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Re: DAS SCHLOSS V23 (P20) [I,GP] Comments!
Posted: Thu Apr 03, 2008 1:20 pm
by cairnswk
yeti_c wrote:cairnswk wrote:C....points for consideration.....
me thinking out loud below....
1. where will the +2 bonus starting points be placed at the start of each round...on the +2 bonus starting terts or in the hands of the player as part of the deploy?
Upto you - it could be either...
Thanks for the feedback C...
Sorry for asking....but how do I make it a "collection in hand bonus for deployment" rather than an "on tert deployment bonus"
Re: DAS SCHLOSS V23 (P20) [I,GP] Comments!
Posted: Fri Apr 04, 2008 4:18 am
by yeti_c
cairnswk wrote:yeti_c wrote:cairnswk wrote:C....points for consideration.....
me thinking out loud below....
1. where will the +2 bonus starting points be placed at the start of each round...on the +2 bonus starting terts or in the hands of the player as part of the deploy?
Upto you - it could be either...
Thanks for the feedback C...
Sorry for asking....but how do I make it a "collection in hand bonus for deployment" rather than an "on tert deployment bonus"
In hand deployment - is just a single territory continent...
Code: Select all
<continent>
<name>Philby 1</name>
<bonus>2</bonus>
<components>
<territory>P1</territory>
</components>
</continent>
Auto Deploy would be a territory bonus...
Code: Select all
<territory>
<name>P1</name>
<borders>
<border>P2</border>
</border>
<coordinates/>
<bonus>2</bonus>
</territory>
C.
Re: DAS SCHLOSS V23 (P20) [I,GP] Comments!
Posted: Fri Apr 04, 2008 4:59 am
by cairnswk
yeti_c wrote:
Sorry for asking....but how do I make it a "collection in hand bonus for deployment" rather than an "on tert deployment bonus"
In hand deployment - is just a single territory continent...
Code: Select all
<continent>
<name>Philby 1</name>
<bonus>2</bonus>
<components>
<territory>P1</territory>
</components>
</continent>
Auto Deploy would be a territory bonus...
Code: Select all
<territory>
<name>P1</name>
<borders>
<border>P2</border>
</border>
<coordinates/>
<bonus>2</bonus>
</territory>
C.
of course...how stupid of me
Mmmmm i must be tired, snappy and need a break.
Thanks for your assistance.

Re: DAS SCHLOSS V23 (P20) [I,GP] XML written
Posted: Fri Apr 04, 2008 5:28 am
by yeti_c
No worries.
C.
Re: DAS SCHLOSS V23 (P20) [I,GP] XML written
Posted: Fri Apr 04, 2008 9:44 am
by gimil
DiM and Qwerts are far to close on this map for my liking . . .
On another note:

Re: DAS SCHLOSS V23 (P20) [I,GP] XML written
Posted: Fri Apr 04, 2008 12:21 pm
by yeti_c
gimil wrote:DiM and Qwerts are far to close on this map for my liking . . .
Eh!
C.
Re: DAS SCHLOSS V23 (P20) [I,GP] XML written
Posted: Fri Apr 04, 2008 2:51 pm
by cairnswk
gimil wrote:DiM and Qwerts are far to close on this map for my liking . . .
i understand what you are saying on this point, but it's the only place they can be.
And besides, there is some brick wall dividing them....
On another note:

Thanks for this graphics pass. Gimil, but i still have more to do on this graphically, re finishing some requests stated above.

Re: DAS SCHLOSS V23 (P20) [I,GP] XML written
Posted: Fri Apr 04, 2008 3:50 pm
by gimil
cairnswk wrote:gimil wrote:DiM and Qwerts are far to close on this map for my liking . . .
i understand what you are saying on this point, but it's the only place they can be.
And besides, there is some brick wall dividing them....
On another note:

Thanks for this graphics pass. Gimil, but i still have more to do on this graphically, re finishing some requests stated above.

Im sure you do but theres nothing major from what I can see

And I know that if you have outstanding request you will attend to them.
Re: DAS SCHLOß V24 (P20) [I,GP,Gr] XML written
Posted: Fri Apr 04, 2008 4:44 pm
by cairnswk
Version 24.
Changes:
1. Escape Aircraft now onbaord
2. lightened the cable car attack arrows
3. moved the Wache Aus one-way arrow down so it is more visible.
4. changed the bonuses on AA, AB, & AC - now they gather +1 bonus - an incentive to capture them.
5. AA, AB & AC can no longer bombard the checkpoints, but can still bombard the bonus positions p1-c2
6. Changed the title from Schloss to Schloß; ss can eqaul ß in german
Small

Large

And here is the adjusted XML
http://h1.ripway.com/cairnswk/das_schloss.xml
Re: DAS SCHLOß V24 (P21) [I,GP,Gr] FF Ready?
Posted: Sun Apr 06, 2008 12:12 pm
by cairnswk
Is this Final Forge ready?
Re: DAS SCHLOß V24 (P21) [I,GP,Gr] FF Ready?
Posted: Sun Apr 06, 2008 3:47 pm
by yeti_c
Schloss is ShloB in the title - but not in the legend...
C.
Re: Re:
Posted: Sun Apr 06, 2008 3:50 pm
by yeti_c
cairnswk wrote:yeti_c wrote:Flughaven bonus... can you mention how many territories All is?
C.
C...i can't fit it in where it should go at the end.
Do you think another bar at the bottom near the tower would suffice...basically the airport (Flughafen) is all territories including the guards in and out....17 in total.
Instead of putting "+7 for All" put "+7 for 17"
Repeat that in the village legend too?
C.
Re: Re:
Posted: Sun Apr 06, 2008 3:53 pm
by cairnswk
yeti_c wrote:cairnswk wrote:yeti_c wrote:Flughaven bonus... can you mention how many territories All is?
C.
C...i can't fit it in where it should go at the end.
Do you think another bar at the bottom near the tower would suffice...basically the airport (Flughafen) is all territories including the guards in and out....17 in total.
Instead of putting "+7 for All" put "+7 for 17"
Repeat that in the village legend too?
C.
OK, can do that. Is it needed in Der Stadt though? I think Der Stadt is quite self-explanatory now isn't it.
Re: DAS SCHLOß V24 (P21) [I,GP,Gr] FF Ready?
Posted: Sun Apr 06, 2008 3:55 pm
by Qwert
by gimil on Fri Apr 04, 2008 4:44 pm
DiM and Qwerts are far to close on this map for my liking . . .
On another note:
What these mean?Please explane.
Re: Re:
Posted: Sun Apr 06, 2008 3:56 pm
by yeti_c
cairnswk wrote:yeti_c wrote:cairnswk wrote:C...i can't fit it in where it should go at the end.
Do you think another bar at the bottom near the tower would suffice...basically the airport (Flughafen) is all territories including the guards in and out....17 in total.
Instead of putting "+7 for All" put "+7 for 17"
Repeat that in the village legend too?
C.
OK, can do that. Is it needed in Der Stadt though? I think Der Stadt is quite self-explanatory now isn't it.
Upto you... was just thinking for consistency?
C.
Version 24 legend changes
Posted: Sun Apr 06, 2008 4:07 pm
by cairnswk
Small

Large
http://h1.ripway.com/cairnswk/das_schloss.xmlyeti_c wrote:Upto you... was just thinking for consistency?
C.
Yeh no probs C...thanks for that....i changed it anyway in the Version 24 above...please refresh your browser.
Re: DAS SCHLOß V24 (P21) [I,GP,Gr] FF Ready?
Posted: Sun Apr 06, 2008 5:01 pm
by Qwert
Can its possible to add these.

Re: Version 24 legend changes
Posted: Sun Apr 06, 2008 6:05 pm
by bryguy
uh cairns / \
|
|
(look at your last post cairns! your images have been deleted it says!)
Re: Version 24 legend changes
Posted: Sun Apr 06, 2008 6:29 pm
by cairnswk
bryguy wrote:uh cairns / \
|
|
(look at your last post cairns! your images have been deleted it says!)
Should be fixed now bryguy...i was having probs with caching and filenames....
and it looks as though this site it still having probs with formating the overall layout of the new phpBB3

Re: Version 24 legend changes
Posted: Sun Apr 06, 2008 7:09 pm
by bryguy
cairnswk wrote:bryguy wrote:uh cairns / \
|
|
(look at your last post cairns! your images have been deleted it says!)
Should be fixed now bryguy...i was having probs with caching and filenames....
and it looks as though this site it still having probs with formating the overall layout of the new phpBB3

make 'em clicky
Re: DAS SCHLOß V24 (P21) [I,GP,Gr] FF Ready?
Posted: Sun Apr 06, 2008 7:38 pm
by cairnswk
qwert wrote:Can its possible to add these.

Done Qwert

Re: DAS SCHLOß V24 (P21) [I,GP,Gr] FF Ready?
Posted: Sun Apr 06, 2008 9:17 pm
by pepperonibread
Sweet job on this one cairns... the gfx on this and lower egypt are great. The only thing I can think of is the blue text to the left of the title gets a little haphazard, especially with the words "adapted" and "fictional" on the large map. In other words, some of the letters are very close together, while others are very far apart.
Other than that... forge it!

Re: DAS SCHLOß V24 (P21) [I,GP,Gr] FF Ready?
Posted: Sun Apr 06, 2008 9:33 pm
by cairnswk
pepperonibread wrote:Sweet job on this one cairns... the gfx on this and lower egypt are great. The only thing I can think of is the blue text to the left of the title gets a little haphazard, especially with the words "adapted" and "fictional" on the large map. In other words, some of the letters are very close together, while others are very far apart.
Other than that... forge it!

Thanks pepperonibread...yes i have already identified that issue....the large map is simply a propogation up to that size, and when i split the two maps when it reaches final forge, there is some kerning issues that have to be dealt with to adjust those words.
EDIT\\\\\ here is a preview of upper egypt that i'm working on right now....should have it finished this arvo.
http://i155.photobucket.com/albums/s282 ... t_v01s.jpg
Re: DAS SCHLOß V24 (P21) [I,GP,Gr] FF Ready?
Posted: Mon Apr 07, 2008 1:49 am
by TaCktiX
One small continuity issue: now that you changed the map title back to Das Schlob (stylized B, I know), could your legend reference it as such as well?
Re: DAS SCHLOß V24 (P21) [I,GP,Gr] FF Ready?
Posted: Mon Apr 07, 2008 3:39 am
by cairnswk
TaCktiX wrote:One small continuity issue: now that you changed the map title back to Das Schlob (stylized B, I know), could your legend reference it as such as well?
That should be fixed now TaCkTiX...please refresh your browser to see the changes in version 24 above.