Page 12 of 17
Re: Oceania Map v6.5 [D,Gp,Gr] - 03/19/2009 Pg1-17
Posted: Sat Mar 21, 2009 9:17 pm
by LED ZEPPELINER
porkenbeans wrote:Listen up knuckleheads,
I was sent a pm by the admins to come here and give some helpful advice. This is an attempt to create a juridic process of interested individuals, to help with the foundries quality, and efficiency. Some of the stale old regulars perceive this as a threat to their pecking order or something. That is why I started The Map Factory. There is need for a place where people can come together for a common cause. The makers of this map are asked to come by and visit our thread and if you are interested in joining us, meet the one requirement and you can both be members.
If not, thats cool, I still wish you luck on this super map. I will be looking for it to hit the roster, as I would like to be the first one to play it.
I do not think that I will be taking them up on their invitations to come and comment on any more projects. At least until some things change around here.
why are you advertising on somebody's thread
Re: Oceania Map v6.5 [D,Gp,Gr] - 03/19/2009 Pg1-17
Posted: Sat Mar 21, 2009 9:22 pm
by porkenbeans
LED ZEPPELINER wrote:porkenbeans wrote:Listen up knuckleheads,
I was sent a pm by the admins to come here and give some helpful advice. This is an attempt to create a juridic process of interested individuals, to help with the foundries quality, and efficiency. Some of the stale old regulars perceive this as a threat to their pecking order or something. That is why I started The Map Factory. There is need for a place where people can come together for a common cause. The makers of this map are asked to come by and visit our thread and if you are interested in joining us, meet the one requirement and you can both be members.
If not, thats cool, I still wish you luck on this super map. I will be looking for it to hit the roster, as I would like to be the first one to play it.
I do not think that I will be taking them up on their invitations to come and comment on any more projects. At least until some things change around here.
why are you advertising on somebody's thread, thats just mean
We are invite only, so advertising is NOT a valid statement. This is an invitation to these mapmakers no one else.
Re: Oceania Map v6.5 [D,Gp,Gr] - 03/19/2009 Pg1-17
Posted: Sun Mar 22, 2009 6:06 am
by gimil
porkenbeans wrote:We are invite only, so advertising is NOT a valid statement. This is an invitation to these mapmakers no one else.
Then can the invites please be kept to PM? and not a map development thread please?
Last chance to get
BACK on topic.

Re: Oceania Map v6.5 [D,Gp,Gr] - 03/19/2009 Pg1-17
Posted: Sun Mar 22, 2009 11:22 am
by PLAYER57832
Clicked on this map because of the name.
Being older and with weak eyes, I vote to keep the graphics. They look good.
I won't comment on game play because I cannot really judge until I play it. When I do, I will comment if I see an issue.
Best wishes.. hope to see it soon!
Re: Oceania Map v6.6 [D,Gp,Gr] - 03/22/2009 Pg1-17
Posted: Sun Mar 22, 2009 12:10 pm
by thenobodies80
This is the new version:
Update:- Less brightness on air routes on big map
- Shark flipped
Version 6.6[bigimg]http://img140.imageshack.us/img140/956/mappaoceaniabigversion6.jpg[/bigimg]
[bigimg]http://img230.imageshack.us/img230/1494/mappaoceaniasmallversio.jpg[/bigimg]
And this is the first version of XML
XML V1.0http://www.fileden.com/files/2009/3/21/2373685/oceania%20V.1.0.3.xmlThere's a lot of work to do on xml (coordinates), but i have the Final Forge to work on it.

Re: Oceania v6.6 [D,Gp,Gr] - 03/22/2009 Pg1-19
Posted: Sun Mar 22, 2009 1:17 pm
by porkenbeans
Routes look a bit better, but the shark is still upside down.

Re: Oceania v6.6 [D,Gp,Gr] - 03/22/2009 Pg1-19
Posted: Sun Mar 22, 2009 1:21 pm
by thenobodies80
we did so many flip, switch....
and i sure you this is the best result

Is this map ready for FF?
Re: Oceania v6.6 [D,Gp,Gr] - 03/22/2009 Pg1-19
Posted: Sun Mar 22, 2009 1:41 pm
by oaktown
this is looking very nice... since the latest update just went up an hour ago let's give folks a chance to take a look to make sure concerns have been addressed, then I think it'll be forge-ready.

Re: Oceania v6.6 [D,Gp,Gr] - 03/22/2009 Pg1-19
Posted: Sun Mar 22, 2009 3:07 pm
by porkenbeans
If you want the shark to swim up side down, that's cool. Just trying to be helpful.

By the way, the routes look much, much better.

Re: Oceania v6.6 [D,Gp,Gr] - 03/22/2009 Pg1-19
Posted: Sun Mar 22, 2009 3:42 pm
by thenobodies80
porkenbeans wrote:If you want the shark to swim up side down, that's cool. Just trying to be helpful.

We did it!
But finally we decided to leave the shark in this position because looks better.
Obviously it's only a personal choice....

Second version of xml
XMLi'm working on big version (not finished), this is a preview with a random 88 armies:
[bigimg]http://img222.imageshack.us/img222/956/mappaoceaniabigversion6.jpg[/bigimg]
Re: Oceania v6.6 [D,Gp,Gr] - 03/22/2009 Pg1-19
Posted: Sun Mar 22, 2009 7:09 pm
by pikkio
porkenbeans wrote:If you want the shark to swim up side down, that's cool. Just trying to be helpful.

i think that you missed the right prospective of the shark.. here is the shark in some positions and on the right the original image in the 2 principal positions.

i tried to use the 3rd and in my opinion it seems better, expecially with the australian gulf, but the optical illusion that seems it on the right position and not upside down, make it more similar to a dolphin or a killer whale, so we've decided that it's better to keep it in the other position and maintain the original prospective.
i found the image, i worked on it, i put it on the map and tried several positions. do you really think that is possible that you understand better than me the right side of the shark and i'm so stupid to keep it upside down without your help?
so, please, stop talking like you are the only one with a brain and the only one that have the right truth of all things. and please, stop with that annoying sarcasm, expecially because you're not always in right. let us keep on our work and go somewhere else if you want to create flames. thanx.
Re: Oceania v6.6 [D,Gp,Gr] - 03/22/2009 Pg1-19
Posted: Sun Mar 22, 2009 8:50 pm
by porkenbeans
You are a fool. I was not being sarcastic. Get rid of the chip on your shoulder dumb ass. I will no longer offer you any more of my help.
By the way, if you are going to use a picture in silhouette, make it a side on shot. Genius.
Re: Oceania v6.6 [D,Gp,Gr] - 03/22/2009 Pg1-19
Posted: Sun Mar 22, 2009 9:02 pm
by LED ZEPPELINER
porkenbeans wrote:You are a fool. I was not being sarcastic. Get rid of the chip on your shoulder dumb ass. I will no longer offer you any more of my help.
harsh, as for the map, i really like it i think its ready for the next stage, the shark looks good
Re: Oceania v6.6 [D,Gp,Gr] - 03/22/2009 Pg1-19
Posted: Sun Mar 22, 2009 9:24 pm
by the.killing.44
porkenbeans wrote:You are a fool. I was not being sarcastic. Get rid of the chip on your shoulder dumb ass. I will no longer offer you any more of my help.
By the way, if you are going to use a picture in silhouette, make it a side on shot. Genius.
money on a warning coming your way! …
and the shark — you've chosen the right one. the attack routes look better as well

.44
Re: Oceania v6.6 [D,Gp,Gr] - 03/22/2009 Pg1-19
Posted: Sun Mar 22, 2009 9:42 pm
by oaktown
Alright people, move along, nothing to see here. Keep the flaming to Flame Wars and let's get back to making maps.
As for the shark - I think there is an easy fix. The trouble is that the lower fin looks is so large that it looks like the dorsal fin, making the entire shark look too big. Solution: make that fin smaller.

Anyway, the shark is a minor detail that you can get right in the Forge.
---
The Oceania Map has reached the
‘Final Forge’ Stage. The map has passed rigorous gameplay and graphics examinations, and major concerns have been addressed. If you have any other concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in
Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.
Post questions and concerns if any.
Re: Oceania v6.6 [D,Gp,Gr] - 03/22/2009 Pg1-19
Posted: Sun Mar 22, 2009 9:53 pm
by samuelc812
Congratulations Pikkio and thenobodies80

You have both done so well with this map, can't wait to play on it
Well Done!
-Sam
Re: Oceania v6.6 [D,Gp,Gr] - 03/22/2009 Pg1-19
Posted: Sun Mar 22, 2009 9:55 pm
by the.killing.44
atta boys

seems my request(s) went through
.44
Oceania v6.6 [D,Gp,Gr,FF] - 03/22/2009 Pg1-19
Posted: Mon Mar 23, 2009 3:22 am
by thenobodies80
oaktown wrote:Alright people, move along, nothing to see here. Keep the flaming to Flame Wars and let's get back to making maps.
As for the shark - I think there is an easy fix. The trouble is that the lower fin looks is so large that it looks like the dorsal fin, making the entire shark look too big. Solution: make that fin smaller.

Anyway, the shark is a minor detail that you can get right in the Forge.
We will make the dorsal fin smaller.
Thank you for the FF Stamp.
Thenobodies80
Re: Oceania v6.6 [D,Gp,Gr] - 03/22/2009 Pg1-19
Posted: Mon Mar 23, 2009 9:49 am
by pikkio
porkenbeans wrote:You are a fool. I was not being sarcastic. Get rid of the chip on your shoulder dumb ass. I will no longer offer you any more of my help.
By the way, if you are going to use a picture in silhouette, make it a side on shot. Genius.
i hope that this guy will be banned for this one, or next time that someone broke my balls i will tech to everybody how the italian can be varius with the insult.
by the way, someone can tell me what it means "if you are going to use a picture in silhouette, make it a side on shot"? i'm too curious..
however, thanx for the stamp! ^_^
and i will reduce the bottom fin like oaktown suggested.
Re: Oceania v6.6 [D,Gp,Gr] - 03/22/2009 Pg1-19
Posted: Mon Mar 23, 2009 11:15 am
by thenobodies80
pikkio wrote:someone can tell me what it means "if you are going to use a picture in silhouette, make it a side on shot"? i'm too curious..
I think he tried to say you that the shark was upside-down in your example. (compared to your point of view)
Anyways pikkio let this flame go out of your mind...

We have more important and usefull things to do now...
And i'm so bored to do the peacemaker about useless things
For all members: No more flames in this thread, please. 
Thank you all (foundry members and CA's) for the several appreciations, constructive critics and suggestions.

Re: Oceania v6.6 [D,Gp,Gr] - 03/22/2009 Pg1-19
Posted: Mon Mar 23, 2009 6:54 pm
by thenobodies80
I fixed the Wallis&Futuna lines.
Now lines are "Wallis& Futuna" and no more "Wallis and Futuna" (probably too long)
Only few coordinates to fix on big map and a ton on small version.
Re: Oceania v6.6 [D,Gp,Gr] - 03/22/2009 Pg1-19
Posted: Tue Mar 24, 2009 4:14 am
by thenobodies80
XMLhttp://www.fileden.com/files/2009/3/21/2373685/oceania.xmlXML check valid88 small version[bigimg]http://www.fileden.com/files/2009/3/21/2373685/mappa_oceania_small_version_6.6armate.jpg[/bigimg]
88 Big Version[bigimg]http://www.fileden.com/files/2009/3/21/2373685/mappa_oceania_big_version_6.6armate.jpg[/bigimg]
Re: Oceania [D,Gp,Gr] - 03/22/2009 Pg1-19
Posted: Tue Mar 24, 2009 5:37 pm
by Qwert
Marquesas issles-how will 3 digit stand? in small map
XML coordinate
small
Cook issland need to fix.
Tasmania-Western australia-i have feel that need to go one px down
Re: Oceania [D,Gp,Gr] - 03/22/2009 Pg1-19
Posted: Tue Mar 24, 2009 5:46 pm
by thenobodies80
888 needed?

Re: Oceania [D,Gp,Gr] - 03/22/2009 Pg1-19
Posted: Tue Mar 24, 2009 6:17 pm
by Qwert
888 needed?
Yes you must provide images who will show how 3 digit numbers standing on map. These is some old rule in MAp production. If they look good then you are very close to get XML stamp.