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Re: The Third Crusade version 18 [D,Gp] Analysing graphics
Posted: Sun Sep 20, 2009 4:12 pm
by Kabanellas
Thank you all for you support! Hope the Foundry feels the same way about it

Re: The Third Crusade version 18 [D,Gp] Analysing graphics
Posted: Mon Sep 21, 2009 12:54 am
by ender516
Ever the one to sit on the fence, I would suggest that you could use both the arrow and the symbol. But if you are only going to use one, I think the symbol has a little more class. At first I thought it might make people think that the white area was another territory, which would not be a problem for the arrow, but then I realized that once the troop numbers are on the map, the white area will clearly be out of play.
Re: The Third Crusade version 18 [D,Gp] Analysing graphics
Posted: Mon Sep 21, 2009 11:17 am
by Kabanellas
Small version ready:
I've done a mix of the previous font and the 'book antiqua' in the legend, just in case you find the previous one (in Italic) hard to read.... Which one do you prefer?
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Third_Crusade_V18_small_image.png[/bigimg]
Re: The Third Crusade version 18 [D,Gp] Analysing graphics
Posted: Mon Sep 21, 2009 12:27 pm
by Industrial Helix
I say stick with the italics, I don't have a problem reading it at all plus it fits in with the rest of the map.
Re: The Third Crusade version 18 [D,Gp] Analysing graphics
Posted: Mon Sep 21, 2009 5:21 pm
by InsomniaRed
Industrial Helix wrote:I say stick with the italics, I don't have a problem reading it at all plus it fits in with the rest of the map.
I agree with Helix here, the italics fit better with the map, and they are really not at all hard to read. This map looks great, keep up the amazing work, this really is looking quite handsome

Re: The Third Crusade version 18 [D,Gp] Analysing graphics
Posted: Mon Sep 21, 2009 5:28 pm
by jefjef
Great looking map! Love the use of shields.
Perhaps incorperate the Muslim icons into a shield also.
Re: The Third Crusade version 18 [D,Gp] Analysing graphics
Posted: Mon Sep 21, 2009 6:04 pm
by Kabanellas
thanks guys

I'll just wait for Andrew's opinion on the small legend ... but I'd keep the italics.
as for the shield in the Muslim Bonus, replacing it for a shield has crossed my mind before, but its just feels right having a different shape from the Christians' shields.
Re: The Third Crusade version 18 [D,Gp] Analysing graphics
Posted: Mon Sep 21, 2009 6:08 pm
by whitestazn88
granada should not be next to a start point... or it should be a neutral 20 or something like that
ps. sorry i haven't been here in a while, and if that has already been discussed
Re: The Third Crusade version 18 [D,Gp] Analysing graphics
Posted: Mon Sep 21, 2009 6:11 pm
by AndrewB
Lets just go with Italic. Looks good!
Re: The Third Crusade version 18 [D,Gp] Analysing graphics
Posted: Mon Sep 21, 2009 6:16 pm
by Kabanellas
whitestazn88 wrote:granada should not be next to a start point... or it should be a neutral 20 or something like that
ps. sorry i haven't been here in a while, and if that has already been discussed
stazn, there's no problem with that - no one will win the game holding (only) Granada
Re: The Third Crusade version 18 [D,Gp] Analysing graphics
Posted: Tue Sep 22, 2009 5:08 am
by Kabanellas
Done!!
I think work is pretty much completed. Should we advance for the xml now?
V18 small
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Third_Crusade_V18a_small_image.png[/bigimg]
Re: The Third Crusade version 18 [D,Gp] Analysing graphics
Posted: Wed Sep 23, 2009 4:09 pm
by iancanton
u still haven't removed the E on the end of
ratisbon.
almost every bonus zone is named after the state, not the people.
seljuks therefore looks out of place. change it to
sultanate of rum?
http://www.historyfiles.co.uk/KingLists ... liaRum.htm in the legend, u have room to write
balearics islands in full.
ian.

Re: The Third Crusade version 18 [D,Gp] Analysing graphics
Posted: Thu Sep 24, 2009 5:39 am
by Kabanellas
Completely forget about Ratisbon

All done now:
Large version[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Third_Crusade_V18_2.jpg[/bigimg]
Small version[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Third_Crusade_V18_2_small_image.png[/bigimg]
Re: The Third Crusade version 18.2 [D,Gp] Analysing graphics
Posted: Sun Sep 27, 2009 3:46 am
by AndrewB
The first versions of XML are created:
http://bolonniy.com/CC/Third_Crusade_v2.xmlDone:
1. Large map army circles
2. All neighbors are defined
Things to do:
1. Fix small map army circles (they didn't scale down too well at all)
2. Add bonuses
3. Add starting positions and starting neutrals
3. Add objectives
Re: The Third Crusade version 18.2 [D,Gp] XML on the making
Posted: Mon Sep 28, 2009 11:41 am
by haoala
it gets rather wordy in the legend...are you gonna stick with this font?
Re: The Third Crusade version 18.2 [D,Gp] XML on the making
Posted: Mon Sep 28, 2009 11:44 pm
by AndrewB
Version 3 of the XML is created:
http://bolonniy.com/CC/Third_Crusade_v3.xmlStill to do:
1. Fix small map army circles (they didn't scale down too well at all)
Re: The Third Crusade version 18.2 [D,Gp] XML on the making
Posted: Fri Oct 02, 2009 12:30 pm
by MrBenn
While I personally dislike the faded bonus numbers, I can see that they have functional value, particularly as it's always going to be difficult to match up those coloured circles from the legend.
RjBeals mentioned that the frame around the legend looks out of place - and I'd be inclined to agree, particularly as you don't have a similar frame around the map inset.
Having said that, these are just my personal preferences, and it gives me great pleasure to give you this:

Re: The Third Crusade version 18.2 [D,Gp] XML on the making
Posted: Fri Oct 02, 2009 6:12 pm
by Kabanellas
Thanks a lot MrBenn. Makes me really happy to see this map passing to another stage!
Though I like all the graphical aspects of this map the way they are, and I'm not saying with this that I find it all perfect (what's perfect anyway), I'll keep my mind set on it and see if something better occurs to me.
Re: The Third Crusade [D,GP,GR] finishing XML
Posted: Fri Oct 02, 2009 6:39 pm
by Raskholnikov
Congratulations to the entire TTC team! Great job! Now let's hope "The Dawn of Ages" progresses too. It's a stunning map and I really look forward to seeing it in beta soon!
Raskholnikov
Re: The Third Crusade [D,GP,GR] finishing XML
Posted: Sat Oct 03, 2009 3:33 pm
by AndrewB
Re: The Third Crusade [D,GP,GR] XML completed!!
Posted: Tue Oct 06, 2009 5:39 pm
by Kabanellas
posting maps with numbers:
Large version
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Third_Crusade_CC2.png[/bigimg]
Small version
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Third_Crusade_small_CC2.png[/bigimg]
Re: The Third Crusade [D,GP,GR] XML completed!!
Posted: Wed Oct 14, 2009 9:34 pm
by Evil DIMwit
This map is crazy awesome. I don't see why it shouldn't move on to Final Forge last week.
Re: The Third Crusade [D,GP,GR] XML completed!!
Posted: Thu Oct 15, 2009 5:28 am
by Kabanellas
Thanks for the support Evil

Andrew is just finalizing some minor tweaks that Forza and Nobodies discovered in XML and it will all be done soon
Re: The Third Crusade [D,GP,GR] XML completed!!
Posted: Thu Oct 15, 2009 6:46 pm
by MrBenn
---
The Third Crusade Map has reached the
‘Final Forge’ Stage. The map has passed rigorous gameplay and graphics examinations, and major concerns have been addressed. If you have any other concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in
Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.
Post questions and concerns if any.
Re: The Third Crusade [D,GP,GR] XML completed!!
Posted: Thu Oct 15, 2009 9:24 pm
by porkenbeans
Hey Kab,
Did not know about this map. You certainly are shaping up to be one of the top map makers in my opinion. This map is awesome. Please allow me to make a graphics suggestion. Like on your Ages map, I think that a little contrast between the land and water will spark it up a bit. You can go lighter or darker with the water. Here are a couple of examples to show what I am getting at. Also threw an outside bevel to give the land a touch of relief.
[bigimg]http://i665.photobucket.com/albums/vv12/porkenbeans/Third_Crusade_CC2copypng1.png[/bigimg]
[bigimg]http://i665.photobucket.com/albums/vv12/porkenbeans/Third_Crusade_CC2copypng2.png[/bigimg]
I am leaning toward the darker option, but both work to give it the needed contrast.