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Posted: Wed May 09, 2007 7:51 pm
by luckiekevin
I vote against California map simply because, as a Northern Californian, I feel Southern California is a whole other country that is soulless and just steals our water. bastards ; )

Posted: Wed May 09, 2007 8:00 pm
by PerkinsRooster
Use your talents in another way. This is constructive feedback, trust me.

Posted: Wed May 09, 2007 8:17 pm
by KEYOGI
Ok, first thing to do is scrap your first two ideas. Then get your hands on a decent image editing program. Once you've learned some skills with your program of choice, come up with a decent map and then come back to the Foundry and show us what you can do. :wink:

Posted: Wed May 09, 2007 8:18 pm
by Spockers
I hope this is a joke

France concept

Posted: Wed May 09, 2007 9:01 pm
by [BK] Doomheit
The latest version...

Image

Original post continues below.
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Image

28 territories, 6 regions

So I know there is another France map in development, but I think this one is different enough to be worth a look. It's a lot more open, and is going to be a quicker play. It's essentially a battle for the middle. It's missing some of the elements, but I'll post it now and incorporate the feedback if there is enough response to merit further development.

Visual Resources
http://commons.wikimedia.org/wiki/Image ... France.png
http://en.wikipedia.org/wiki/Image:Flag_of_France.svg

Posted: Wed May 09, 2007 9:08 pm
by edbeard
those army circles will have to be bigger.

make it 30 territories. divisible by 3, 5, 6

some of the smaller territories will be very tough to fit names on.

I haven't looked at the other france map recently, so this one might be in vain since there is already one going on

Posted: Wed May 09, 2007 9:17 pm
by Spockers
wow a first time map that does not entirely suck.

Nice work.

I think you should get rid of those boat routes or whatever they are. It would be better to adjust the territory borders than have these in.

Posted: Wed May 09, 2007 9:19 pm
by Risktaker17
Hey looks real, I mean astonishingly good I would just drop red bonus down to 8, 9 sounds like too much, yeah I know each is a chokepoint but still 9 is a lot.

Posted: Wed May 09, 2007 9:22 pm
by mibi
arnt there two france maps already in the foundry?

Posted: Wed May 09, 2007 9:31 pm
by Evil DIMwit
Spockers wrote:wow a first time map that does not entirely suck.

Nice work.

I think you should get rid of those boat routes or whatever they are. It would be better to adjust the territory borders than have these in.


I don't mind the one in the channel, but the western route, I think, should definitely be replaced by adjusted borders.

Posted: Wed May 09, 2007 9:44 pm
by funkeymunkey
Looks good for a first daft, but definitly many things that need work. I would change the impasswible borders and align the numbers better on the legend.

Not Necessarily

Posted: Wed May 09, 2007 10:08 pm
by Keredrex
Spockers wrote:Far too symmetrical. It would be chinese checkers on a larger scale, and thats not a good thing.


It doesn't have to be symmetrical.... As long as you break up the areas the right way

Posted: Wed May 09, 2007 11:26 pm
by Spockers
ok whatever. it's bad. please stop bumping it.

Posted: Thu May 10, 2007 12:54 am
by Wisse
Spockers wrote:wow a first time map that does not entirely suck.

Nice work.

I think you should get rid of those boat routes or whatever they are. It would be better to adjust the territory borders than have these in.

there have been more that did not suck... :roll:

Posted: Thu May 10, 2007 3:19 am
by cosmin
KEYOGI wrote:Ok, first thing to do is scrap your first two ideas. Then get your hands on a decent image editing program. Once you've learned some skills with your program of choice, come up with a decent map and then come back to the Foundry and show us what you can do. :wink:


follow his suggestion :wink:

Posted: Thu May 10, 2007 3:20 am
by cosmin
interresting look! worth trying on! :wink:

Posted: Thu May 10, 2007 8:54 am
by Ruben Cassar
You need more territories than 28. Try 30 or 36.

Posted: Thu May 10, 2007 9:44 am
by Wisse
mibi wrote:arnt there two france maps already in the foundry?

yup that of spinwizard is a good one

Posted: Thu May 10, 2007 9:48 am
by RobinJ
Some pretty big territories - divide them up and have a few more, perhaps 36. And a bonus of 9 for the middle region? While it may be difficult to hold I still don't think it would be worth that. Other than that, it looks good

Posted: Thu May 10, 2007 11:47 am
by Bodmanbod
hmmm... well

first off the army circles are too small and and aren't actually round for some reason o.0 also i'd get rid of the drop shaddow on them.

the ship routes aren't really needed, you could change the bottom one by adjusting the borders, and if you want to keep the one in the channel then please make it look a little better, perhaps just a line?

also the yellow territory the ship route goes to is very small...

the impassible borders look a little dodgy, you should defenitely change the mountains and the top left river mergers with the blue continent a bit, easiest way to change that is to just make the purple continent that blue colour and the blue continent purple.

Posted: Thu May 10, 2007 3:26 pm
by BladiN
The map is pretty symetric, therefor boring imho. Also I don't know about the corridors, the minus points.

Posted: Thu May 10, 2007 3:29 pm
by Hotdoggie
BladiN wrote:The map is pretty symetric, therefor boring imho. Also I don't know about the corridors, the minus points.


A football stadium is symetrical so therefore the map has to be.

As for the coridors, they are minus bonuses because of their advantageous positions against the boxes although if feedback on them follows in suit i will remove the minus bonuses.

Posted: Thu May 10, 2007 3:42 pm
by Risktaker17
BladiN wrote:The map is pretty symetric, therefor boring imho. Also I don't know about the corridors, the minus points.


There should be no minus points that is just stupid.

Posted: Thu May 10, 2007 3:42 pm
by buckeye1
tdshark, i have shown u the map

Posted: Thu May 10, 2007 3:54 pm
by tdshark83
but still
WHY NOT IDAHO :x :x :x :x :x :x :x :x :x :x :x :x :x