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Re: CLAN REALMS at WAR: the Bannermen [Turn 14 Clan Submit D
Posted: Mon Mar 06, 2017 12:26 am
by IcePack
I apologize the update will be tomorrow evening. I got an extra shift at work and running on fumes. I'll have tomorrow evening free & catch up. All diplow will be exchanged in the morning
Re: CLAN REALMS at WAR: the Bannermen [Turn 14 Clan Submit D
Posted: Mon Mar 06, 2017 1:17 pm
by hopalong
IcePack wrote:I apologize the update will be tomorrow evening. I got an extra shift at work and running on fumes. I'll have tomorrow evening free & catch up. All diplow will be exchanged in the morning
all good - rest up. i could send you my 3 kids to help.
Re: CLAN REALMS at WAR: the Bannermen [Turn 14 Clan Submit D
Posted: Mon Mar 06, 2017 1:22 pm
by IcePack
hopalong wrote:IcePack wrote:I apologize the update will be tomorrow evening. I got an extra shift at work and running on fumes. I'll have tomorrow evening free & catch up. All diplow will be exchanged in the morning
all good - rest up. i could send you my 3 kids to help.
Haha thanks

not needed. I'm all rested and will be clearing my plate of all backlogged items this evening. Lot of coffee & kahlua in my future
I'll be working on sending out diplo now
Re: CLAN REALMS at WAR: the Bannermen [Turn 14 Clan Submit D
Posted: Mon Mar 06, 2017 10:05 pm
by TX AG 90
hopalong wrote:IcePack wrote:I apologize the update will be tomorrow evening. I got an extra shift at work and running on fumes. I'll have tomorrow evening free & catch up. All diplow will be exchanged in the morning
all good - rest up. i could send you my 3 kids to help.
Are you trying to help or get free babysittin'?
Re: CLAN REALMS at WAR: the Bannermen [Turn 15 Clan Submit D
Posted: Tue Mar 07, 2017 12:01 am
by IcePack
Ok, Turn 15 submit day is upon us. Its due Tuesday, March 7th by 2400 CCT.
-----
Terror we are no longer,
full of shivers you don't see,
nothing left of me.
- Singing Bards about the fall of House Sea Terrors
All 3 Lords murdered together on the same day
Re: CLAN REALMS at WAR: the Bannermen [Turn 15 Clan Submit D
Posted: Tue Mar 07, 2017 7:36 am
by IanG7
Can new lords be spawned from cities as well as castles?
Re: CLAN REALMS at WAR: the Bannermen [Turn 15 Clan Submit D
Posted: Tue Mar 07, 2017 9:19 am
by IcePack
IanG7 wrote:Can new lords be spawned from cities as well as castles?
Yes
Re: CLAN REALMS at WAR: the Bannermen [Turn 15 Clan Submit D
Posted: Wed Mar 08, 2017 11:04 am
by IcePack
I'll be updating tonight

Re: CLAN REALMS at WAR: the Bannermen [Turn 15 IP Update Day
Posted: Wed Mar 08, 2017 8:53 pm
by IcePack
Updated Turn 16 Initiative
I'm working on the "secret" snapshots right now.
After that, I'll work on each Houses updates.
Re: CLAN REALMS at WAR: the Bannermen [Turn 14 Clan Submit D
Posted: Wed Mar 08, 2017 11:54 pm
by hopalong
TX AG 90 wrote:hopalong wrote:IcePack wrote:I apologize the update will be tomorrow evening. I got an extra shift at work and running on fumes. I'll have tomorrow evening free & catch up. All diplow will be exchanged in the morning
all good - rest up. i could send you my 3 kids to help.
Are you trying to help or get free babysittin'?
trying to get a vacation out of this!
Re: CLAN REALMS at WAR: the Bannermen [Turn 15 IP Update Day
Posted: Thu Mar 09, 2017 1:16 am
by IcePack
Update completed. Please get your turns submitted ontime, I will be doing them tomorrow right after the deadline.
Due Thursday @ 2400 CCT March 9th.
Thanks,
IcePack
Re: CLAN REALMS at WAR: the Bannermen [Turn 16 Clan Submit D
Posted: Fri Mar 10, 2017 9:20 pm
by ElricTheGreat
did we miss something or is the turn 16 update still pending?
Re: CLAN REALMS at WAR: the Bannermen [Turn 16 Clan Submit D
Posted: Fri Mar 10, 2017 9:51 pm
by IcePack
ElricTheGreat wrote:did we miss something or is the turn 16 update still pending?
Didn't miss anything, I ended up getting a fever on top of everything else. So I've been pretty much down and out and wasn't able to do the update like I had hoped. Going to try to push through it now before my own self imposed 2400 CCT deadline to keep us on schedule.
Re: CLAN REALMS at WAR: the Bannermen [Turn 16 Clan Submit D
Posted: Fri Mar 10, 2017 10:59 pm
by ElricTheGreat
wow ... take some meds ... hope they help IP
Re: CLAN REALMS at WAR: the Bannermen [Turn 16 Clan Submit D
Posted: Fri Mar 10, 2017 11:14 pm
by catnipdreams

While we all appreciate your efforts here, geez, enjoy some home made chicken soup and some time off to rest and heal!
Re: CLAN REALMS at WAR: the Bannermen [Turn 16 Clan Submit D
Posted: Sat Mar 11, 2017 12:29 am
by ElricTheGreat
Just throwing this out there ...
When are we allowed to use // or in what cases will the RANDOM map setting be used? ... I see one just created and not started yet
Tournament Game: CR@W: the Bannermen - E#17
Game 17286273 - Edgron v Zed the River
Re: CLAN REALMS at WAR: the Bannermen [Turn 16 Clan Submit D
Posted: Sat Mar 11, 2017 1:33 am
by IcePack
ElricTheGreat wrote:Just throwing this out there ...
When are we allowed to use // or in what cases will the RANDOM map setting be used? ... I see one just created and not started yet
Tournament Game: CR@W: the Bannermen - E#17
Game 17286273 - Edgron v Zed the River
Houses can't use Random. There maybe a few other game mechanics that use / allow it but Houses can't.
The game you are referencing had an error in the game (random) thank you for bringing it to my attention.
-------
Update is done. I'm off to bed. Thanks for your patience. TUrn 17 is due Saturday by 2400 CCT. I will probably update sunday daytime, depends how I feel Sat night.
Re: CLAN REALMS at WAR: the Bannermen [Turn 16 Clan Submit D
Posted: Sat Mar 11, 2017 9:40 am
by TX AG 90
IcePack,
Anytime you need to take an extra day or two to get healthy, deal with RL, or have a a RL, etc. - DO IT!
The game's not going anywhere. We all know how much work you are putting into this, and if the game lasts 1 month longer than projected, so be it!
Take care of yourself buddy, we can wait.
Thanks again for this fun add-on to the normal CC experience.
TX
Re: CLAN REALMS at WAR: the Bannermen [Turn 17 Clan Submit D
Posted: Sat Mar 11, 2017 10:38 am
by IcePack
Thanks everyone. Honestly, I would much rather spend my sick time here updating then laying around being sick. And my eye will start twitchin' if I miss deadlines.
So the only question is whether I'm physically to tired / drowsy or whatever to make it happen. But if I'm able, I'll be doing it.
I've been resting since Monday, resting sucks!
Re: CLAN REALMS at WAR: the Bannermen [Turn 17 IP Update Del
Posted: Sun Mar 12, 2017 3:49 pm
by IcePack
Ok, I'm partly through the update but I gotta stop for now. I doubt ill finish today so I'm going to call it and just say I'll take an extra day to update and finish Monday.
Adjust the schedule so everyones on the same page.
Re: CLAN REALMS at WAR: the Bannermen [Turn 17 IP Update Del
Posted: Sun Mar 12, 2017 8:59 pm
by TX AG 90
IcePack,
Do Houses get a share of your gold for taking over abandoned cities or is it assumed that when the Lord leaves, he takes the wealth with him?
Re: CLAN REALMS at WAR: the Bannermen [Turn 17 IP Update Del
Posted: Mon Mar 13, 2017 12:03 am
by ElricTheGreat
TX AG 90 wrote:IcePack,
Do Houses get a share of your gold for taking over abandoned cities or is it assumed that when the Lord leaves, he takes the wealth with him?
Also ... if he takes it with him ... should you then be excluding
uncontrolled Cities from the calculation when a Castle is taken?
Would we also be getting a share of the Gold savings when conquering a City protected by a Lord?
Re: CLAN REALMS at WAR: the Bannermen [Turn 17 IP Update Del
Posted: Mon Mar 13, 2017 8:28 pm
by IcePack
ElricTheGreat wrote:TX AG 90 wrote:IcePack,
Do Houses get a share of your gold for taking over abandoned cities or is it assumed that when the Lord leaves, he takes the wealth with him?
Also ... if he takes it with him ... should you then be excluding
uncontrolled Cities from the calculation when a Castle is taken?
Would we also be getting a share of the Gold savings when conquering a City protected by a Lord?
If you dont demo the City @ a cost of 5 GP and you simply leave / abandon it, its still considered one of your citys and will count for gold stealing. Same goes for uncontrolled cities when castles are taken. If they exist, and they are yours, controlled or uncontrolled it will count towards the share of gold lost when someone takes over that City.
So if you are leaving a city for a long duration, and have considerable assets you wish to protect, you might want to consider destroying it before you go.
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Seperate note, due to unforseeable circumstances, I'll be having to play the Seige! games even vs FALL clans. This will be for the forseeable future until I can find a backup option thats roughly equal in experience / skill thats not associated with a clan. But, I promise to play it like any other game and try to win...at this point, its for my own pride I need to win some

Re: CLAN REALMS at WAR: the Bannermen [Turn 17 IP Update Del
Posted: Mon Mar 13, 2017 10:33 pm
by rockfist
I'm confused why they have to not be associated with a clan. If it's just playing a game without seeing the map (and why would they need to see a map)? If you are concerned that the person might see who is playing for Fallen, well we can figure some of that out anyway. Like I said, if you decide it doesn't matter, I'd volunteer. I tend to play reasonably fast, but not real time in most instances.
Re: CLAN REALMS at WAR: the Bannermen [Turn 17 IP Update Del
Posted: Mon Mar 13, 2017 11:32 pm
by IcePack
rockfist wrote:I'm confused why they have to not be associated with a clan. If it's just playing a game without seeing the map (and why would they need to see a map)? If you are concerned that the person might see who is playing for Fallen, well we can figure some of that out anyway. Like I said, if you decide it doesn't matter, I'd volunteer. I tend to play reasonably fast, but not real time in most instances.
Well, I don't want to have cross play where people are playing for one house, and then playing other situations for other things etc. So ideally I'm looking for someone outside of the game currently. But in general, someone outside of clans just in general to remove the possibility of favoritism etc.
I'm more concerned with someone of roughly equal skill, so if I was going to go outside of the current plan and find someone within a clan, or outside of clans, or wherever, the idea is that a clan playing me for control of the castle would have roughly the same difficulty level as someone else attacking another castle elsewhere.
Going from me, to josko would be a significant jump in skill level, for example. (or you, or most other volunteers to help are probably better realistically) Every clan winning all their games, and then other clans getting 100% loses is just not fair. I know I can be fair / play my 100% vs all, so since the original default plan didn't work due to unforseen, I'll look for someone but in the meantime, I was just letting it be known I'll probably end up getting a few games as to not delay CR@W.