Page 11 of 30

Posted: Wed Mar 28, 2007 2:15 pm
by hulmey
Spot on mibi...Like a Video Game for example when its platform style!!!

Posted: Wed Mar 28, 2007 11:25 pm
by sully800
mibi wrote:
sully800 wrote:I guess I just don't understand why up seems to be the direction people think they are travelling. If the castle is at the top you are attacking upward against it but if the castle is at the bottom you are attacking upward out of it?[

I just don't get that feeling. I think you will be attacking in whatever direction your armies are actually attacking. It doesn't matter if the castle is at the top, bottom left right or center. Some people will be seiging the castle and others will be defending it.


That is just the way the brain works. If you ever watch a movie and person is moving from left to right then it is generally assumed they are going forward, if they are moving from right to left then they are going backwards, psychologically, not physically. I think it has to do with out brains, reading left to right.


Yeah, left to right makes sense to me but I don't think up/down makes much of a difference. And I don't think it matters for the map. Anyway, I would prefer to see a version that is reversed or a version that gives the castle an appropriate perspective, but I also understand that would be a lot of work for you :?

Posted: Thu Mar 29, 2007 3:12 am
by hulmey
I dont want to play with the map at the bottom and i think neither do 99% of the people that have posted here

Posted: Thu Mar 29, 2007 3:27 am
by fluffybunnykins
mibi wrote:I think it has to do with out brains, reading left to right.

unless you're one of the millions of people in the world who doesn't ;o)
It probably is to do with perspective, actually. Even on the flat, due to the height of your eyes above ground level, the road ahed looks to rise towards the horizon. So forwards equates to up...
Also, because the map was first released with the castle at the top, it now looks 'wrong' to some the other way round. It's all in our heads!

Posted: Thu Mar 29, 2007 3:54 am
by hulmey
On top of that Fluffy....The secret passage now looks lik a F***in mineshaft!!!!!

Do you think the troops are gonna hurl themselves down into the throne room hehehe

Posted: Thu Mar 29, 2007 9:30 am
by mibi
think of all those old games like 1942 and such where moving forward was from bottom to top. its just natural...

Posted: Fri Mar 30, 2007 2:55 pm
by mibi
ok, here it is,

changes,
1. trees are now top down
2. the log wall is top down, it looks like that because well, what do you think a wall of logs looks like from a top down perspective?
3. smoke is shortened in perspective
4. Tent is top down, with a shadow, im not so sure it looks like a tent for those who arn't familiar with the original tent.
5. bridges have lost perspective.

take the poll!

also, if you have a problem with the top down tree texture then please find one yourself for me to use, they are very hard to find from that perspective and at that range and clarity.

top down.

Image

the original for comparison...

Image

Posted: Fri Mar 30, 2007 3:01 pm
by spinwizard
i love the new 1!

cant we have better names tho...i will think of some 4 u if u want!

Posted: Fri Mar 30, 2007 3:06 pm
by Gozar
I was never sold on the idea of a solely top down view.

But seeing it now, it looks very nice! The trees look good, and I don't think that any thing is lost by going with the top down view.

Cheers,


Gozar

Posted: Fri Mar 30, 2007 3:13 pm
by mibi
spinwizard wrote:i love the new 1!

cant we have better names tho...i will think of some 4 u if u want!


sorry, names will not work for two reasons

1. the territories are much smaller than traditional countries, making a name like "Eryndithl" for an area the size of my back yard quite ridiculous.
2. There is not enough space, especially in the fortress, for area names.

Posted: Fri Mar 30, 2007 5:29 pm
by hulmey
Its looking good......I think most problems have been amended graphically.....

Did you amend the bonsus mibi...That would be your next task i think...

Make sure everu1 is happy with bonuses!!!

Posted: Fri Mar 30, 2007 6:12 pm
by mibi
hulmey wrote:Its looking good......I think most problems have been amended graphically.....

Did you amend the bonsus mibi...That would be your next task i think...

Make sure everu1 is happy with bonuses!!!


yeah i've implemented all bonus recommendations... im not sure what else is there to do...

Posted: Fri Mar 30, 2007 6:17 pm
by hulmey
I think this map has set a new standard for other maps to follow....ITs bloody amazing....

Posted: Fri Mar 30, 2007 6:18 pm
by hulmey
Could you put a duck in the lake or sumthing!

Posted: Fri Mar 30, 2007 7:07 pm
by Nerrimus
Nerrimus wrote::/ A +3 for a one border continent feels... wrong. Any comment? (Great hall + throne = one border).


Please, please address this concern of mine, whether to change the bonus, or to justify the +3.

Posted: Fri Mar 30, 2007 7:18 pm
by mibi
Nerrimus wrote:
Nerrimus wrote::/ A +3 for a one border continent feels... wrong. Any comment? (Great hall + throne = one border).


Please, please address this concern of mine, whether to change the bonus, or to justify the +3.


well it IS the throne after all, also it's 6 territories of highly sought after real estate, and such, wont be so easy to take if multiply people are putting their initial resources on acquiring it. I think its an appropriate bonus given the significance of the territory.

however if people think one border is not right i can do two things,
1. angle the borders so GH1 GH2 and GH3 all touch the stairs, similar to the gate opening.
2 add another inward facing staircase.

Posted: Fri Mar 30, 2007 11:15 pm
by Gemineye
dunno how much my opinion really matters, but i like the "birds eye/top down" view much more than the other one.

Posted: Sat Mar 31, 2007 12:04 pm
by mibi
ok various updates

1. the great hall borders are rearranged so it now takes 3 territories to defend it, or one could advance to the inner wall in which it would only take one, but be bordered on both sides. this makes it a bit more fair.

2. the wacky 4-way-come-ugly-angle thing in the center of the wards has been changed for aesthetics.

3. ducks in the pond

4. various other graphic changes of which you probably wont notice.

Image

Posted: Sat Mar 31, 2007 12:29 pm
by neoni
the territory names need changed, even if it's just something like the king of the hill map (a1, a2, b1 etc), because at the moment it will get very confusing

Posted: Sat Mar 31, 2007 12:59 pm
by mibi
neoni wrote:the territory names need changed, even if it's just something like the king of the hill map (a1, a2, b1 etc), because at the moment it will get very confusing


The XML will read

Player attacks Plains 1 from Swamp 1
Pllayer attacks Midlands 5 from Forest 2
Player deploys 3 armies on East Ward 4
Player deploys 3 armies on the Throne
Player fortified Outer Wall 1 from Plains 3
Player fortified Tunnel 1 from Great Hall 5

I dont think it will be confusing at all.

Posted: Sat Mar 31, 2007 1:06 pm
by sfhbballnut
looking very impressive

Posted: Sat Mar 31, 2007 1:08 pm
by johloh
here are some suggestions...

-territory numbers in the tunnel are too dark, i had to have my nose touching the screen to read them.
-'woods camp' and 'tunnel' text in the legend is also too dark. cant read it well.
-color of stones in east ward/west ward could have a little more variation in them...
-i think the swamp should have some small little dark lakes or bogs in it...make it look more 'swampy'
-the borders in forest / woods could be slightly lighter, so you can see them better

overall it looks great. but i think its just a little bit too dark to see

Posted: Sat Mar 31, 2007 1:16 pm
by Coleman
johloh wrote:here are some suggestions...

-territory numbers in the tunnel are too dark, i had to have my nose touching the screen to read them.
-'woods camp' and 'tunnel' text in the legend is also too dark. cant read it well.
-color of stones in east ward/west ward could have a little more variation in them...
-i think the swamp should have some small little dark lakes or bogs in it...make it look more 'swampy'
-the borders in forest / woods could be slightly lighter, so you can see them better

overall it looks great. but i think its just a little bit too dark to see


Perhaps your contrast or brightness on your monitor needs to be adjusted?

Posted: Sat Mar 31, 2007 2:12 pm
by hulmey
yeah or maybe he needs to buy a new monitor :D :D

but nice idea about the bogs

Posted: Sat Mar 31, 2007 2:14 pm
by hulmey
oh and i was joking about the ducks hehehehehehehe