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Posted: Fri Jan 19, 2007 5:09 pm
by Wisse
you know why? because thats a page and not only the picture, try this code:
http://photos1.blogger.com/x/blogger/25 ... pg?force=1
strange mine doesn't seem to do anything...
Posted: Fri Jan 19, 2007 5:30 pm
by Ruben Cassar
Thanks Enigma, this link worked for me now.
To be honest with you I am not a big fan of the purple colour up North. It seems a bit out of place. I think I prefer the current colour.
From the circles you added it seems I will have to slightly enlarge them but not by much. I will work on that.
About the borders...I noticed you kept half of the original border to create a barrier with Fontana and Victoria. I don't know about that. It doesn't change gameplay much as the only thing that changes is that Fontana is more secure whereas now Xlendi is protected by a border. You are adding a barrier to a territory but removing it to another. I also think the map would get too cluttered in the San Lawrenz/Fontana area.
Thanks a lot for your time Enigma. I appreciate the attention you dedicate to my map.
Posted: Sat Jan 20, 2007 8:32 pm
by Ruben Cassar
Okay here is the latest version of the map:
Version 4.18
Amendments:
1. Removed pictures from the map
2. Enlarged the army shadows
3. 'Thickened' the impassable borders

Posted: Sat Jan 20, 2007 8:38 pm
by AsterixAndObelix
perfect!
Posted: Sat Jan 20, 2007 8:58 pm
by Guidocks
thats looks great i cant wait 2 play it
Posted: Sun Jan 21, 2007 2:12 pm
by hulmey
ANDY im not sure how the system works....But im sure a vote has taken place on how people want the borders....Are polls and votes of the marjority not upheld? What is the point of having a poll and people voting if the answer is no.
Posted: Sun Jan 21, 2007 2:17 pm
by AndyDufresne
Humley, don't worry, the borders aren't holding back the quenching, a few other things are.
--Andy
Posted: Sun Jan 21, 2007 2:26 pm
by Ruben Cassar
AndyDufresne wrote:Humley, don't worry, the borders aren't holding back the quenching, a few other things are.
--Andy
Hi Andy. I have posted the latest update. What is left that needs addressing to before the map can progress to the next phase of its development cycle?
Posted: Sun Jan 21, 2007 3:01 pm
by Guiscard
New update is looking classy. I'm not so keen on the darker army shadows though. Did you try using the same image accross the map?
Posted: Sun Jan 21, 2007 3:15 pm
by Ruben Cassar
Guiscard wrote:New update is looking classy. I'm not so keen on the darker army shadows though. Did you try using the same image accross the map?
Yes, I did but on some backgrounds the darker shadows were better for visibility purposes. However I could add a border round the shadows and use only the light ones if it is a problem.
Posted: Sun Jan 21, 2007 3:18 pm
by Wisse
Ruben Cassar wrote:Guiscard wrote:New update is looking classy. I'm not so keen on the darker army shadows though. Did you try using the same image accross the map?
Yes, I did but on some backgrounds the darker shadows were better for visibility purposes. However I could add a border round the shadows and use only the light ones if it is a problem.
do that i don't like the dark shadows
Posted: Sun Jan 21, 2007 3:31 pm
by Lone.prophet
set ur layer 2 multiply if u have Photoshop
Posted: Sun Jan 21, 2007 4:17 pm
by Ruben Cassar
Lone.prophet wrote:set ur layer 2 multiply if u have Photoshop
What does that mean?
Posted: Sun Jan 21, 2007 4:51 pm
by Ruben Cassar
Okay are the army shadows better now?

Posted: Sun Jan 21, 2007 4:58 pm
by Lone.prophet
Ruben Cassar wrote:Lone.prophet wrote:set ur layer 2 multiply if u have Photoshop
What does that mean?
if u use photoshop set the layer with army shades 2 multiply or darken
Posted: Sun Jan 21, 2007 5:25 pm
by Ruben Cassar
Lone.prophet wrote:Ruben Cassar wrote:Lone.prophet wrote:set ur layer 2 multiply if u have Photoshop
What does that mean?
if u use photoshop set the layer with army shades 2 multiply or darken
Okay. Do you like the new army shadows?
Posted: Sun Jan 21, 2007 7:00 pm
by Guiscard
Posted: Sun Jan 21, 2007 7:16 pm
by Ruben Cassar
Good Guiscard! Now I am just waiting for Andy to see what things still need to be addressed in his opinion.
Posted: Mon Jan 22, 2007 2:21 am
by Wisse
i like them too
Posted: Mon Jan 22, 2007 5:31 pm
by Ruben Cassar
Andy can this map progress to the next stage now? (without saying what that is so I don't get penalised!)
Posted: Mon Jan 22, 2007 7:25 pm
by Qwert
do you try to put numbers like i say to you,its only visual to know how looks in map
Posted: Mon Jan 22, 2007 7:58 pm
by Enigma
army circles look a lot better

Posted: Mon Jan 22, 2007 8:35 pm
by AndyDufresne
Your army shadows have improved immensely. I like them!
A few of the 'bubble' border things need to be worked on still, and also look into maybe extending the mountains near Xlendi into Sannat slightly, so you can tell there isn't a border between Xlendi and Xew. ...unless there is.
And maybe buff the number of hills in some areas, along with trees and mountains.
--Andy
Posted: Mon Jan 22, 2007 8:38 pm
by Ruben Cassar
AndyDufresne wrote:Your army shadows have improved immensely. I like them!
A few of the 'bubble' border things need to be worked on still, and also look into maybe extending the mountains near Xlendi into Sannat slightly, so you can tell there isn't a border between Xlendi and Xew. ...unless there is.
And maybe buff the number of hills in some areas, along with trees and mountains.
--Andy
Thanks. I will look into the other stuff.
However the bubble borders as you call them are there for a reason. They mark the end of a continent and the start of another. They kind of group the territories of the same continent together. Do you think that it's wrong?
Posted: Mon Jan 22, 2007 8:41 pm
by AndyDufresne
I don't mind you doing that...as World 2.0 did something similar. The Bubble Borders just look odd and look like a mistake on the map. Try a different method to show what you are trying to get at.
--Andy