:01 pm
by Qwert
You dont need these poll, because is normal that all terittory borders been same, OK i pul my opinion back, because when people see that these is my opinion will vote against me.

Posted: Sat May 12, 2007 3:11 pm
by Wisse
qwert wrote:You dont need these poll, because is normal that all terittory borders been same, OK i pul my opinion back, because when people see that these is my opinion will vote against me.

i don't hope people would do that,

but i only left the black border in the playable land because otherways color-blind people would have problems