koontz1973 wrote:The bugs will be fixed as soon as the xml is uploaded. Never done at weekends so we will have to wait till late Monday before the new one is up and running.
Chewie, I really wanted to try and get a good 1v1 xml that did not spoil the game for larger games. Any suggestions on troop/neutral numbers.
The extra region that the germans get isnt too big a deal as there are plenty of 1 s that can be conquered for the allies to even up their region count.
Its the 9 army extra that is the bad mojo.
I'm not sure it would make a huge difference if the germans and the allies both started with the same troop count. As when you get into the first couple of turns players are looking straight into the bomabarding element from either the planes or the fox hole bombarding points.
And thats where the germans starting troop advantage comes into effect as for the first couple of turns its possible to fort 6 compared to allies 4.
If your still worried about the fact that the allied bonuses are easier to take than the germans why not take a neutral of the german sides : ie make the neutral 5s-4s and 3s-2s.