Re: Re: Rail S America [23.9.13] V33S & 888s (p17) - GFX?
Posted: Sat Oct 05, 2013 4:37 pm
cairnswk, this is absolutely one of your best looking map. It looks simply amazing, really a great job! 
Conquer Club, a free online multiplayer variation of a popular world domination board game.
http://www.tools.conquerclub.com/forum/
http://www.tools.conquerclub.com/forum/viewtopic.php?t=155448
thanks for a lot of pushing and shoving about a year ago...thenobodies80 wrote:cairnswk, this is absolutely one of your best looking map. It looks simply amazing, really a great job!
+1 look forward to the XML here.thenobodies80 wrote:cairnswk, this is absolutely one of your best looking map. It looks simply amazing, really a great job!
might be a couple of weeks away Gill, i have RL priorities for uni just now.Gilligan wrote:+1 look forward to the XML here.thenobodies80 wrote:cairnswk, this is absolutely one of your best looking map. It looks simply amazing, really a great job!




You wanted to be XMLer in blueGilligan wrote:Oh no not another XML!!!
I'm doing more in the past few weeks than I did for months before that....cairnswk wrote:You wanted to be XMLer in blueGilligan wrote:Oh no not another XML!!!
I'll put it up another day, since you're already loaded.




Thanks Gilligan for examing this.Gilligan wrote:....
is there going to be a max on positions? in a 2 player game you drop 88/3 = 29 regions = 9 deploy, a bit high for a first turn imo.
...
Code: Select all
<minreinforcement>1</minreinforcement>
<reinforcements>
<reinforcement>
<lower>1</lower>
<upper>29</upper>
<divisor>7</divisor>
</reinforcement>
</reinforcements>
On the second turn you'd have a good chance of getting 10 drop (30 regions).cairnswk wrote:Thanks Gilligan for examing this.Gilligan wrote:....
is there going to be a max on positions? in a 2 player game you drop 88/3 = 29 regions = 9 deploy, a bit high for a first turn imo.
...
Will this be suffice?Code: Select all
<minreinforcement>1</minreinforcement> <reinforcements> <reinforcement> <lower>1</lower> <upper>29</upper> <divisor>7</divisor> </reinforcement> </reinforcements>
Gilligan wrote:...Code: Select all
<minreinforcement>1</minreinforcement> <reinforcements> <reinforcement> <lower>1</lower> <upper>5</upper> <divisor>5</divisor> </reinforcement> </reinforcements>
Code: Select all
<minreinforcement>3</minreinforcement>
<reinforcements>
<reinforcement>
<lower>1</lower>
<upper>114</upper>
<divisor>5</divisor>
</reinforcement>
</reinforcements>Code: Select all
<minreinforcement>3</minreinforcement>
<reinforcements>
<reinforcement>
<lower>1</lower>
<upper>114</upper>
<divisor>4</divisor>
</reinforcement>
</reinforcements>I like this one.Gilligan wrote:This gives min 3.Code: Select all
<minreinforcement>3</minreinforcement> <reinforcements> <reinforcement> <lower>1</lower> <upper>114</upper> <divisor>5</divisor> </reinforcement> </reinforcements>
2p = 5 armies
3p = 5 armies
4p = 4 armies
5+ = 3 armies
do you think that is okay? your deploy would go up to 4 when you hit 20 regions.
alright, let's try that to start. it might be a tad slow in the beginning, but we can amend in the beta phase if we need to speed it up a little. especially in 12p games, where you need 13 regions on top of your starting 7 to go up in deploy (not including bonuses)cairnswk wrote:I like this one.Gilligan wrote:This gives min 3.Code: Select all
<minreinforcement>3</minreinforcement> <reinforcements> <reinforcement> <lower>1</lower> <upper>114</upper> <divisor>5</divisor> </reinforcement> </reinforcements>
2p = 5 armies
3p = 5 armies
4p = 4 armies
5+ = 3 armies
do you think that is okay? your deploy would go up to 4 when you hit 20 regions.
6 armies for 30
7 armies for 35
etc.


Done above, but not in the 88s.Gilligan wrote:make sure you put one army for every 5 territories on the map somewhere!
also, you got all of the fixes in the xml but this:
Belem Line is missing FOR B
then we can go beta!
where?cairnswk wrote:Done above, but not in the 88s.Gilligan wrote:make sure you put one army for every 5 territories on the map somewhere!
also, you got all of the fixes in the xml but this:
Belem Line is missing FOR B
then we can go beta!
Here...F5 and Shiftcairnswk wrote:OK V34 adjusted from the requirements above![]()
Small
Large and XML attached below.
i put the reinforcements in just above the Station Names...and yes, i can see the image...so it's prob you're cache needs clearingGilligan wrote:i meant where on the map. I refreshed the image and still don't see it