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Posted: Thu Dec 06, 2007 5:38 pm
by yeti_c
Kane of Nod wrote:That's why it's a checkable option. Don't like it? Don't play those games, it's not complicated, that's why it wouldn't negatively effect you for those games to exist. Read the topic before criticizing please.
You assume I didn't read the full thread because I don't like the idea...
If every single option that was suggested on this site was implemented then the start a game screen would be impossible to design...
This option adds nothing... therefore I dislike it and therefore I would prefer better options to be on the start a game screen.
C.
Posted: Thu Dec 06, 2007 5:40 pm
by Kane of Nod
This isn't just a random option. This is something that works in retail renditions of what this game is representing online. Weighted Dice aren't perfectly random, but they are still random.
Try giving a better reason then this destroying the very foundations of the game. It's an option, i.e. Not that serious.
Posted: Thu Dec 06, 2007 5:41 pm
by greenoaks
it is a pathetic option
i like knowing my little 1, 2 or 3 stack has a slim chance of defending against the larger stack of my enemy, and makes them think 'should i risk it'.
i like that the reverse is true, that they have a chance to defend against me if i have the large stack and that the losses i suffer trying to get past those stacks could make or break my attempt at victory that round
Posted: Thu Dec 06, 2007 5:47 pm
by greenoaks
i also dislike how someone who has been here for less than one day already thinks they know how to improve the game for everyone.
Posted: Thu Dec 06, 2007 5:50 pm
by Kane of Nod
I've played Risk for over a decade. This is essentially the same game built around a web client. So being new to the site matters quite little.
As for your view of entitlement though, I disagree that someone who has been on the forum longer has an inherently better view on how the age old game of risk should work.
Just because I'm new doesn't mean I don't have anything useful to say. I'm just putting my ideas out there and giving my 2 cents. Agree or not, I don't care, but dismissing anything I say as me being a new guy won't do anything except ignore parts of the back and forth that could possibly be useful or helpful.
Posted: Thu Dec 06, 2007 6:02 pm
by yeti_c
Kane of Nod wrote:I've played Risk for over a decade. This is essentially the same game built around a web client. So being new to the site matters quite little.
As for your view of entitlement though, I disagree that someone who has been on the forum longer has an inherently better view on how the age old game of risk should work.
Just because I'm new doesn't mean I don't have anything useful to say. I'm just putting my ideas out there and giving my 2 cents. Agree or not, I don't care, but dismissing anything I say as me being a new guy won't do anything except ignore parts of the back and forth that could possibly be useful or helpful.
I concur.
C.
Posted: Thu Dec 06, 2007 6:03 pm
by pimphawks70
I think that risk is better basic
Posted: Thu Dec 06, 2007 6:05 pm
by Kane of Nod
yeti concurs with me?
Here I thought you were just following me around the forum disagreeing with everything I said.
Posted: Thu Dec 06, 2007 6:09 pm
by yeti_c
Kane of Nod wrote:yeti concurs with me?
Here I thought you were just following me around the forum disagreeing with everything I said.
Meh - only to the things I disagree with!!
I also disagree with people saying other people who are new don't have a say... we were all new once...
Also as you're pretty articulate - a rarity on most forums - you argue your case well...
C.
Posted: Thu Dec 06, 2007 6:27 pm
by 4V4T4R
Kane of Nod wrote:I've played Risk for over a decade. This is essentially the same game built around a web client. So being new to the site matters quite little.
As for your view of entitlement though, I disagree that someone who has been on the forum longer has an inherently better view on how the age old game of risk should work.
Just because I'm new doesn't mean I don't have anything useful to say. I'm just putting my ideas out there and giving my 2 cents. Agree or not, I don't care, but dismissing anything I say as me being a new guy won't do anything except ignore parts of the back and forth that could possibly be useful or helpful.
yes I agree, and thanks for your input. And no, Yeti, I don't think that adding a feature which has been already tested in a quite popular version of risk would make the start game screen significantly more complicated than it already is. Granted, everyone's idea can't be added, but I don't think that is a good excuse for writing off an idea which worked decidedly well in Risk 2
Posted: Thu Dec 06, 2007 7:41 pm
by Kane of Nod
Well thanks, I was intrigued when seeing this game posted on the battledawn forums (where I admin) so I try to remain professional.
Is there a place where I can see what the devs are working on? Because this would be at least something worth adding on the to-do list.
Posted: Thu Dec 06, 2007 7:53 pm
by khazalid
been rejected a few times now. as a brief aside.. gdi all the way!
Posted: Thu Dec 06, 2007 8:17 pm
by Kane of Nod
Now opinions are one thing, but Nod being superior to GDI is fact.
Look how badass Kane is. Seriously now.

Posted: Thu Dec 06, 2007 9:51 pm
by greenoaks
this is not Risk the board game.
this is conquer club, a game based on Risk.
so Kane, how about you actually finish a game here before you start telling everyone how they can improve their game.
Posted: Thu Dec 06, 2007 10:15 pm
by 4V4T4R
greenoaks wrote:this is not Risk the board game.
this is conquer club, a game based on Risk.
so Kane, how about you actually finish a game here before you start telling everyone how they can improve their game.
Nobody is making anyone do anything. This would only be an option. If you don't like it, you wouldn't have to use it, and if you don't use it, it doesn't effect you, so what are you complaining about?
Posted: Thu Dec 06, 2007 10:26 pm
by treefiddy
4V4T4R wrote:Nobody is making anyone do anything. This would only be an option. If you don't like it, you wouldn't have to use it, and if you don't use it, it doesn't effect you, so what are you complaining about?
I've used that exact same excuse before; but if every single suggested "option" was implemented (even if people didn't have to use it), then the game screen would look crazy.
If the idea can't hang as a full change, then it should not be implemented.
I don't care if it's been used in a PC game before or not. The PC game was based off the board game where the dice could not be loaded or unloaded based on the amount of armies on a territory.
There are a lot of options or "features" that every different version of risk in any form offered, not all of them should be implemented just because they showed up somewhere at some time.
Stupid seniors!
Posted: Thu Dec 06, 2007 11:00 pm
by Kromious
Green Oaks wrote:
i also dislike how someone who has been here for less than one day already thinks they know how to improve the game for everyone.
OMFG I must be worthless since I quoted someone without using the qoute option when I posted. Gosh, Golly, Gee, Whiz, I'm not worthy of the elitists in this forum. Meh, Bologna!
All these superhero's who think they deserve some measure of respect because they have been on CC for awhile, LOL! Get PWND. You play an online version of risk, you pretend to command armies and wish you had the kind of life that someone might just write about one day. Let's face it, none of us have anything better to do.
This is a great idea, put forward by a player of the game. No one here is special, so don't go on pretending that you have some Elder status because you were here first, or were one of the original players to sign up. Everyone's opinion counts, if it didn't then they wouldn't have the right to post, LOL! Thank you for posting one of the better suggestions I've seen, and pay no attention to those who seem to think your newness to CC means you shouldn't be making suggestions. It just proves that they are the Noobs and your wisdom has challenged their already low level of intelligence. Peace! LOL!
Posted: Thu Dec 06, 2007 11:40 pm
by greenoaks
the guy who made this suggestion has completed a total of 8 moves across all his games.
during those 8 moves Kane has not only discovered that this game is lacking something but has also determined the change necessary to rectify it.
i bow down before mighty Kane's wisdom.
Posted: Fri Dec 07, 2007 12:17 am
by 4V4T4R
greenoaks wrote:the guy who made this suggestion has completed a total of 8 moves across all his games.
during those 8 moves Kane has not only discovered that this game is lacking something but has also determined the change necessary to rectify it.
i bow down before mighty Kane's wisdom.
Kane did not make this suggestion, so before you criticize something perhaps you could at least read it.
Also, I've been a member for 7 months longer than you, which apparently according to your logic gives my the right to mock anything you say.
In my opinion, it doesn't matter how long you've been a member, but it would be nice if you actually read the topic.
Posted: Fri Dec 07, 2007 1:05 am
by Kane of Nod
At least green is the only one who seems to think like that.
I didn't make the suggestion, and no I haven't finished a game yet, but I have played Risk before, and it is virtually the same thing.
I'm putting forth my opinion on the suggestion board in a poll about something that might be considered for implementation. Get a grip on yourself and either stop perusing the suggestion board for fear of mental break down or learn to deal with the fact that being here for a bit longer than me doesn't make you any better. The only thing you've managed to do here is come off like a total douche.
(I'm used to no profanity on the BD forums, It is allowed here right? It didn't filter it)
Posted: Fri Dec 07, 2007 11:33 pm
by freezie
Well, I hate to cut the case you're defending, but ( once again ) It has been rejected already, and said WAY too many times.
It could work well as an option
Maybe, but so are every suggestions on this forum. And this idea makes the dice not-dice-anymore. If you've played risk for over a decade, then you know the dice are random. Same here. And so is every games using dice, the luck side has an impact that you must weight in your strategy.
Posted: Fri Dec 07, 2007 11:34 pm
by freezie
Kane of Nod wrote: The only thing you've managed to do here is come off like a total douche.
(I'm used to no profanity on the BD forums, It is allowed here right? It didn't filter it)
Nope, not here. In the flame wars though, yes

Something is very wrong with the dice.
Posted: Sun Dec 09, 2007 6:29 am
by tashar
The winnig/losing rates are very bizare and not even close to 50/50.
It seems like someone had allready make up his mind who is going to win in the games and there is nothing that the players can do about it. so either you fix this thing or just sign it at the begging of the game so we wouldnt waste our time.
Thanks a lot,
T
Posted: Sun Dec 09, 2007 8:16 am
by cena-rules
dice are random
http://www.random.org
they are all got from here
Posted: Sun Dec 09, 2007 10:24 am
by loopinvariant
Yesterday or the day before I made a post very critical of the site, and all of a sudden my dice went bad.
But, I still think they are random

.