Page 12 of 29
Posted: Sun Feb 10, 2008 7:09 am
by Itrade
Does the legend have to be animated, because I heard .GIFs limit the amount of colours you can use.
Why does the blood water have to be purple, can it be more reddish? It looks kind of funky right now.
Otherwise, awesome map. Could it allow 7-player play with one person starting on sanctuary?
Posted: Sun Feb 10, 2008 8:31 am
by gimil
Itrade wrote:Does the legend have to be animated, because I heard .GIFs limit the amount of colours you can use.
Why does the blood water have to be purple, can it be more reddish? It looks kind of funky right now.
Otherwise, awesome map. Could it allow 7-player play with one person starting on sanctuary?
It is allowing for 7 players using te santuary, also if i mremeber correctly teh animation isnt staying.

Posted: Sun Feb 10, 2008 10:35 am
by Blitzaholic
wow DiM, great work
Posted: Sun Feb 10, 2008 11:32 am
by DiM
gimil is right the animation won't stay. it was just for fun. and yes there will be 7 players. 1 for each castle and the 7th on the sanctuary.
PS: thanks rerdek and blitz for the kind words.
PPS: the blood waters will be tweaked to be a better colour as well as blend better on monday when i'll have some spare time.
Posted: Sun Feb 10, 2008 3:29 pm
by Mr_Adams
so, you get 3 years free premium for the three maps right?
Posted: Sun Feb 10, 2008 3:33 pm
by Sir. Ricco
Mr_Adams wrote:so, you get 3 years free premium for the three maps right?
So if you make a map you get premium?
Posted: Sun Feb 10, 2008 3:35 pm
by Mr_Adams
that's what I understand... It was a year per map I believe... or maybe like 3 months...
Posted: Sun Feb 10, 2008 3:43 pm
by DiM
i can't comment on this because it is confidential sorry.
if you guys are curious you can go ask lack.
Posted: Sun Feb 10, 2008 4:09 pm
by 1st chair flute
new to the thread but why is the bonus for both the upperleft and right continent 4 if the upper right continent clearly has more territories?
Posted: Sun Feb 10, 2008 4:17 pm
by DiM
1st chair flute wrote:new to the thread but why is the bonus for both the upperleft and right continent 4 if the upper right continent clearly has more territories?
it doesn't really matter that much. this map allows bonuses of +100, 200, 400 or more so a +4 won't matter.
i chose to make it +4 for confusion reasons this way if you see in the log he gets +4 you won't know if he has another castle or if it is the continental bonus.
Posted: Sun Feb 10, 2008 4:53 pm
by Mr_Adams
what program do you use? all the programs I try are so confusing I can't even make a square...

Posted: Sun Feb 10, 2008 4:55 pm
by DiM
Mr_Adams wrote:what program do you use? all the programs I try are so confusing I can't even make a square...

photoshop cs3
Posted: Sun Feb 10, 2008 4:56 pm
by Mr_Adams
can I get that for free somewhere?
Posted: Sun Feb 10, 2008 4:59 pm
by Lone.prophet
^^ no and next time search the internet?
Posted: Sun Feb 10, 2008 5:00 pm
by Mr_Adams
NEVER
Posted: Sun Feb 10, 2008 5:02 pm
by DiM
Mr_Adams wrote:can I get that for free somewhere?
yeas you can get a 30-day free trial from the adobe site. then you can find other means of continuing the use without paying. but i can't recommend anything as this is not a forum for cracks and serials.
PS: ignore loneprophet. he seems to have an attitude problem

Posted: Sun Feb 10, 2008 8:02 pm
by demon7896
so... if you have aoria, for example, you get a +4 autodeploy AND a +4 bonus? or do you have to have to island for that?
Posted: Sun Feb 10, 2008 8:55 pm
by DiM
demon7896 wrote:so... if you have aoria, for example, you get a +4 autodeploy AND a +4 bonus? or do you have to have to island for that?
you need the whole island.
Posted: Sun Feb 10, 2008 11:32 pm
by Mr_Adams
so, if you get hit by one of these minus x per turn for such and such a territory, will that territory become a neutral 1 if it has less than the set number of armies on it?
Posted: Mon Feb 11, 2008 12:06 am
by sanosuke
Mr_Adams wrote:so, if you get hit by one of these minus x per turn for such and such a territory, will that territory become a neutral 1 if it has less than the set number of armies on it?
nah, to see how the neg. effect works, play AoR: Magic. What happens is if you leave more than 1 army on that territ that decays X amount of armies, then you lose that many on that territ....X territ decays 1 army per turn...if you have 10 armies on that territ, your next turn you have 9, if you leave 9 on said territ, next turn you have 8 etc.
I have the worst luck and mainly dead beats join my AoR:Magic games, so I have yet to see if the decay effects your entire bonus (ie. in BOB "Armies Due 30, you own 1 territ that decays 1 per turn you only get 29 instead of the 30)
As long as you leave 1 army sitting on that decaying area (thats ideal) then you lose no armies (unless said example above is true) and it will never revert to neutral... Maybe DiM can clean up some of my explanation ^_^
Posted: Mon Feb 11, 2008 2:08 am
by Lone.prophet
DiM wrote:Mr_Adams wrote:can I get that for free somewhere?
yeas you can get a 30-day free trial from the adobe site. then you can find other means of continuing the use without paying. but i can't recommend anything as this is not a forum for cracks and serials.
PS: ignore loneprophet. he seems to have an attitude problem

ofcourse so the point still is he cant get it free and he should have searched the internet
Posted: Mon Feb 11, 2008 3:55 am
by gimil
Lone.prophet wrote:DiM wrote:Mr_Adams wrote:can i get that for free somewhere?
yeas you can get a 30-day free trial from the adobe site. then you can find other means of continuing the use without paying. but i can't recommend anything as this is not a forum for cracks and serials.
PS: ignore loneprophet. he seems to have an attitude problem

ofcourse so the point still is he cant get it free and he should have searched the internet
DiM, Lone this isnt the place to bitch about getting photoshop illegally

, take it to AADOMM or better yet PM. And DiM don't prod lone OK? I don't feel like handing out punishments for needless bickering this week

Posted: Mon Feb 11, 2008 8:21 am
by Colossus
Hey fellas, just thought I'd drop in and check out the Age of Realms map 3. It looks awesome. I think the first two are by far the most fun to play in CC, and I'm looking forward to this one.
Posted: Mon Feb 11, 2008 11:01 am
by DiM
sanosuke wrote:Mr_Adams wrote:so, if you get hit by one of these minus x per turn for such and such a territory, will that territory become a neutral 1 if it has less than the set number of armies on it?
nah, to see how the neg. effect works, play AoR: Magic. What happens is if you leave more than 1 army on that territ that decays X amount of armies, then you lose that many on that territ....X territ decays 1 army per turn...if you have 10 armies on that territ, your next turn you have 9, if you leave 9 on said territ, next turn you have 8 etc.
I have the worst luck and mainly dead beats join my AoR:Magic games, so I have yet to see if the decay effects your entire bonus (ie. in BOB "Armies Due 30, you own 1 territ that decays 1 per turn you only get 29 instead of the 30)
As long as you leave 1 army sitting on that decaying area (thats ideal) then you lose no armies (unless said example above is true) and it will never revert to neutral... Maybe DiM can clean up some of my explanation ^_^
the decay kills X troops per turn. if you have just 1 troop then you won't lose anything.
Posted: Mon Feb 11, 2008 11:01 am
by DiM
Colossus wrote:Hey fellas, just thought I'd drop in and check out the Age of Realms map 3. It looks awesome. I think the first two are by far the most fun to play in CC, and I'm looking forward to this one.
glad you like it mate.