Page 11 of 28

Re: Does any one have a problem with the color schem?

Posted: Sun Jan 20, 2008 2:37 pm
by pepperonibread
rgbubba wrote:Does any one have a problem with the color scheme? Do I need to darken some areas?


Maybe darken the green a bit.

Posted: Sun Jan 20, 2008 2:38 pm
by Blitzaholic
wow 5 posts in a row, that could be a top 5 cc record :lol:



anyways, nice work here on your map, look great

Posted: Sun Jan 20, 2008 2:44 pm
by rgbubba
Blitzaholic wrote:wow 5 posts in a row, that could be a top 5 cc record :lol:



anyways, nice work here on your map, look great



HAHAHAHAH :)
Thanks

Do you see any problems with the map?

Re: Does any one have a problem with the color schem?

Posted: Sun Jan 20, 2008 2:45 pm
by rgbubba
pepperonibread wrote:
rgbubba wrote:Does any one have a problem with the color scheme? Do I need to darken some areas?


Maybe darken the green a bit.


Here is the changed map from Light Green to Darker Green.
Can you tell the difference?

Lighter Green
Image

Darker Green:
Image

Posted: Sun Jan 20, 2008 3:51 pm
by pepperonibread
Looks good to me. :)

Posted: Mon Jan 21, 2008 10:33 am
by yeti_c
You may need to change your continents...

Anything that was written <component> is now <territory>

Note you can also use <continent> in your components if your logic needs it!!

C.

Posted: Mon Jan 21, 2008 11:19 am
by lanyards
yeti_c wrote:You may need to change your continents...

Anything that was written <component> is now <territory>

Note you can also use <continent> in your components if your logic needs it!!

C.

Fixed XML:
http://h1.ripway.com/lanyards/TheTexanWarsXML.xml

--lanyards

yeah

Posted: Tue Jan 22, 2008 9:40 pm
by reddybuds
this pretty cool, i likes it a lot :idea:

Posted: Tue Jan 22, 2008 9:42 pm
by gimil
hold out buddy ill give this a revive in a day or two :)

Posted: Wed Jan 23, 2008 7:04 pm
by rgbubba
Sorry guys I will get with you as soon as I can.

NEW TEE-PEES

Posted: Wed Jan 23, 2008 7:16 pm
by rgbubba
Coleman wrote:I only have one request... Is it necessary to use the same sun symbol on every Tee-pee? Couldn't you use the moon symbol and other native symbols? A different one for each tee-pee? You don't have to if you don't want but I think it would be cool.


Here you Go!

600x600 new tee-pees
Image

800x800 new tee-pees
Image

Posted: Wed Jan 23, 2008 7:23 pm
by rgbubba
Ok, I will need a little help from the experts on game play and bonus areas. Can anyone help in this area?

I would like to resolve it as soon as possible.

Thank you!
rgbubbba
Image

Posted: Thu Jan 24, 2008 10:32 pm
by oaktown
i sat down and started writing down how many territories in each bonus region, and discovered that there is one more region than I thought there was - as a sadly color blind player I can't tell east texas, central texas, and the gulf apart. Until it's clear I cant help you much on the bonuses. And I wish I could tell you what to do to fix it, but as my eyes are challenged in this area I can only tell you works and doesn't work when i see it. :(

Overall, however, the bonuses look too high to me, especially when you consider that each and every region also has a +1 territory inside it. In addition, every region is going to be a bitch to hold. For example, west: 4 terits, 4 borders; South: 5 terits, 4 borders; panhandle 8 terits, 5 bonuses.

And is it me, or does it look like the Mexican cannons and the indian territories might detract, rather than contribute, to the play of the map?

Posted: Sun Jan 27, 2008 9:34 am
by rgbubba
oaktown wrote:And is it me, or does it look like the Mexican cannons and the indian territories might detract, rather than contribute, to the play of the map?


Good Question! Lets set a poll for this.

Does anyone else agree on this point?

Without Canons and tee-pees and with bonues reduced for each territory.
Image

Posted: Sun Jan 27, 2008 9:36 am
by rgbubba
oaktown wrote:i sat down and started writing down how many territories in each bonus region, and discovered that there is one more region than I thought there was - as a sadly color blind player I can't tell east texas, central texas, and the gulf apart. Until it's clear I cant help you much on the bonuses. And I wish I could tell you what to do to fix it, but as my eyes are challenged in this area I can only tell you works and doesn't work when i see it. :(

Overall, however, the bonuses look too high to me, especially when you consider that each and every region also has a +1 territory inside it. In addition, every region is going to be a bitch to hold. For example, west: 4 terits, 4 borders; South: 5 terits, 4 borders; panhandle 8 terits, 5 bonuses.


Ok, what colors best work for you? I will change it and make a map just for you to see or I can name them for you.

Posted: Sun Jan 27, 2008 9:46 am
by rgbubba
oaktown wrote:
Overall, however, the bonuses look too high to me, especially when you consider that each and every region also has a +1 territory inside it. In addition, every region is going to be a bitch to hold. For example, west: 4 terits, 4 borders; South: 5 terits, 4 borders; panhandle 8 terits, 5 bonuses.


Sorry I did not make my play of the game clear. Only the Hill Country has the +1 in it. All other symbols you have to collect all pieces to get the points. If you notice on the map it explains it below the symbols. Note on the Bonus Points I can take them down if that's what is needed to make good game play.

Posted: Mon Jan 28, 2008 6:22 pm
by rgbubba
oaktown wrote:i sat down and started writing down how many territories in each bonus region, and discovered that there is one more region than I thought there was - as a sadly color blind player I can't tell east texas, central texas, and the gulf apart. Until it's clear I cant help you much on the bonuses. And I wish I could tell you what to do to fix it, but as my eyes are challenged in this area I can only tell you works and doesn't work when i see it. :(


Ok I will name them for you.

Panhandle: Number of territories 8
Amarillo, Pampa, Lubbock, Childress, Vernon, Abilene, Post, and Midland

West Texas: Number of territories 4
El Paso, Kermit, Fort Stockton and Fort Davis

Hill Country: Number of territories 10
Big Springs, Odessa, Brownwood, Fort Hood, Rocksprings, Llano, Del Rio, Leaky, Hondo and Austin.

South Texas: Number of territories 5
Eagle Pass, San Antonio, Laredo, Zapata and Rio Grand City(RGC)

Centeral Texas: Number of territories 7
Dallas/Fort Worth (DFW), Wichita Falls, Paris, Hillsboro, Corsicana, Waco and Bryan

East Texas: Number of territories 5
Texarkana, Tyler, Nacogdoches, Huntsville and Jasper

The Gulf: Number of territories 7
Beaumont, Houston, Galveston, Victoria, Corpus Christi, Padra Island and Brownsville.

Dead Zone: Number of territories 1

Mexican Army: Number of territories 5
C1, C2, C3, C4 and C5

Indian Territory: Number of territories 5
Seshukwa, Wabakwa, Hanakwa, Towakwa and Kiowa

Posted: Mon Jan 28, 2008 8:48 pm
by oaktown
rgbubba wrote:Sorry I did not make my play of the game clear. Only the Hill Country has the +1 in it. All other symbols you have to collect all pieces to get the points. If you notice on the map it explains it below the symbols. Note on the Bonus Points I can take them down if that's what is needed to make good game play.

Huh, was that a change? I guess I overlooked that completely. Usually maps simply say "Hold All XX: +2." And it's a bit confusing because the Star is +1 alone, but the others are combined. Let's see if somebody can't come up with something better than "When is it All Collected" which could also be misread to mean you have to collect them all, together.

If you wanted to put a twist on it you could make it like cards in flat rate games:
Hold star: +1
Hold three cattle: +2
Gold three wheels: +2
Hold one of each: +3.

By the way, your first post doesn't mention if there are any starting neutrals... since Austin is an automatic +1, you may not want anybody staring there.

Colors: the trouble with colorblindness is that I can't just tell you what colors will work, because it's a matter of subtlety of shades. Usually Yellow and Green look very distinct to me, for example, but if that green is light or on the yellow side of the spectrum they can run together. At first I thought it might be as easy as just swapping two of the colors for each other, but that doesn't solve the problem of the colors in the legend being hard to distinguish.

One way around the problem would be to put a darker inner glow around each region. The darker colors are often easier to distinguish, and it makes it obvious which are the region borders vs. the territory border within the regions. I see that you already have a glow inside of each territory, however, so you may not want to go this route, so maybe some other way of making it clear which are region borders could be found.

Ultimately, however, many of us are used to relying on BoB to tell things apart, so do what you can.

I know graphics isn't my area of expertise, but have you considered making the texas flag look a bit tattered and battle-worn? Might go nicely with the battle them and better flow with the pastels of the map.

Image

Posted: Mon Jan 28, 2008 8:50 pm
by wrightfan123
I think the bonus for the Panhandle is way too high. You only have to hold for chokepoints, and if you expand to the next territory, only three. It should be five at most, but probably only 4.

Posted: Tue Jan 29, 2008 9:01 pm
by fireedud
What are the indian symbols? I can tell water, sun, and moon, but not the other two.

Posted: Fri Feb 01, 2008 11:27 am
by rgbubba
fireedud wrote:What are the indian symbols? I can tell water, sun, and moon, but not the other two.


a BEAR CLAW AND FIRE.

Posted: Fri Feb 01, 2008 12:03 pm
by yeti_c
I have to say - those trees are brutal.

C.

Posted: Sun Feb 03, 2008 11:16 am
by rgbubba
yeti_c wrote:I have to say - those trees are brutal.

C.
Do you have any suggestions on how to make better trees or where I could find some?

Posted: Sun Feb 03, 2008 11:40 am
by rgbubba
oaktown wrote: If you wanted to put a twist on it you could make it like cards in flat rate games:
Hold star: +1
Hold three cattle: +2
Gold three wheels: +2
Hold one of each: +3.


I did not think of that, good idea!

Posted: Sun Feb 03, 2008 11:46 am
by rgbubba
oaktown wrote: By the way, your first post doesn't mention if there are any starting neutrals... since Austin is an automatic +1, you may not want anybody staring there.


We can do that. We might also look in to the other symbols as well. What do you think or does it matter?