Re: Does any one have a problem with the color schem?
Posted: Sun Jan 20, 2008 2:37 pm
rgbubba wrote:Does any one have a problem with the color scheme? Do I need to darken some areas?
Maybe darken the green a bit.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
http://www.tools.conquerclub.com/forum/
http://www.tools.conquerclub.com/forum/viewtopic.php?t=11283
rgbubba wrote:Does any one have a problem with the color scheme? Do I need to darken some areas?
Blitzaholic wrote:wow 5 posts in a row, that could be a top 5 cc record![]()
anyways, nice work here on your map, look great
pepperonibread wrote:rgbubba wrote:Does any one have a problem with the color scheme? Do I need to darken some areas?
Maybe darken the green a bit.

yeti_c wrote:You may need to change your continents...
Anything that was written <component> is now <territory>
Note you can also use <continent> in your components if your logic needs it!!
C.
Coleman wrote:I only have one request... Is it necessary to use the same sun symbol on every Tee-pee? Couldn't you use the moon symbol and other native symbols? A different one for each tee-pee? You don't have to if you don't want but I think it would be cool.


oaktown wrote:And is it me, or does it look like the Mexican cannons and the indian territories might detract, rather than contribute, to the play of the map?

oaktown wrote:i sat down and started writing down how many territories in each bonus region, and discovered that there is one more region than I thought there was - as a sadly color blind player I can't tell east texas, central texas, and the gulf apart. Until it's clear I cant help you much on the bonuses. And I wish I could tell you what to do to fix it, but as my eyes are challenged in this area I can only tell you works and doesn't work when i see it.![]()
Overall, however, the bonuses look too high to me, especially when you consider that each and every region also has a +1 territory inside it. In addition, every region is going to be a bitch to hold. For example, west: 4 terits, 4 borders; South: 5 terits, 4 borders; panhandle 8 terits, 5 bonuses.
oaktown wrote:
Overall, however, the bonuses look too high to me, especially when you consider that each and every region also has a +1 territory inside it. In addition, every region is going to be a bitch to hold. For example, west: 4 terits, 4 borders; South: 5 terits, 4 borders; panhandle 8 terits, 5 bonuses.
oaktown wrote:i sat down and started writing down how many territories in each bonus region, and discovered that there is one more region than I thought there was - as a sadly color blind player I can't tell east texas, central texas, and the gulf apart. Until it's clear I cant help you much on the bonuses. And I wish I could tell you what to do to fix it, but as my eyes are challenged in this area I can only tell you works and doesn't work when i see it.![]()
rgbubba wrote:Sorry I did not make my play of the game clear. Only the Hill Country has the +1 in it. All other symbols you have to collect all pieces to get the points. If you notice on the map it explains it below the symbols. Note on the Bonus Points I can take them down if that's what is needed to make good game play.

fireedud wrote:What are the indian symbols? I can tell water, sun, and moon, but not the other two.
Do you have any suggestions on how to make better trees or where I could find some?yeti_c wrote:I have to say - those trees are brutal.
C.
oaktown wrote: If you wanted to put a twist on it you could make it like cards in flat rate games:
Hold star: +1
Hold three cattle: +2
Gold three wheels: +2
Hold one of each: +3.
oaktown wrote: By the way, your first post doesn't mention if there are any starting neutrals... since Austin is an automatic +1, you may not want anybody staring there.