Page 2 of 4
Re: K3-Factor (6x6 windmill) fun 4 all [ 26 / 36 + 4]
Posted: Mon Jul 27, 2009 4:07 pm
by MasterGuns
Sign me up PaulusH,..... MGuns
Re: K3-Factor (6x6 windmill) fun 4 all [ 27 / 36 + 4]
Posted: Tue Jul 28, 2009 9:20 am
by wakko3308
I'm in
Re: K3-Factor (6x6 windmill) fun 4 all [ 28 / 36 + 4]
Posted: Tue Jul 28, 2009 4:26 pm
by MSex
in please.
Re: K3-Factor (6x6 windmill) fun 4 all [ 28 / 36 + 4]
Posted: Wed Jul 29, 2009 12:25 am
by Georgerx7di
Paulus, send some pm's, get this thing rolling.
Re: K3-Factor (6x6 windmill) fun 4 all [ 28 / 36 + 4]
Posted: Wed Jul 29, 2009 1:46 am
by skillfusniper33
This looks a bit confusing, but I'm game for this tourney.
Re: K3-Factor (6x6 windmill) fun 4 all [ 28 / 36 + 4]
Posted: Wed Jul 29, 2009 1:50 am
by skillfusniper33
This looks a bit confusing, but I'm game for this tourney.
Re: K3-Factor (6x6 windmill) fun 4 all [ 28 / 36 + 4]
Posted: Wed Jul 29, 2009 3:50 pm
by PaulusH
Georgerx7di wrote:Paulus, send some pm's, get this thing rolling.
I still need some more people joining as well as some reserves befor I can start. Plan is still to start on 2 August.
skillfusniper33 wrote:This looks a bit confusing, but I'm game for this tourney.
I have the feeling that you understand how it works. The confusing part is real
btw I am again too late to claim a first post on a page, so very likely no second score view this time

Re: K3-Factor (6x6 windmill) fun 4 all [ 30 / 36 + 4]
Posted: Wed Jul 29, 2009 7:15 pm
by swbaird
IN PLEASE!
Re: K3-Factor (6x6 windmill) fun 4 all [ 30 / 36 + 4]
Posted: Wed Jul 29, 2009 7:17 pm
by teton1
sign me up
Re: K3-Factor (6x6 windmill) fun 4 all [ 30 / 36 + 4]
Posted: Thu Jul 30, 2009 1:02 pm
by Don 1
count me in
Re: K3-Factor (6x6 windmill) fun 4 all [ 30 / 36 + 4]
Posted: Thu Jul 30, 2009 1:02 pm
by Carebian Knight
I'm in
Re: K3-Factor (6x6 windmill) fun 4 all [ 30 / 36 + 4]
Posted: Thu Jul 30, 2009 1:06 pm
by YoursFalsey
Sounds fiendishly complicated, and I LIKE fiendishly complicated. Count me in, plz!
Re: K3-Factor (6x6 windmill) fun 4 all [ 30 / 36 + 4]
Posted: Thu Jul 30, 2009 1:28 pm
by Mad Pineapples
In if there's room. Gutted if there isn't.
Re: K3-Factor (6x6 windmill) fun 4 all [ 30 / 36 + 4]
Posted: Thu Jul 30, 2009 3:39 pm
by RoOkAz
sure i want in
Re: K3-Factor (6x6 windmill) fun 4 all [ 37 / 36 + 4]
Posted: Fri Jul 31, 2009 12:42 pm
by PaulusH
Ok filling is going well, but I do need some more reserves before I will start

Re: K3-Factor (6x6 windmill) fun 4 all [ 37 / 36 + 4]
Posted: Sun Aug 02, 2009 7:00 am
by babagonosh
Sign me up please
Re: K3-Factor (6x6 windmill) fun 4 all [ 37 / 36 + 4]
Posted: Sun Aug 02, 2009 4:57 pm
by dijxtra
I'll be your reserve.
Re: K3-Factor (6x6 windmill) fun 4 all [ 37 / 36 + 4]
Posted: Sun Aug 02, 2009 5:06 pm
by Zorbas
count me in
thanks for the invitation
Re: K3-Factor (6x6 windmill) [ Full ]
Posted: Mon Aug 03, 2009 1:44 pm
by PaulusH
Thank you all for joining
I am going to get tournament permission for this
First invitations will come soon after that

Re: K3-Factor (6x6 windmill) 14-8: status overview added
Posted: Mon Aug 17, 2009 4:20 am
by Zivel
Hmm and I will ask the first question, why is the winning teams scores 23 14 14. If i read right then the killer of the final opposition gets one tulip from their team members, but has this changed to 3?
Re: K3-Factor (6x6 windmill) 14-8: status overview added
Posted: Tue Aug 18, 2009 5:26 pm
by PaulusH
Zivel wrote:Hmm and I will ask the first question, why is the winning teams scores 23 14 14. If i read right then the killer of the final opposition gets one tulip from their team members, but has this changed to 3?
That one tulip is one of the rules.
There is also the rule that in case your team has won, but you didn't stay in the game until the end you have to give 2 tulips to both your teammates. So in that case you start with 17 tulips for winning, but have to give one to the end killer and two to both team-mates, so you would end with 17-1-2-2=12 tulips. In case there was another teammate in your team that didn't stay in the game until the end that other teammate has to give you two tulips as well and you would finish with 14, the same as that teammate. And the last man (or woman) standing gets 17+1+1+2+2=23 tulips.
And then we have the rule that officially is there to make it easy for me: in stead of checking who still is in the game I will check the amount of spoils people have at the end. In case you were eliminated you will have zero spoils, so in case you have zero spoils at the end I simply assume that you were eliminated.
To show that I have a bit of a twisted mind I did put in a few games with "no spoils" setting

Re: K3-Factor (6x6 windmill) 18-8: song2 starts tomorrow
Posted: Tue Aug 18, 2009 6:18 pm
by skillfusniper33
We just finished our game
Team one Wins
[player]nashlloyd[/player]
[player]LordZack72[/player]
[player]skillfusniper33[/player]
Game 5374824Well played team two
Re: K3-Factor (6x6 windmill) 18-8: song2 starts tomorrow
Posted: Sat Aug 29, 2009 7:27 pm
by Zivel
skillfusniper33 wrote:We just finished our game
Team one Wins
[player]nashlloyd[/player]
[player]LordZack72[/player]
[player]skillfusniper33[/player]
Game 5374824Well played team two
Nah we got smashed... a fast easy victory for you.
Re: K3-Factor (6x6 windmill) 29-8: New top-score
Posted: Mon Aug 31, 2009 1:19 am
by musteriuz
Game 5456338 was won by dyrtydog, taxmanjle and musteriuz.
Re: K3-Factor (6x6 windmill) Next Update 21 Sept
Posted: Sun Sep 13, 2009 3:12 pm
by PaulusH
Next week I will not be on internet. JvdH will babysit my games
The mountain games have all started recently
No new games needed in the coming week, so only some scoring update can come a bit later then normal
