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Re: Portlandia [22 July 2011] v.36 - Signs & Stuff
Posted: Sat Jul 23, 2011 12:17 am
by koontz1973
Why not just leave it. Says it all.
Re: Portlandia [22 July 2011] v.36 - Signs & Stuff
Posted: Sat Jul 23, 2011 1:03 am
by flexmaster33
I like the original Rose City (since Portland) is already highlighted in the sign.
But Portland would work fine, too.
I'd say nix the Portlandia, but it's your map, man
Re: Portlandia [22 July 2011] v.36 - Signs & Stuff
Posted: Sat Jul 23, 2011 3:21 pm
by isaiah40
Just stick with what you had originally. Besides it sounds better.

Re: Portland [22 July 2011] v.37 - Graphics stamp?
Posted: Sat Jul 23, 2011 8:00 pm
by lostatlimbo
37th Draft Okay, map will be simply "Portland".
I added some text to the header. Felt like it needed a better introduction.
Anything left with graphics?

[bigimg]http://i134.photobucket.com/albums/q102/lostatlimbo/Portland_new16.png[/bigimg]
Re: Portland [22 July 2011] v.37 - Graphics stamp?
Posted: Sat Jul 23, 2011 8:09 pm
by isaiah40
Well, I think you need to change Detours! in the legend to Impassables as some people will be confused. I read it and thought to myself that you can use them as a short cut to get somewhere else. And I've been following this map.
Re: Portland [22 July 2011] v.37 - Graphics stamp?
Posted: Sat Jul 23, 2011 8:11 pm
by lostatlimbo
Okay, no problem. Consider it done.
Re: Portland [24 July 2011] v.37 - Graphics stamp?
Posted: Mon Jul 25, 2011 1:18 am
by lostatlimbo
37th DraftChanged back to Impassables
Anything left with graphics?

[bigimg]http://i134.photobucket.com/albums/q102/lostatlimbo/Portland_new16-2.png[/bigimg]
Re: Portland [24 July 2011] v.37 - What is left for graphics
Posted: Tue Jul 26, 2011 10:30 pm
by Hellfire Hotties
I completely agree with Flexmaster33! You've done a great job with the graphics and layout. I for one can't wait to try it out! I am a bit partial in that it is close to where I live, and I love the Rose City. Great work- Lost!!!
Now who can I message to get you that stamp?!?

p.s. Detours vs. Impassables... as long as it is clear that they are barriers what difference does it make? Players will learn after playing the map once. I know I've had many failed attempts on new maps.
Re: Portland [24 July 2011] v.37 - What is left for graphics
Posted: Wed Jul 27, 2011 10:16 am
by AndyDufresne
Everything looks pretty clear and straightforward to me. Good work,
--Andy
Re: Portland [24 July 2011] v.37 - What is left for graphics
Posted: Wed Jul 27, 2011 8:33 pm
by lostatlimbo
Thanks Andy!
Re: Portland [24 July 2011] v.37 - What is left for graphics
Posted: Wed Jul 27, 2011 10:11 pm
by flexmaster33
All right...can't wait.
Lost gets first chance at hosting a Rose City tourney if he wants, but I'll be putting something together shortly after it jumps through the hoops!!!
Re: Portland [24 July 2011] v.37 - What is left for graphics
Posted: Thu Jul 28, 2011 12:48 am
by Tisha
I feel like the font on top of the small map is smashed together a bit.. almost hard to read.
Re: Portland [24 July 2011] v.37 - What is left for graphics
Posted: Wed Aug 03, 2011 2:49 pm
by Coleman
Tisha wrote:I feel like the font on top of the small map is smashed together a bit.. almost hard to read.
I was feeling this way about all the font on the map actually. It almost looks like the map used to be one way and was then stretched to meet the maximum height allowed. You don't have to be at maximum height.
Re: Portland [24 July 2011] v.37 - What is left for graphics
Posted: Wed Aug 03, 2011 4:51 pm
by flexmaster33
This nit-picking is a bit much...that's a font style...I think it looks good. lost has put a ton into this map, I don't see what the hang up is. You're never going to get 100% consensus on every detail.
I say move it forward and get us to the Beta step so we can all try it out.
Re: Portland [24 July 2011] v.37 - What is left for graphics
Posted: Wed Aug 03, 2011 5:20 pm
by cairnswk
Tisha wrote:I feel like the font on top of the small map is smashed together a bit.. almost hard to read.
I have to agree wiht Tisha on this one.
Really all that needs to be done is stretch it out a fraction so that it is more legible.
Being the lead-in story it is important that players can read it (which one can do in the large map).
But i think the font on the territories are OK...i can read those on the small map.

Re: Portland [24 July 2011] v.37 - What is left for graphics
Posted: Wed Aug 03, 2011 5:21 pm
by cairnswk
flexmaster33 wrote:.... You're never going to get 100% consensus on every detail...
I agree, but there are somethings on maps that should be clearly legible.
Re: Portland [24 July 2011] v.37 - What is left for graphics
Posted: Thu Aug 04, 2011 1:11 am
by natty dread
flexmaster33 wrote: lost has put a ton into this map, I don't see what the hang up is.
The length of time the mapmaker has worked on the map is irrelevant. We don't pass maps up just because someone "worked long and hard on them" if they have flaws.
I agree with Tisha btw, the text on the top edge of the small map needs some adjusting - adjust the kerning / character spacing of the text so the letters aren't quite so squished together, and it should be fine...
After that is done, this can be stamped I think.
Re: Portland [24 July 2011] v.37 - What is left for graphics
Posted: Thu Aug 04, 2011 5:57 am
by DiM
natty_dread wrote:After that is done, this can be stamped I think.
unless somebody comes and looks at the shadows. or the weird inconsistent line at the bottom. or the strange artefact on university, or some border inconsistencies, or some out of place black spots.
Re: Portland [24 July 2011] v.37 - What is left for graphics
Posted: Thu Aug 04, 2011 12:43 pm
by natty dread
DiM wrote:natty_dread wrote:After that is done, this can be stamped I think.
unless somebody comes and looks at the shadows. or the weird inconsistent line at the bottom. or the strange artefact on university, or some border inconsistencies, or some out of place black spots.
Dim, if you want to give feedback for the map, then do it. Tell the mapmaker about the things you think are wrong, give some suggestions how to fix them, etc. Don't just say "there's stuff that needs fixing"... it's not constructive.
Anyway... sorry if this has been discussed before, but: Swan island. It looks like the light is coming from the wrong direction... On Mt. Tabor, the light comes from upper left, while on swan island, it seems to come from lower right... unless it is supposed to go inwards?
Re: Portland [24 July 2011] v.37 - What is left for graphics
Posted: Thu Aug 04, 2011 12:56 pm
by DiM
natty_dread wrote:DiM wrote:natty_dread wrote:After that is done, this can be stamped I think.
unless somebody comes and looks at the shadows. or the weird inconsistent line at the bottom. or the strange artefact on university, or some border inconsistencies, or some out of place black spots.
Dim, if you want to give feedback for the map, then do it. Tell the mapmaker about the things you think are wrong, give some suggestions how to fix them, etc. Don't just say "there's stuff that needs fixing"... it's not constructive.
i didn't say things are wrong about the map. from my point of view it's rather ok right now. but it all depends on the standards applied to the map. do we want normal decent standards or do we want absurd nitpicking ones? if a CA with a desire to point out almost invisible flaws comes along what i mentioned earlier will need to be fixed. if not, then it is fine the way it is right now

Re: Portland [24 July 2011] v.37 - What is left for graphics
Posted: Thu Aug 04, 2011 1:12 pm
by natty dread
DiM wrote:natty_dread wrote:DiM wrote:natty_dread wrote:After that is done, this can be stamped I think.
unless somebody comes and looks at the shadows. or the weird inconsistent line at the bottom. or the strange artefact on university, or some border inconsistencies, or some out of place black spots.
Dim, if you want to give feedback for the map, then do it. Tell the mapmaker about the things you think are wrong, give some suggestions how to fix them, etc. Don't just say "there's stuff that needs fixing"... it's not constructive.
i didn't say things are wrong about the map. from my point of view it's rather ok right now. but it all depends on the standards applied to the map. do we want normal decent standards or do we want absurd nitpicking ones? if a CA with a desire to point out almost invisible flaws comes along what i mentioned earlier will need to be fixed. if not, then it is fine the way it is right now

sounds like someone has an axe to grind...

Re: Portland [24 July 2011] v.37 - What is left for graphics
Posted: Thu Aug 04, 2011 3:32 pm
by isaiah40
lostatlimbo, once you get the story text fixed on the small, it should be good to go for the stamp.
Re: Portland [24 July 2011] v.37 - What is left for graphics
Posted: Thu Aug 04, 2011 4:55 pm
by natty dread
natty_dread wrote:Anyway... sorry if this has been discussed before, but: Swan island. It looks like the light is coming from the wrong direction... On Mt. Tabor, the light comes from upper left, while on swan island, it seems to come from lower right... unless it is supposed to go inwards?
Re: Portland [6 AUG 2011] v.38 - Header fixed
Posted: Sat Aug 06, 2011 6:43 pm
by lostatlimbo
38th DraftFixed header text & swan island

[bigimg]http://i134.photobucket.com/albums/q102/lostatlimbo/Portland_new18.png[/bigimg]
Re: Portland [6 AUG 2011] v.38 - Header fixed
Posted: Sat Aug 06, 2011 7:10 pm
by DiM
some nitpicking.
some of the following things may be considered by other commenter as too minor to need fixing. if that happens i won't hold it against you for not fixing them.
1. the beer icon on the map might be copyrighted. it's impossible to tell precisely but i think you have a link or a copyright message on that image:



2. 2 black spots near the rail tracks:

3. the outer background casting a shadow on the river looks bad.

4. on the bottom part of the map you have a grey line that's very visible on the left (see first image) but not that visible on the right (see second image). perhaps making a simple 1-2 px border all over the map area might be a good idea. like a frame or something.

