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Re: BOB Bugs

Posted: Mon Jun 09, 2008 8:24 pm
by lancehoch
chipv wrote:People, have you just started noticing these problems since the medals site rework?

EDIT : i.e. since the ratings and medals upgrade.

Yes. It was not there this morning, but it is there now.

Re: BOB Bugs

Posted: Mon Jun 09, 2008 8:26 pm
by LLLUUUKKKEEE
chipv wrote:People, have you just started noticing these problems since the medals site rework?

EDIT : i.e. since the ratings and medals upgrade.


And my clock isnt working

Re: BOB Bugs

Posted: Mon Jun 09, 2008 8:28 pm
by chipv
lancehoch wrote:
chipv wrote:People, have you just started noticing these problems since the medals site rework?

EDIT : i.e. since the ratings and medals upgrade.

Yes. It was not there this morning, but it is there now.


I thought so.

There are 2 problems here.

A change on the site breaks Conquer Turn Watch for the same reason. Turn Watch is now fixed but
Bob will need to implement the same change to correct the problems that have been happening since today.

As far as the FoW territory calculations before today, those should have been only affecting New World and Das Schloss and
yeti has a fix (haven't seen him online today).

Re: BOB Bugs

Posted: Mon Jun 09, 2008 8:39 pm
by clapper011
ermm.. my bob is not showing the proper amounts of cashins for cards... ex: turn in is at 10 but it tells me turn in is 4...

Re: BOB Bugs

Posted: Mon Jun 09, 2008 8:41 pm
by jiminski
she only came to show off her medals!

Re: BOB Bugs

Posted: Mon Jun 09, 2008 8:42 pm
by fireedud
in one of my games, I have 18 territories, yet it says the calculated territories are at 7. (i.e. 18 ( 41% ) [ 7 (16%) ]-).

Game Game 2489195 It's FoW.

Re: BOB Bugs

Posted: Mon Jun 09, 2008 8:42 pm
by chipv
No, BOB is screwed at the moment because of this site change. As soon as yeti gets in, I'm sure he'll get straight on it.

Clock, deferred armies, bonuses, territory count, any vital calculation it is making pretty much.

Re: BOB Bugs

Posted: Mon Jun 09, 2008 9:31 pm
by krull16
my bob is tottaly mad but atleast i have some fine medals that dont real help me in anything but r fine 2 have :roll:

Re: BOB Bugs

Posted: Mon Jun 09, 2008 10:27 pm
by xxtig12683xx
clapper011 wrote:ermm.. my bob is not showing the proper amounts of cashins for cards... ex: turn in is at 10 but it tells me turn in is 4...


same with mine...clock is all messed up too


-tig

Re: BOB Bugs

Posted: Mon Jun 09, 2008 11:50 pm
by lancehoch
I have noticed that if you enter the game using the "full log" version of the game then BOB is ok. Until there is a fix, add &full_log=Y to the end of game URLs.

Re: BOB Bugs

Posted: Tue Jun 10, 2008 1:00 am
by grunion
chipv wrote:People, have you just started noticing these problems since the medals site rework?

EDIT : i.e. since the ratings and medals upgrade.
I have noticed the additional problems mentioned since the upgrade, but the issue with miscounting armies on the New World map (i.e. underestimating by one for European players) has been present for a few days at least.

Re: BOB Bugs

Posted: Tue Jun 10, 2008 2:12 am
by lord voldemort
just letting you know i have same problem with cards and clock

Re: BOB Bugs

Posted: Tue Jun 10, 2008 3:30 am
by yeti_c
Can someone explain the problems in a way that I have a hope in hell of actually fixing it?

Saying something is "messed up" is of bugger all use to me.

C.

Re: BOB Bugs

Posted: Tue Jun 10, 2008 3:36 am
by lord voldemort
ok esc card counts is now showing up always as 4 cards.....well it has for me....cards due was actually like 12 and it said 4
and the in game clock is showing up with some weird letters though that is working fine now....hmmmm

Re: BOB Bugs

Posted: Tue Jun 10, 2008 3:38 am
by chipv
yeti_c wrote:Can someone explain the problems in a way that I have a hope in hell of actually fixing it?

Saying something is "messed up" is of bugger all use to me.

C.


Sorry.

There is now an extra entry in the &ajax=1 page pushing all of the entries on by one.

Change

downloadedLog = unescape(response[14])

to

downloadedLog = unescape(response[15])

Re: BOB Bugs

Posted: Tue Jun 10, 2008 3:43 am
by yeti_c
chipv wrote:
yeti_c wrote:Can someone explain the problems in a way that I have a hope in hell of actually fixing it?

Saying something is "messed up" is of bugger all use to me.

C.


Sorry.

There is now an extra entry in the &ajax=1 page pushing all of the entries on by one.

Change

downloadedLog = unescape(response[14])

to

downloadedLog = unescape(response[15])


Yeah - just found that - ta -> Also Clock is now 3 not 2!!

Gah - Lack has a lot to answer to there - I'll inform him to always add Ajax elements to the end of the array next time!!!

C.

Re: BOB Bugs

Posted: Tue Jun 10, 2008 3:51 am
by chipv
Yeah, I thought this might bite people in the ass if things weren't added to the end.

The normal game pages seem unaffected so far aside from the feedback change, so could have been worse...

Did you throw in your starting positions fix, people have been posting today and yesterday a bit more?

Re: BOB Bugs

Posted: Tue Jun 10, 2008 3:58 am
by yeti_c
chipv wrote:Yeah, I thought this might bite people in the ass if things weren't added to the end.

The normal game pages seem unaffected so far aside from the feedback change, so could have been worse...

Did you throw in your starting positions fix, people have been posting today and yesterday a bit more?


Yeah that's in there as well (forgot to mention that)... -> Goes off to edit!

C.

Re: BOB Bugs

Posted: Tue Jun 10, 2008 4:04 am
by chipv
Great stuff. That should clean up the reasonable complaints on here for a while!

Aside from Turn Watch and BOB, are there any other scripts you know of that use the &ajax=1 page?
They might want a note or something telling them.

Re: BOB Bugs

Posted: Tue Jun 10, 2008 5:02 am
by LLLUUUKKKEEE
AAAAAAAAAhhhhhhhhhhhhhhhhhhhhhhhhhh

Tanks again YETI

Re: BOB Bugs

Posted: Tue Jun 10, 2008 5:19 am
by yeti_c
chipv wrote:Great stuff. That should clean up the reasonable complaints on here for a while!

Aside from Turn Watch and BOB, are there any other scripts you know of that use the &ajax=1 page?
They might want a note or something telling them.


Not sure - CM might use it too...

C.

Re: BOB Bugs

Posted: Tue Jun 10, 2008 7:05 am
by lancehoch
Good fix yeti, thanks. Any reason why it worked when you entered the game with the full log on before the fix?

Re: BOB Bugs

Posted: Tue Jun 10, 2008 7:34 am
by wicked
Is it fixed and do we need to download a new version?

Re: BOB Bugs

Posted: Tue Jun 10, 2008 8:06 am
by yeti_c
wicked wrote:Is it fixed and do we need to download a new version?


Yes & Yes.

C.

Re: BOB Bugs

Posted: Tue Jun 10, 2008 6:07 pm
by Sentinel XIV
Not sure if this has been mentioned, but my BOB script has been saying opponents are due more armies than they are really getting. Plus, it's screwing up how many territs they have.