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Posted: Fri Jan 04, 2008 4:52 pm
by yeti_c
hecter wrote:
jiminski wrote:I played a couple of goes for surfingmace on the Conquerman and it would not work.

it kept asking me to either A) turn off script or B) continue.
the only way to play was to chose the turn off script option or the game froze.

(this was after i updated to the latest version)

Ya... The xml for Conquerman is several thousand lines long, I believe, and it's too much for BOB to handle. My recommendation to you is to take all your Conquerman turns first, and before you enter a conquerman game, just click the little monkey in the bottom right corner to make him black and white and frowning. That means that greasemonkey is off.


I've said it before - but I'll have to say it again...

It will work given time... - however if you want to speed it up...

Change TextMap to "OFF" and Map Inspect to "OFF" -> you don't need them on this map anyway!!

C.

PS Hecter - do you like the new code?

Posted: Fri Jan 04, 2008 5:00 pm
by jiminski
yeti_c wrote:
hecter wrote:
jiminski wrote:I played a couple of goes for surfingmace on the Conquerman and it would not work.

it kept asking me to either A) turn off script or B) continue.
the only way to play was to chose the turn off script option or the game froze.

(this was after i updated to the latest version)

Ya... The xml for Conquerman is several thousand lines long, I believe, and it's too much for BOB to handle. My recommendation to you is to take all your Conquerman turns first, and before you enter a conquerman game, just click the little monkey in the bottom right corner to make him black and white and frowning. That means that greasemonkey is off.


I've said it before - but I'll have to say it again...

It will work given time... - however if you want to speed it up...

Change TextMap to "OFF" and Map Inspect to "OFF" -> you don't need them on this map anyway!!

C.

PS Hecter - do you like the new code?


hello mate,

I don;t much like the map so i am just trying to be helpful.

My TextMap is always "OFF" and Map Inspect is always "OFF"

But it just would not work at all unless i turned the GM off completely.
I promise that it was not a matter of time or more patience.

Anyway up to you Yeti. .. i think you've more than done your duty on this baby ;)

Posted: Fri Jan 04, 2008 5:06 pm
by yeti_c
How many times did you click "Continue"?

How slow is your PC?

I just looked at all of surfingmace's Conquerman's games - and they all work with my connection and my PC.

C.

Posted: Fri Jan 04, 2008 5:08 pm
by hecter
yeti_c wrote:PS Hecter - do you like the new code?

I love the feature, but my graph is getting a wee bit squished. I think that maybe, if you were to take out it's whole column for the armies they received lat turn and just put it in brackets beside the armies due column, that would look better and be easier to read. Also, maybe if you were to reduce the amount of text in each title. Have, say:
"Player" "Cards" "Army" "Territs" "Due" "Deffered" and "Continents", rather than what you have now, it would be better and less cluttered. Sorry for making you work so much bud :lol:

Posted: Fri Jan 04, 2008 5:14 pm
by yeti_c
hecter wrote:
yeti_c wrote:PS Hecter - do you like the new code?

I love the feature, but my graph is getting a wee bit squished. I think that maybe, if you were to take out it's whole column for the armies they received lat turn and just put it in brackets beside the armies due column, that would look better and be easier to read. Also, maybe if you were to reduce the amount of text in each title. Have, say:
"Player" "Cards" "Army" "Territs" "Due" "Deffered" and "Continents", rather than what you have now, it would be better and less cluttered. Sorry for making you work so much bud :lol:


Hmmm - What res you running? And what level of Stats you running?

I dropped a lot of the text onto 2 lines to ease the crowding problem?

The problem with putting numbers in brackets - is that there are already other numbers in brackets!?

C.

Posted: Fri Jan 04, 2008 5:16 pm
by hecter
I'm running 1024x768, and I got standard stats on.

Posted: Fri Jan 04, 2008 5:17 pm
by yeti_c
hecter wrote:I'm running 1024x768, and I got standard stats on.


Ah I see - I left those on one line...

I can double line them like the extended?

C.

Posted: Fri Jan 04, 2008 5:18 pm
by jiminski
yeti_c wrote:How many times did you click "Continue"?

How slow is your PC?

I just looked at all of surfingmace's Conquerman's games - and they all work with my connection and my PC.

C.


Well i just went and rechecked and the script works fine as long as I don;t ask it to do anything ..
ie you can see troops numbers, percentages and so forth.
you can also use the map inspect.

It was when i asked it to deploy/attack/fort. At these juncture no amount of 'continue' pressing worked.

My PC is pretty fast and with a 2meg BB connection.

Posted: Fri Jan 04, 2008 5:21 pm
by yeti_c
jiminski wrote:
yeti_c wrote:How many times did you click "Continue"?

How slow is your PC?

I just looked at all of surfingmace's Conquerman's games - and they all work with my connection and my PC.

C.


Well i just went and rechecked and the script works fine as long as I don;t ask it to do anything ..
ie you can see troops numbers, percentages and so forth.
you can also use the map inspect.

It was when i asked it to deploy/attack/fort. At these juncture no amount of 'continue' pressing worked.

My PC is pretty fast and with a 2meg BB connection.


Initial load is what takes the longest time...

After each action is completed the log isn't processed as much - and with MapInspect : Off the hovers aren't written out as much...

The wait between turns is less than the wait on initial load.

C.

Posted: Fri Jan 04, 2008 5:23 pm
by hecter
yeti_c wrote:
hecter wrote:I'm running 1024x768, and I got standard stats on.


Ah I see - I left those on one line...

I can double line them like the extended?

C.

I don't really think it's necissary. It really only starts to get crowded when somebody has continents. The thing is that you have it like this when somebody does have continents:

Code: Select all

Armies Territories Last Bonus Armies Due Deffered Armies
##     ##          ##         ##         ##

And that gets confusing. There isn't enough of a space between them and it's frustrating to figure out which number belongs to which title.

Posted: Fri Jan 04, 2008 5:24 pm
by jiminski
yeti_c wrote:
jiminski wrote:
yeti_c wrote:How many times did you click "Continue"?

How slow is your PC?

I just looked at all of surfingmace's Conquerman's games - and they all work with my connection and my PC.

C.


Well i just went and rechecked and the script works fine as long as I don;t ask it to do anything ..
ie you can see troops numbers, percentages and so forth.
you can also use the map inspect.

It was when i asked it to deploy/attack/fort. At these juncture no amount of 'continue' pressing worked.

My PC is pretty fast and with a 2meg BB connection.


Initial load is what takes the longest time...

After each action is completed the log isn't processed as much - and with MapInspect : Off the hovers aren't written out as much...

The wait between turns is less than the wait on initial load.

C.


hehe i give up. ;)

Posted: Fri Jan 04, 2008 5:26 pm
by yeti_c
VERSION : 3.3.2

FIXED : Double Lined "Standard" Stats table Header.

C.

Posted: Fri Jan 04, 2008 5:29 pm
by yeti_c
hecter wrote:
yeti_c wrote:
hecter wrote:I'm running 1024x768, and I got standard stats on.


Ah I see - I left those on one line...

I can double line them like the extended?

C.

I don't really think it's necissary. It really only starts to get crowded when somebody has continents. The thing is that you have it like this when somebody does have continents:

Code: Select all

Armies Territories Last Bonus Armies Due Deffered Armies
##     ##          ##         ##         ##

And that gets confusing. There isn't enough of a space between them and it's frustrating to figure out which number belongs to which title.


Too late - I've done it now...

All the numbers are aligned to the front of the title... I could rework that if you like?

C.

Posted: Fri Jan 04, 2008 5:33 pm
by hecter
That helps a lot, but maybe if you could have some more padding? I mean, when I get a lot of continents going, it pushes everything together.
Image
See what I mean?

Posted: Fri Jan 04, 2008 5:43 pm
by yeti_c
hecter wrote:That helps a lot, but maybe if you could have some more padding? I mean, when I get a lot of continents going, it pushes everything together.
Image
See what I mean?


More padding would mean less space for the Continents though - But I could double the gap...

That might be OK.

All of those columns are plainly obvious as to what they mean though aren't they?

C.

Posted: Fri Jan 04, 2008 6:30 pm
by hecter
yeti_c wrote:
hecter wrote:That helps a lot, but maybe if you could have some more padding? I mean, when I get a lot of continents going, it pushes everything together.
Image
See what I mean?


More padding would mean less space for the Continents though - But I could double the gap...

That might be OK.

All of those columns are plainly obvious as to what they mean though aren't they?

C.

What they mean is obvious, yes. It's just a matter of figuring it out what number belongs to which column.

Posted: Fri Jan 04, 2008 6:34 pm
by Lone.prophet
does anyone else also has that ajax causes lag in the scotland map?

cause it does with me :(

Posted: Fri Jan 04, 2008 6:56 pm
by newline
there is a bug in my code if you bombard some one their calc territories is not subtracted and not added to my calc territories

Posted: Fri Jan 04, 2008 6:58 pm
by hecter
klupar wrote:there is a bug in my code if you bombard some one their calc territories is not subtracted and not added to my calc territories

It wouldn't be added to yours, but it should be subtracted from theirs...

Posted: Sat Jan 05, 2008 12:39 am
by yeti_c
klupar wrote:there is a bug in my code if you bombard some one their calc territories is not subtracted and not added to my calc territories


You've got yourself a point there...

That will be a bug...

I'll code up a fix.

C.

Scotland

Posted: Sat Jan 05, 2008 1:22 am
by mrbang
the Scotland Map seems to have numerous problems with BOB.
No display of held territories when you scroll over player name.
Top 4 NE territories do not display color brackets, nor who they contact.
Can post to game log one time but then it's frozen. have to leave game and re-enter to do anything else.
These all showed up immediately, haven't tried any actual play yet.

mrbang

Re: Scotland

Posted: Sat Jan 05, 2008 1:32 am
by yeti_c
mrbang wrote:the Scotland Map seems to have numerous problems with BOB.
No display of held territories when you scroll over player name.
Top 4 NE territories do not display color brackets, nor who they contact.
Can post to game log one time but then it's frozen. have to leave game and re-enter to do anything else.
These all showed up immediately, haven't tried any actual play yet.

mrbang


I think that you need to upgrade - these bugs have been fixed...

C.

Posted: Sat Jan 05, 2008 2:52 am
by yeti_c
VERSION : 3.4.1

FIXED :

New Hide Menu code - In the BOB menu there is a button called "Hide Menu" click this and the left menu will disappear... to make it reappear simply move your mouse to the far left of the screen.

C.

Posted: Sat Jan 05, 2008 3:10 am
by yeti_c
VERSION : 3.4.2

FIXED :

CALC is now fixed for Bombardments.

C.

Posted: Sat Jan 05, 2008 3:55 am
by yeti_c
VERSION : 3.4.3

FIXED :

New "Float Actions" function - stolen from edthemaster.

This allows you to fix the action bar onto the bottom of the screen.

C.