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Posted: Sat Apr 28, 2007 3:53 am
by Wisse
KEYOGI wrote:Something I just noticed is there are 29 territories, which you can't divide with 3, 4, 5 or 6. If you add just one more territory, you'll only get neutrals in a 4 player game.

Some of your borders are looking a bit jagged, the Shenyang/Dead territory border in particular. You could probably use a bit more definition in the legend as well. A small shadow or outline to the text will perhaps fix it up. Apart from those little things, the map is shaping up nicely Wisse. :D

i can add anather terretory wich i deleted in the begin of the map

and i don't understand what jagged means so can you explain it :)

and i have problem with the double texture, the emboss won't be deleted...
(non-playable land) so if someone could help me with that it wuld be awsome

Posted: Sat Apr 28, 2007 5:22 am
by KEYOGI
Wisse wrote:i can add anather terretory wich i deleted in the begin of the map

and i don't understand what jagged means so can you explain it :)

and i have problem with the double texture, the emboss won't be deleted...
(non-playable land) so if someone could help me with that it wuld be awsome

Jagged means you have sharp edges that look pixelated or aliased. It would be nice if you could smooth them out a bit.

I'm not entirely sure what you mean about the double texture and emboss. Feel free to PM me with more details if you want me to have a look.

Posted: Sat Apr 28, 2007 3:28 pm
by ParadiceCity9
i think it looks great like this

Posted: Sat Apr 28, 2007 4:07 pm
by Wisse
KEYOGI wrote:
Wisse wrote:i can add anather terretory wich i deleted in the begin of the map

and i don't understand what jagged means so can you explain it :)

and i have problem with the double texture, the emboss won't be deleted...
(non-playable land) so if someone could help me with that it wuld be awsome

Jagged means you have sharp edges that look pixelated or aliased. It would be nice if you could smooth them out a bit.

I'm not entirely sure what you mean about the double texture and emboss. Feel free to PM me with more details if you want me to have a look.


the emboss of the brown non-playable land (where it looks like it is going to be higher like a kind of a hill) i think thats what you mean with the pixely border too

Posted: Mon Apr 30, 2007 3:19 am
by KEYOGI
Wisse wrote:the emboss of the brown non-playable land (where it looks like it is going to be higher like a kind of a hill) i think thats what you mean with the pixely border too

Is there a purpose to the emboss around the edge of the map? It does look a bit odd on the coastal areas.

Posted: Mon Apr 30, 2007 3:53 am
by Wisse
KEYOGI wrote:
Wisse wrote:the emboss of the brown non-playable land (where it looks like it is going to be higher like a kind of a hill) i think thats what you mean with the pixely border too

Is there a purpose to the emboss around the edge of the map? It does look a bit odd on the coastal areas.

that was because of the dubble texture i used in the unplayable land
but i have found out anatherway to do it i will be update it

Posted: Mon Apr 30, 2007 3:56 am
by Wisse
Update:
Image
deleted emboss
changed unplayable land texture
deleted the floating shadow and replaced it for something else
edited china text

i can put a border at the unplayable land too (near the sea) but i thought this looks better

Posted: Mon Apr 30, 2007 4:07 am
by KEYOGI
No extra territory?

Visually, it's looking very nice. The only major thing that sticks out is the borders along the sea. They look a bit strange, perhaps a side-effect of blurring?

Posted: Mon Apr 30, 2007 4:16 am
by KEYOGI
a lot of updates choose if you don't want or want some things [picture on page 11]

remove the texture of the unplayable map
0% [ 0 ]
make the bridges just brown with a black stroke on it, no brown vertical strokes
13% [ 3 ]
remove the name china in the flag
13% [ 3 ]
1 & 2
4% [ 1 ]
1 & 3
0% [ 0 ]
2 & 3
4% [ 1 ]
1 & 2 & 3
13% [ 3 ]
don't remove anything
52% [ 12 ]

Total Votes : 23

Posted: Mon Apr 30, 2007 4:32 am
by Wisse
KEYOGI wrote:No extra territory?

Visually, it's looking very nice. The only major thing that sticks out is the borders along the sea. They look a bit strange, perhaps a side-effect of blurring?

no i wanted that, doesn't it look good? it is something else than the shadow

and the terretory will be added next

Posted: Mon Apr 30, 2007 4:41 am
by KEYOGI
Wisse wrote:no i wanted that, doesn't it look good? it is something else than the shadow

Ok, I can see what you've done now that I've had a closer look. I prefered it the way it was before, but see what others have to say about it. :wink:

Posted: Mon Apr 30, 2007 4:59 am
by Wisse
update:
Image
added anather territory and a route from that one to shandong

Posted: Mon Apr 30, 2007 5:04 am
by edbeard
I don't like being able to go all the way around the world.

why don't you just split up any of the bigger territories in two?

Posted: Mon Apr 30, 2007 5:06 am
by Wisse
edbeard wrote:I don't like being able to go all the way around the world.

why don't you just split up any of the bigger territories in two?

because i don't like that ;)

but if anyone has a better idea for that country than going round the world say it ;)

Posted: Mon Apr 30, 2007 9:09 am
by Wisse
bumpo?

Posted: Mon Apr 30, 2007 9:17 am
by anamainiacks
is there any reason for the 1-way borders? they dont really appeal to me and i dont see any reason for them being there really... but if theres an explanation i'd be glad to know it (:

Posted: Mon Apr 30, 2007 9:22 am
by Wisse
anamainiacks wrote:is there any reason for the 1-way borders? they dont really appeal to me and i dont see any reason for them being there really... but if theres an explanation i'd be glad to know it (:

ehhh. gameplay?

Posted: Mon Apr 30, 2007 9:38 am
by boberz
edbeard wrote:I don't like being able to go all the way around the world.

why don't you just split up any of the bigger territories in two?


i agree but have no ideas sorry, i also dont like the one-way borders graphic

Posted: Mon Apr 30, 2007 9:44 am
by Wisse
boberz wrote:
edbeard wrote:I don't like being able to go all the way around the world.

why don't you just split up any of the bigger territories in two?


i agree but have no ideas sorry, i also dont like the one-way borders graphic

the arrows or the obstacels?
and what do you not like about them?

Posted: Mon Apr 30, 2007 9:46 am
by Wisse
xml update:
Image
added xml to the new country and all the armys are now at the same point in the army circles

Posted: Mon Apr 30, 2007 10:08 am
by snufkin
If you are keeping the "going-around-the-world feature" then at least make it a taikonaut launch site or something. just an idea

Chinese call their space shuttles shenzhou (divine vessel) - pretty cool name..

..but I still think it´s better if you find a more logical solution.

(It says they use "extensively modified" Soyuz-capsules but I doubt they are so heavily modified that they can carry several armies. :lol: )

Posted: Mon Apr 30, 2007 10:10 am
by Wisse
snufkin wrote:If you are keeping the "going-around-the-world feature" then at least make it a taikonaut launch site or something. just an idea

Chinese call their space shuttles shenzhou (divine vessel) - pretty cool name..

..but I still think it´s better if you find a more logical solution.

(It says they use "extensively modified" Soyuz-capsules but I doubt they are so heavily modified that they can carry several armies. :lol: )

well yeah this was just a solution for now, i did already think there will be much complaiments but i don't know anything else

P.S
the country is named \\\ in the xml

Posted: Mon Apr 30, 2007 10:57 am
by mibi
why is there a whole in the wall in one place... and a one way in another place?

Posted: Mon Apr 30, 2007 11:15 am
by sam_levi_11
wall of china noob.

get rid of the shangdong to nameless place route.thats a def

Posted: Mon Apr 30, 2007 11:24 am
by Wisse
mibi wrote:why is there a whole in the wall in one place... and a one way in another place?

because it would stink if you can't att the countrys of the same continent
because of the game play