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Re: Atlantis v25 (16th May) - Page 19 [AdvD, D, Gp]

Posted: Mon May 18, 2009 2:40 pm
by Premier2k
NEW UPDATE!

Version 26

Changes made are:
1. Made Lyonesse 8 and 10 borders clearly defined
2. Updated resolution (correct Nem?) of image, this should solve the edges problem that [player]MrBenn[/player] noticed.

Comments please everyone!

[bigimg]http://img222.imageshack.us/img222/973/lrgatlantisv26.png[/bigimg]
Image

Premier2k

Re: Atlantis NEW! version 26 - Page 19 [AdvD, D, Gp]

Posted: Wed May 20, 2009 11:28 am
by NemesisChild
All gone a bit quiet here...
Does that mean we're done???

Lol only kidding..

Can we have Comments on the new bridges
and any other tweaks I might be able to fix to get us our graphics stamp

Yes the resolution is sorted... for some strange reason my images were 72dpi.. which is rather rubish!! now 320 dpi.. no idea if it is noticeable in the conversion to png though as the compression may remove it again

Re: Atlantis NEW! version 26 - Page 19 [AdvD, D, Gp]

Posted: Wed May 20, 2009 12:33 pm
by AndyDufresne
New bridges are better, indeed, good job!

The bonus numbers in the minimap still kind of stink, but I'm not exactly sure what else you can do in regards to that.

The black stroke around the continents, in places, looks more defined and prominent than others---but this might be a perspective thing, I'm unsure.


--Andy

Re: Atlantis NEW! version 26 - Page 19 [AdvD, D, Gp]

Posted: Wed May 20, 2009 2:08 pm
by Premier2k
AndyDufresne wrote:New bridges are better, indeed, good job!

The bonus numbers in the minimap still kind of stink, but I'm not exactly sure what else you can do in regards to that.

The black stroke around the continents, in places, looks more defined and prominent than others---but this might be a perspective thing, I'm unsure.


--Andy

That's some great news there with the bridges!

Yes I see what you mean. There is a slightly thicker line in some places than others, it's barely noticeable though and I do think it is a perspective thing. I don't think Nem will want to play about with that again, it took him ages getting it right last time. But I'll give him a nudge and see what he says.

I actually like the bonus numbers now! I'm not sure what we could do to improve it, but to be honest I wouldn't like to see that change.

Premier2k

Re: Atlantis NEW! version 26 - Page 19 [AdvD, D, Gp]

Posted: Wed May 20, 2009 2:44 pm
by MrBenn
Congratulations on your gameplay stamp guys =D>

What software are you using to produce the graphics?

Re: Atlantis NEW! version 26 - Page 19 [AdvD, D, Gp]

Posted: Wed May 20, 2009 3:07 pm
by Premier2k
MrBenn wrote:Congratulations on your gameplay stamp guys =D>

What software are you using to produce the graphics?

Thanks MrBenn!
Photoshop CS4 is used to do the graphics. Why?

Premier2k

Re: Atlantis NEW! version 26 - Page 19 [AdvD, D, Gp]

Posted: Wed May 20, 2009 4:57 pm
by MrBenn
I was asking about the software so I could have a think about suggestions for how to bring the graphics up a level. At the moment the symbols, boats, legend etc don't seem to be fully cohesive, and the map feels a bit disjointed... I'll have a closer look and give some constructive feedback over the next couple of days. ;-)

Re: Atlantis NEW! version 26 - Page 19 [AdvD, D, Gp]

Posted: Wed May 20, 2009 5:37 pm
by NemesisChild
MrBenn wrote:I was asking about the software so I could have a think about suggestions for how to bring the graphics up a level. At the moment the symbols, boats, legend etc don't seem to be fully cohesive, and the map feels a bit disjointed... I'll have a closer look and give some constructive feedback over the next couple of days. ;-)


I have been screwing around with the resolutions(dpi) of the image and have noticed its thrown a few things out a bit as it resized it on me, I may need to re import them to solve the problem!
I will do this Asap and see if that helps.

the whole effect of the map is meant to be almost cartoon(ish) style so it may be that feel that gives it that disjointed feel you mentioned. I quite like it that way, as Atlantis was rumored to be a mish mash of cultures and lifestyles, but thats just me!

Re: Atlantis NEW! version 26 - Page 19 [AdvD, D, Gp]

Posted: Thu May 21, 2009 12:56 pm
by AndyDufresne
I like the general cartoonish of the map---the legend, boats, and bridges even I suppose---are wonderful examples of the cartoonish theme.

The geography of the map says less cartoonish though, as I see it. I'm not sure why, it may be the colors, it may be the texture of the land and the water, but they are more realistic than cartoonish.


--Andy

Re: Atlantis NEW! version 26 - Page 19 [AdvD, D, Gp]

Posted: Thu May 21, 2009 2:27 pm
by Premier2k
What about removing all textures from the islands and just having the different colours? Nem can you look at doing a version with no texture on the islands? Let's see what it looks like.

Prem.

Re: Atlantis NEW! version 26 - Page 19 [AdvD, D, Gp]

Posted: Thu May 21, 2009 8:55 pm
by AndyDufresne
I'm really not trying to make more work for you both---though I know it seems like it every time I come in! Just as Mr Benn noted---this map has a lot of potential, some of which I think is untapped yet. Keep of the great work you two, I really appreciate your enthusiasim, level headedness, and hard work.


--Andy

Re: Atlantis NEW! version 26 - Page 19 [AdvD, D, Gp]

Posted: Fri May 22, 2009 1:47 am
by NemesisChild
yeah sure andy..... lol

no problem mate, we are interested in releasing a map that is fun to play and looks as good as some of the other maps out there, Prem has a new version which I think effects the cartoon feel on the islands which he should post today if he has time at work

let me know what you think.

Nem

Re: Atlantis NEW! version 27 - Page 19 [AdvD, D, Gp]

Posted: Fri May 22, 2009 3:31 am
by Premier2k
Version 27!

Changes made:
    1. Removed terrain on land
    2. Changed bonus number graphics
    3. Tweaked the boundaries of Kamuri to better show connected territories
    4. Modified the black outline to be displayed better

Comments really important guys and gals!

Premier2k

[bigimg]http://img193.imageshack.us/img193/7559/lrgatlantisv27.png[/bigimg]
Image

Re: Atlantis *VERSION 27!* - Page 20 [AdvD, D, Gp]

Posted: Sun May 24, 2009 11:17 am
by s3xt0y
Love it, maybe try and clean up the smaller version text a bit, or possibly overlay some land like stuff onto the territories

s3x

Re: Atlantis *VERSION 27!* - Page 20 [AdvD, D, Gp]

Posted: Sun May 24, 2009 12:21 pm
by NemesisChild
s3xt0y wrote:Love it, maybe try and clean up the smaller version text a bit
s3x


Will look into that, no idea why it has suddenly gone blurry!


s3xt0y wrote: or possibly overlay some land like stuff onto the territories
s3x


Arrrrgggghhhhhh!!!! I just took the terrain off the islands.
lol
going for a cartoon style and the terrain looks off when its there

The one thing I really need to look at is the borders, not going to move them I'm just not happy with how they look, the sort of border I want to go for is very similar to Land and Sea map just can't get it right. Any ideas / Help ?

Re: Atlantis *VERSION 27!* - Page 20 [AdvD, D, Gp]

Posted: Sun May 24, 2009 1:21 pm
by Premier2k
NemesisChild wrote:
s3xt0y wrote: or possibly overlay some land like stuff onto the territories
s3x


Arrrrgggghhhhhh!!!!

LMAO, Seconded! =D>

I prefer the land without the terrain. It adds to the effect we are trying to create.

Premier2k

Re: Atlantis *VERSION 27!* - Page 20 [AdvD, D, Gp]

Posted: Sat Jun 06, 2009 5:58 pm
by Premier2k
New version being posted up tommorow! A few minor changes made, we're still looking for comments please everyone. We really want to start pushing for the graphics stamp now.
Thanks everyone for your continued support!

Premier2k

Re: Atlantis *VERSION 27!* - Page 20 [AdvD, D, Gp]

Posted: Sat Jun 06, 2009 6:07 pm
by danfrank
i think the map is great the way it is.. i look forward to the update coming soon.

Re: Atlantis *VERSION 27!* - Page 20 [AdvD, D, Gp]

Posted: Sun Jun 07, 2009 3:09 pm
by AndyDufresne
Good to hear another update is coming. :)


--Andy

Re: Atlantis - v28 Page 20 [AdvD, D, Gp]

Posted: Mon Jun 08, 2009 7:01 am
by Premier2k
28 is here guys!

Changes made
    1, played with borders
    2. looked at ext for small map, deblurred as much as possible
    3. fixed Ys continent name
    4. tweaked scroll icon boders

The Map!
[bigimg]http://img241.imageshack.us/img241/8434/lrgatlantisv28.png[/bigimg]
Image

Re: Atlantis - v28 Page 20 [AdvD, D, Gp]

Posted: Wed Jun 10, 2009 2:09 am
by NemesisChild
I think we're nearly there om this one guys...
only thing I'm still not happy with is the borders any ideas how I might improve them
I am looking at these for a last update




Will look to do it in a few days, Is there anything else needs looking at.
I have tried everything to clean up the text in the legend and can't do anything else with it

Nem

Re: Atlantis - v28 Page 20 [AdvD, D, Gp]

Posted: Wed Jun 10, 2009 3:14 pm
by Rocketry
Sorry to throw a spanner in the works but I cant read any of the text on either size map. Could you make it any bigger? I have a crap monitor though so ignore me if Im the only person with the problem.

Rocket.

Re: Atlantis - v28 Page 20 [AdvD, D, Gp]

Posted: Wed Jun 10, 2009 3:22 pm
by Danyael
it look great only nitpick is that i cannot see the borders in the Kamuri Kandam this is most likly my colour blindness as i tried to change my monitor setting to see if there is a border there
but this is one nice looking map

Re: Atlantis - v28 Page 20 [AdvD, D, Gp]

Posted: Wed Jun 10, 2009 4:50 pm
by NemesisChild
Rocketry wrote:Sorry to throw a spanner in the works but I cant read any of the text on either size map. Could you make it any bigger? I have a crap monitor though so ignore me if Im the only person with the problem.

Rocket.


Lol, gota be the monitor buddy, Sorry. the small map has been noted as a bit fuzzy some times buit I think its patched up enough now.

Danyael wrote:it look great only nitpick is that i cannot see the borders in the Kamuri Kandam this is most likly my colour blindness as i tried to change my monitor setting to see if there is a border there
but this is one nice looking map


OK, color blind friendy maps is a requirement, thanks for letting me know those colors are not ok, I will change the borders, any other color issues?

Nem

Re: Atlantis - v28 Page 20 [AdvD, D, Gp]

Posted: Wed Jun 10, 2009 5:59 pm
by Danyael
NemesisChild wrote:OK, color blind friendy maps is a requirement, thanks for letting me know those colors are not ok, I will change the borders, any other color issues?

Nem

no sir none at all