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Posted: Wed Dec 19, 2007 11:02 pm
by RjBeals
AndyDufresne wrote:I also like the maps with the army shadows. On some maps, army shadows are not needed. But I think sometimes army shadows enhance a map...and I think that is where the map falls, perhaps in my mind.
Thanks for the feedback Andy, glad to see you're still keeping up with these maps. I guess I'm done with this unless other people have some suggestions.
Posted: Thu Dec 20, 2007 2:13 am
by yeti_c
Hey RJ - I didn't mean to get you into trouble with the mighty Coleman!!!!
I didn't mind at all!!!
Anyways - it's fairly obvious how many other normal names begin with C?!?
C.
Posted: Thu Dec 20, 2007 5:24 am
by MrBenn
The Texas drought region looks heaps better now.
Optimus Prime wrote:Looks great, RjBeals.

I agree that it looks a little better with the army circles in place.
I concur. Keep the army circles/shadows.

Posted: Thu Dec 20, 2007 8:36 am
by RjBeals
yeti_c wrote:Hey RJ - I didn't mean to get you into trouble with the mighty Coleman!!!!
I didn't mind at all!!!
Anyways - it's fairly obvious how many other normal names begin with C?!?
C.
I know yeti. It's just annoying to have someone edit your post for a silly reason. But, I guess, there's a small part in the back of my brain, that understands... kinda. But... I still want to play this map on Christmas!
And thanks MrBenn. Glad you like!
Posted: Thu Dec 20, 2007 4:50 pm
by militant
oaktown wrote:the army circles are subtle enough that they look fine... it works either way.
I agree with oaktown, the army circles dont detract from the map so i say leave them, it is lookin good now

Posted: Thu Dec 20, 2007 5:21 pm
by oaktown
yeti_c wrote:Anyways - it's fairly obvious how many other normal names begin with C?!?
hmm, names that begin with C... Carlos, Cedric, Clifford, Colem...
Wait - you're Coleman's multi? No wonder the above post was edited!
But seriously, nice map. May almost be due for a promotion.
Posted: Thu Dec 20, 2007 6:30 pm
by RjBeals
oaktown wrote:May almost be due for a promotion.
I guess as soon as "Yeti" works his magic with the xml.
Posted: Thu Dec 20, 2007 9:15 pm
by Herakilla
may be OVERdue for a promotion...
Posted: Thu Dec 20, 2007 10:06 pm
by RjBeals
Ahh.. I don't mind. Beats my italy map, about 10 months in the foundry! I think my next map will be more of an objective map. I've been trying to think of unique ideas. Or I may just wait and focus my help on the epoch map. I guess we'll see what happens.
Posted: Sat Dec 22, 2007 6:43 pm
by AndyDufresne
---
The Dust Bowl Map has reached the
‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in
Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.
Post questions and concerns if any.
--Andy
Posted: Sat Dec 22, 2007 6:45 pm
by militant
Congraulations Rj

Posted: Sat Dec 22, 2007 6:48 pm
by RjBeals
Thanks Andy & all.. I'm only waiting on Yeti to do the tweaking to the xml for the negative drought area's. Then we're home free!
Posted: Sun Dec 23, 2007 6:58 am
by yeti_c
RjBeals wrote:Thanks Andy & all.. I'm only waiting on Yeti to do the tweaking to the xml for the negative drought area's. Then we're home free!
I'd already done that... I mailed it to you the other day?!
C.
Posted: Sun Dec 23, 2007 10:56 am
by RjBeals
yeti_c wrote:RjBeals wrote:Thanks Andy & all.. I'm only waiting on Yeti to do the tweaking to the xml for the negative drought area's. Then we're home free!
I'd already done that... I mailed it to you the other day?!
C.
Oh sorry, i totally didn't even read that first part of the email, i just saw the subject was malta xml and didn't realize. Thanks yeti..
And it looks like the only thing you added was this.
<territory>
<name>Lamar</name>
<borders>
<border>Sterling</border>
<border>Colby</border>
<border>Liberal</border>
<border>Boise City</border>
<border>Clayton</border>
<border>San Luis Valley</border>
<border>Denver</border>
</borders>
<coordinates>
<largex>420</largex>
<largey>233</largey>
<smallx>322</smallx>
<smally>189</smally>
</coordinates>
<bonus>-1</bonus>
</territory>
Was it really that easy? Doh!
Well... here is the link to the xml. Thanks yeti.
http://www.rjbeals.com/dustbowl/finals/dustbowl.xml
Posted: Sun Dec 23, 2007 11:58 am
by yeti_c
RjBeals wrote:yeti_c wrote:RjBeals wrote:Thanks Andy & all.. I'm only waiting on Yeti to do the tweaking to the xml for the negative drought area's. Then we're home free!
I'd already done that... I mailed it to you the other day?!
C.
Oh sorry, i totally didn't even read that first part of the email, i just saw the subject was malta xml and didn't realize. Thanks yeti..
And it looks like the only thing you added was this.
<territory>
<name>Lamar</name>
<borders>
<border>Sterling</border>
<border>Colby</border>
<border>Liberal</border>
<border>Boise City</border>
<border>Clayton</border>
<border>San Luis Valley</border>
<border>Denver</border>
</borders>
<coordinates>
<largex>420</largex>
<largey>233</largey>
<smallx>322</smallx>
<smally>189</smally>
</coordinates>
<bonus>-1</bonus>
</territory>
Was it really that easy? Doh!
Well... here is the link to the xml. Thanks yeti.
http://www.rjbeals.com/dustbowl/finals/dustbowl.xml
Yeah basically - technically the syntax checker says that you have the large co-ords in the wrong order - Coleman might dislike that - but I don't think the engine will.
C.
Posted: Sun Dec 23, 2007 12:09 pm
by Coleman
Yeah it ticked me off, but it ran through fine.
It's probably still a good idea to change them.
Posted: Sun Dec 23, 2007 12:57 pm
by RjBeals
Coleman wrote:Yeah it ticked me off, but it ran through fine.

It's probably still a good idea to change them.
Sorry. Didn't know it mattered. I'll change them next week after Christmas.
edit:
So the Small coords need to be before the large coords? Is that all? I'm not sure why it matters or ticked you off? And I didn't see that mentioned in the xml tutorial thread, but I can change if it makes everyone happy.
Posted: Sun Dec 23, 2007 5:07 pm
by yeti_c
RjBeals wrote:Coleman wrote:Yeah it ticked me off, but it ran through fine.

It's probably still a good idea to change them.
Sorry. Didn't know it mattered. I'll change them next week after Christmas.
edit:
So the Small coords need to be before the large coords? Is that all? I'm not sure why it matters or ticked you off? And I didn't see that mentioned in the xml tutorial thread, but I can change if it makes everyone happy.
What it means is that it will only do Syntax checking - and not Semantic checking...
I.e.it won't get into the phase that tells you that your borders are crap or that you've got a border without a territory...
Which makes colemans job harder...
C.
Posted: Sun Dec 23, 2007 5:30 pm
by lanyards
The map is great. I love the graphics, but I went to the link to your XML and found a few bugs. It was just a few spelling errors, nothing important:
Code: Select all
Line 64: <component>Oklaoma City</component> - "Oklaoam" should be "Oklahoma".
Line 72: <component>Dalhart</component> - "Dalhart" should be "Dallhart".
Line 356: <border>Dalhart</border> - "Dalhart" should be "Dallhart".
Line 513: <border>Dalhart</border> - "Dalhart" should be "Dallhart".
Line 525: <name>Dalhart</name> - "Dalhart" should be "Dallhart".
Line 542: <border>Dalhart</border> - "Dalhart" should be "Dallhart".
--lanyards
Posted: Sun Dec 23, 2007 6:16 pm
by RjBeals
lanyards wrote:The map is great. I love the graphics, but I went to the link to your XML and found a few bugs. It was just a few spelling errors, nothing important:
Code: Select all
Line 64: <component>Oklaoma City</component> - "Oklaoam" should be "Oklahoma".
Line 72: <component>Dalhart</component> - "Dalhart" should be "Dallhart".
Line 356: <border>Dalhart</border> - "Dalhart" should be "Dallhart".
Line 513: <border>Dalhart</border> - "Dalhart" should be "Dallhart".
Line 525: <name>Dalhart</name> - "Dalhart" should be "Dallhart".
Line 542: <border>Dalhart</border> - "Dalhart" should be "Dallhart".
--lanyards
Wow.. thanks lanyards. I appreciate the time you took to double check that. I'll fix after the holidays, as the family arrived yesterday
](./images/smilies/eusa_wall.gif)
Posted: Sun Dec 23, 2007 6:22 pm
by lanyards
RjBeals wrote:lanyards wrote:The map is great. I love the graphics, but I went to the link to your XML and found a few bugs. It was just a few spelling errors, nothing important:
Code: Select all
Line 64: <component>Oklaoma City</component> - "Oklaoam" should be "Oklahoma".
Line 72: <component>Dalhart</component> - "Dalhart" should be "Dallhart".
Line 356: <border>Dalhart</border> - "Dalhart" should be "Dallhart".
Line 513: <border>Dalhart</border> - "Dalhart" should be "Dallhart".
Line 525: <name>Dalhart</name> - "Dalhart" should be "Dallhart".
Line 542: <border>Dalhart</border> - "Dalhart" should be "Dallhart".
--lanyards
Wow.. thanks lanyards. I appreciate the time you took to double check that. I'll fix after the holidays, as the family arrived yesterday
](./images/smilies/eusa_wall.gif)
Anything for the foundry.

Posted: Tue Dec 25, 2007 10:45 pm
by Fireside Poet
Great looking job on this map. What are the chances of throwing a tornado in Woodward? I know it wasn't until 1947, but it's the first thing I think of when I see Woodward, OK.

Looking forward to this one.
Posted: Wed Dec 26, 2007 9:20 am
by RjBeals
Hi Fireside, thanks for stopping by! I don't think a tornado would look right on the map. I experimented with crops in the outer regions, and cracks in the ground, but ultimately, the simple flat view is what is most appealing. But a tornado would be sweet, especially since we are seeing animated maps now!
Posted: Wed Dec 26, 2007 11:27 am
by Blitzaholic
voted NO
nice work by the way