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Posted: Fri May 04, 2007 11:46 am
by Muleyak
Is this still an option or has it been put on the back burners?
Sorry if this has already been addressed. I'm a newbie.
Thanks

Re: :sadpanda:

Posted: Fri May 04, 2007 11:52 am
by trackersdream
lackattack wrote:
Itrade wrote:
lackattack wrote:I hear you guys. I'm going to have variable round times, including 5 minute Speed Risk. Will be available sometime in February.


Dude, it's like almost June. And this option would be so awesome to have.


Ummm.. yeah, like February 2007!
lol came and passed but we still love you for such a wonderful site

Posted: Fri May 04, 2007 3:05 pm
by ZawBanjito
Hahahaha! Nice find.

Posted: Fri May 04, 2007 3:44 pm
by Jolly Roger
Agreed. This would be a fantastic update.

Posted: Fri May 04, 2007 3:50 pm
by AK_iceman
Jolly Roger wrote:Agreed. This would be a fantastic update.

It's at the top of the list and will most likely be in the next update. :D

Posted: Fri May 04, 2007 4:19 pm
by poo-maker
AK_iceman wrote:
Jolly Roger wrote:Agreed. This would be a fantastic update.

It's at the top of the list and will most likely be in the next update. :D


Whens the next update?

Re: :sadpanda:

Posted: Fri May 04, 2007 6:19 pm
by cosmin
lackattack wrote:Ummm.. yeah, like February 2007!



8)

Re: :sadpanda:

Posted: Fri May 04, 2007 6:37 pm
by poo-maker
lackattack wrote:Ummm.. yeah, like February 2007!


Its may 2007 :cry:

Posted: Fri May 04, 2007 7:00 pm
by funkeymunkey
Wooot i cant wait

turn time

Posted: Fri May 18, 2007 6:14 pm
by bikri
Instead of having so long to take turns, it would be *GREAT* to be able to limit the amount of time a player can take. How many Real Time games are ruined by one player not realizing/caring about RT?

make it an option for how long you can have for a round (even if there is only one other option of five minutes or so) and that would help out a ton!

rating 3

Posted: Fri May 18, 2007 6:36 pm
by john1099
on the "to do list" read it before you post :)

Re: RT

Posted: Fri May 18, 2007 7:40 pm
by delahoc
[quote="coolpsp"]RT game type

so instead of clicking Freestyle or sequential you select RT which means the game is freestyle but each round is limited to 1 hour which is good because you can play quicker games and it wouldn't be too diffucult to do.[/quote]

Not a bad option. But also adding in 12hr or 8hr max turn limits would be a popular improvement. Frankly, I'd be eager to play Rt games as well as 8hr games. Maybe a 10min max?

BTW - for what we are told is one of the most popular requests, this one does seem to be taking a while to make it ....

Not a gripe ... well, maybe a little ...

Posted: Fri May 18, 2007 9:38 pm
by dominationnation
john1099 wrote:on the "to do list" read it before you post :)


I dont think anyone actually reads that thing. They should make it so you cant post until you read the guidlines

Posted: Sat May 19, 2007 12:35 am
by dominationnation
8 hour game wouldnt work.

say there are 3 players.

player A makes his move at 10 in the morning
player B takes his turn 7 hours later at 5.
Player C goes 7 hours later at midnight.
Player A cant be expected to be awake at midnight or wake up before 8 just to play cc. I mean I would do it but normal people wouldnt

Posted: Sat May 19, 2007 3:49 am
by Wisse
dominationnation wrote:
john1099 wrote:on the "to do list" read it before you post :)


I dont think anyone actually reads that thing. They should make it so you cant post until you read the guidlines

it won't work, everybody would just click it away

Spot on.

Posted: Wed May 23, 2007 2:57 pm
by shyteds
When I played risk at a friends house it worked out that anyone taking longer than 10 minutes to negotiate an alliance and another 5 to deploy and attack was just not very good at the game anyway, and it was more fun to play a whole game in a night. I think sequential 10/15mins a turn is definitely the way to go!!! A 3 hour real time game would be an excellent idea.

Re: Spot on.

Posted: Tue May 29, 2007 1:05 am
by delahoc
[quote="shyteds"]When I played risk at a friends house it worked out that anyone taking longer than 10 minutes to negotiate an alliance and another 5 to deploy and attack was just not very good at the game anyway, and it was more fun to play a whole game in a night. I think sequential 10/15mins a turn is definitely the way to go!!! A 3 hour real time game would be an excellent idea.[/quote]

Yup, I'm with you. A 10 or 15 minutes RT game would work real well.

I understand the argument about an 8 hour game, but if people know what they're signing up for, then what's the problem? Maybe a 1 hour max? Or a 4 hour max?

All I know for sure is that I'm sick to death of waiting 24 hours for someone to miss a turn, then waiting another 24 hours for them to miss another turn ... etc. I've had games drag out for a week or more because people only logged on once a day - and sometimes not even that often. Makes the game drag for the rest of us that want things to move along quickly.

d

RT games

Posted: Fri Jun 08, 2007 9:02 am
by Just Dave
I'm sure this has been suggested but I couldn't find it anywhere,
I think there should be a rt game option in which every player has 8-10 minutes to make his move.
this weay it will be more similar to a real board game

Posted: Fri Jun 08, 2007 9:29 am
by lt_oddball
If you find a group of friends you can do this in a private game.

But if you don't have such a large committed group, maybe a more practical suggestion is to allow a game start option in which a time zone is incorporated.
Like choosing between
1) all over the world
2) N+S America
3) Europe + Africa + W-Russia +middle east
4) Far East + Australia + Oceania
This guarantees that everybody is capable of being on-line at the same part of the day.

Now I am in a few matches in which an Aussie has to wait for a Colombian who has to wait for another Aussie who has to wait for a dutchie... so the game progresses very very slowly :cry: .

Posted: Fri Jun 08, 2007 3:50 pm
by AK_iceman
Speed Games is already on the to-do list. :)

2 Player Game Time Limits

Posted: Sun Jun 10, 2007 8:07 am
by Kemperite
So is it just me or have others found people just evaporating from two player games? I sit, I play, I find myself suddenly waiting for people to take their turn for 24 hours because they were suddenly gone in the middle of a heated game with no words or comments. I know people are under no obligation to adhere to my schedule but it's a two player game already! How about reducing the 2 player game from 24 to 1 hour? In order to accomodate this I might even suggest putting a 15 minute limit on the Freestyle lockout so that a person couldn't lock their opponent out of a round by clicking start without enough time for the other to join the rounds.

Posted: Sun Jun 10, 2007 8:45 am
by gimil
bad idea : \

no one can or will log in once an hour to keep up with a 2 player game

Posted: Sun Jun 10, 2007 10:43 am
by AK_iceman
Speed Games is on the to-do list. :)

Posted: Sun Jun 10, 2007 11:51 am
by Kemperite
gimil wrote:bad idea : \

no one can or will log in once an hour to keep up with a 2 player game


I'm sorry, I didn't realize that a two player game was supposed to take all year. I play the 2 player not to gain points but rather because it is quick. There are only two of us to wait on rather than 5 or 6. If you find that you in are a bad position and decide to use the clock as a weapon I think that's cheap. It's a tactic, but it's cheap. I'm just saying that the two player games are such that if you see your opponent is going to smash you unless you are able to take your turn without him being around then you have the opportunity now to make the clock your friend and it's annoying.

Posted: Sun Jun 10, 2007 12:03 pm
by poo-maker
AK_iceman wrote:Speed Games is on the to-do list. :)


Can you give us any idea as to when it will be implemented?