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Re: Doodle Space V2

Posted: Tue Feb 17, 2009 7:53 pm
by sailorseal
ZeakCytho wrote:This is missing all the charm and wit of the Doodle Earth map. It's a cheap imitation at best. This map should not be made unless it is made correctly - it needs the unique and chaotic flair that makes Doodle Earth so awesome.

Elaborate please with specific examples...

Any way I can make it better?

Re: Doodle Space V2

Posted: Tue Feb 17, 2009 8:01 pm
by Bones2484
sailorseal wrote:
ZeakCytho wrote:This is missing all the charm and wit of the Doodle Earth map. It's a cheap imitation at best. This map should not be made unless it is made correctly - it needs the unique and chaotic flair that makes Doodle Earth so awesome.

Elaborate please with specific examples...

Any way I can make it better?


Are the spelling mistakes supposed to be "cute", or are they accidental? Because they are driving me crazy.

Re: Doodle Space V2

Posted: Tue Feb 17, 2009 8:07 pm
by sailorseal
Bones2484 wrote:
sailorseal wrote:
ZeakCytho wrote:This is missing all the charm and wit of the Doodle Earth map. It's a cheap imitation at best. This map should not be made unless it is made correctly - it needs the unique and chaotic flair that makes Doodle Earth so awesome.

Elaborate please with specific examples...

Any way I can make it better?


Are the spelling mistakes supposed to be "cute", or are they accidental? Because they are driving me crazy.

Cute

Re: Doodle Space V2

Posted: Tue Feb 17, 2009 8:12 pm
by tlane
ZeakCytho wrote:This is missing all the charm and wit of the Doodle Earth map. It's a cheap imitation at best. This map should not be made unless it is made correctly - it needs the unique and chaotic flair that makes Doodle Earth so awesome.


he is right - i think this is good idea, and here are some changes that should be changed
1. Too many places, doodle earth is good because of the size this is toooooo big
2. Change the text to something more like a 5 year old handwriting (chalkboard or comic sands)
3. Check the siz limits, this looks way to big

I think this could be good but you may need to take a different approach

Re: Doodle Space V2

Posted: Tue Feb 17, 2009 8:14 pm
by sailorseal
Yes, Yes and no
will be done except for the size thing unless i have to.
Thanks for the comment!

Re: Doodle Space V2

Posted: Tue Feb 17, 2009 8:15 pm
by Bones2484
sailorseal wrote:
Bones2484 wrote:Are the spelling mistakes supposed to be "cute", or are they accidental? Because they are driving me crazy.

Cute


Personally, I just find them infuriating. Doodle Earth has no spelling mistakes, just silly names.

Re: Doodle Space V2

Posted: Tue Feb 17, 2009 8:15 pm
by sailorseal
Alright will change

Re: Doodle Space V2

Posted: Tue Feb 17, 2009 8:17 pm
by tlane
btw, you are going to have to change the size

tlane

Re: Doodle Space V2

Posted: Tue Feb 17, 2009 8:17 pm
by sailorseal
tlane wrote:btw, you are going to have to change the size

tlane

I checked pixels

Re: Doodle Space V2

Posted: Tue Feb 17, 2009 8:18 pm
by Bones2484
sailorseal wrote:
tlane wrote:btw, you are going to have to change the size

tlane

I checked pixels


I have to scroll to see the entire thing. I don't have to do that with any quenched map.

Re: Doodle Space V2

Posted: Tue Feb 17, 2009 8:20 pm
by sailorseal
Bones2484 wrote:
sailorseal wrote:
tlane wrote:btw, you are going to have to change the size

tlane

I checked pixels


I have to scroll to see the entire thing. I don't have to do that with any quenched map.

I do but if the community demands a change it will be changed
so anything else?

Re: Doodle Space V2

Posted: Tue Feb 17, 2009 8:28 pm
by tlane
i would like to represent the community and demand it to be changed so it does not need to be delt with later

community

Re: Doodle Space V2

Posted: Tue Feb 17, 2009 8:38 pm
by sailorseal
tlane wrote:i would like to represent the community and demand it to be changed so it does not need to be delt with later

community

Alright so here is what we have to change

-size
-spelling
- maybe reduce territ count

Re: Doodle Space V2

Posted: Tue Feb 17, 2009 8:59 pm
by wcaclimbing
sailorseal wrote:
Bones2484 wrote:
sailorseal wrote:
tlane wrote:btw, you are going to have to change the size

tlane

I checked pixels


I have to scroll to see the entire thing. I don't have to do that with any quenched map.

I do but if the community demands a change it will be changed
so anything else?



Did you even read the 'how to make a map' topic?
http://www.conquerclub.com/forum/viewtopic.php?f=10&t=40463


It explains a lot of things, including what settings maps have to be made for and the map size limits.
The size limit is 800 px across for Large. Yours is at 1024. you'll have to change it or you'll never make it out of the drafts forum.

Re: Doodle Space V2

Posted: Tue Feb 17, 2009 9:54 pm
by LED ZEPPELINER
i don't think that there should be any fancy gameplay (the aliens +ufo's) also the names should be drawn out just like the title

Re: Doodle Space V2

Posted: Tue Feb 17, 2009 9:56 pm
by Bones2484
sailorseal wrote:
tlane wrote:i would like to represent the community and demand it to be changed so it does not need to be delt with later

community

Alright so here is what we have to change

-size
-spelling
- maybe reduce territ count


I assume graphics is a given, right?

Re: Doodle Space V2

Posted: Wed Feb 18, 2009 5:24 am
by miniwally
i don't even like the idea i think doodle earth was a good one of map.

Re: Doodle Space V2

Posted: Wed Feb 18, 2009 12:25 pm
by sailorseal
Bones2484 wrote:
sailorseal wrote:
tlane wrote:i would like to represent the community and demand it to be changed so it does not need to be delt with later

community

Alright so here is what we have to change

-size
-spelling
- maybe reduce territ count


I assume graphics is a given, right?


Explain. What is it about the graphics?

Re: Doodle Space V2

Posted: Wed Feb 18, 2009 12:30 pm
by the.killing.44
sailorseal wrote:
Bones2484 wrote:
sailorseal wrote:
tlane wrote:i would like to represent the community and demand it to be changed so it does not need to be delt with later

community

Alright so here is what we have to change

-size
-spelling
- maybe reduce territ count


I assume graphics is a given, right?


Explain. What is it about the graphics?

That they need to improve a lot.

.44

Re: Doodle Space V2

Posted: Wed Feb 18, 2009 1:53 pm
by sailorseal
We need to add bonuses, any suggestions?

Re: Doodle Space V2

Posted: Wed Feb 18, 2009 2:07 pm
by LED ZEPPELINER
i think that we should have all of the planets, some aliens, the sun, some rockets, and maybe stars or asteriods. There should be only 18 or 19 territs, an no fancy gameplay

Re: Doodle Space V2

Posted: Wed Feb 18, 2009 2:22 pm
by barterer2002
sailorseal wrote:
Bones2484 wrote:
sailorseal wrote:
tlane wrote:i would like to represent the community and demand it to be changed so it does not need to be delt with later

community

Alright so here is what we have to change

-size
-spelling
- maybe reduce territ count


I assume graphics is a given, right?


Explain. What is it about the graphics?


Well for one thing there is a difference between a doodle and a scribble. For the most part this map is primarily scribbles that any 4 year old can do. If you're trying for the feel of doodle earth maybe going back to look at it would be good. You'll notice that the lines in doodle earth are all clear. Even the drawings between the continents are well defined and clean. The ones in this proposal are, shall we say, NOT. While the whimsical nature of Doodle is brought out in the names and the description on the side, all the artwork is stuff than an adult might doodle (my own doodles don't look as good). The idea is not to make it look like a 7 year old drew the map but rather to smile at the whimsy of a 7 year old drawing a map.

Re: Doodle Space V2

Posted: Wed Feb 18, 2009 5:49 pm
by sailorseal
Cool here is new version
Image

Re: Doodle Space V2

Posted: Wed Feb 18, 2009 5:57 pm
by LB Ninja
I think this is a good idea, but honestly your going all wrong with if. First of all there should not be anything special like you have(The attacks between UFO's). Secondly instead of using the aliens and UFO's, you should be using planets with some asteroids. there should be about the same territ count as Doodle earth. Like i said good idea, just wrong way to go about it.

Re: Doodle Space V2

Posted: Wed Feb 18, 2009 6:03 pm
by LED ZEPPELINER
i think that the aliens should be named...
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