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Re: Complex or Straightforward maps?
Posted: Sun May 18, 2008 8:35 pm
by TaCktiX
No, Waterloo is more complex than Bamboo Jack, by far.
Re: Complex or Straightforward maps?
Posted: Sun May 18, 2008 8:38 pm
by Kaplowitz
TaCktiX wrote:No, Waterloo is more complex than Bamboo Jack, by far.
I havent played Jack, but i didnt think Waterloo was that hard. Ive played it twice- im 1-1
Re: Complex or Straightforward maps?
Posted: Sun May 18, 2008 8:53 pm
by DiM
hulmey wrote:DiM wrote:my maps aren't complex and neither are carinswk's. if you have an average iq and you read the legend then no map on CC will pose a problem.

im unsure how you view the world DIM!! Id love to be you for a day and see how you tick tock (if you do at all).
Because i was wondering if you agree that waterloo is more complex than classic. If the answer is yes than it would be a complex map. It would hardly be a map that you play speed on for the first time!!
let me put it like this:
i think all maps are EASY to understand but COMPLEX to master.
a game on waterloo versus weak opponents is a walk in the park while a doodle earth game versus skilled ones can be harder then brain surgery.
Re: Complex or Straightforward maps?
Posted: Sun May 18, 2008 9:49 pm
by hulmey
DiM wrote:hulmey wrote:DiM wrote:my maps aren't complex and neither are carinswk's. if you have an average iq and you read the legend then no map on CC will pose a problem.

im unsure how you view the world DIM!! Id love to be you for a day and see how you tick tock (if you do at all).
Because i was wondering if you agree that waterloo is more complex than classic. If the answer is yes than it would be a complex map. It would hardly be a map that you play speed on for the first time!!
let me put it like this:
i think all maps are EASY to understand but COMPLEX to master.
a game on waterloo versus weak opponents is a walk in the park while a doodle earth game versus skilled ones can be harder then brain surgery.
there is no skill involved in doodle earth!! its pure luck and no stragey
Re: Complex or Straightforward maps?
Posted: Sun May 18, 2008 10:03 pm
by DiM
hulmey wrote:DiM wrote:hulmey wrote:DiM wrote:my maps aren't complex and neither are carinswk's. if you have an average iq and you read the legend then no map on CC will pose a problem.

im unsure how you view the world DIM!! Id love to be you for a day and see how you tick tock (if you do at all).
Because i was wondering if you agree that waterloo is more complex than classic. If the answer is yes than it would be a complex map. It would hardly be a map that you play speed on for the first time!!
let me put it like this:
i think all maps are EASY to understand but COMPLEX to master.
a game on waterloo versus weak opponents is a walk in the park while a doodle earth game versus skilled ones can be harder then brain surgery.
there is no skill involved in doodle earth!! its pure luck and no stragey
actually there is under certain conditions.
for example 8p no cards assassin sequential adjacent fog vs players that know how to play. very interesting setup.
Re: Complex or Straightforward maps?
Posted: Mon May 19, 2008 2:27 am
by hulmey
DiM wrote:hulmey wrote:DiM wrote:hulmey wrote:DiM wrote:my maps aren't complex and neither are carinswk's. if you have an average iq and you read the legend then no map on CC will pose a problem.

im unsure how you view the world DIM!! Id love to be you for a day and see how you tick tock (if you do at all).
Because i was wondering if you agree that waterloo is more complex than classic. If the answer is yes than it would be a complex map. It would hardly be a map that you play speed on for the first time!!
let me put it like this:
i think all maps are EASY to understand but COMPLEX to master.
a game on waterloo versus weak opponents is a walk in the park while a doodle earth game versus skilled ones can be harder then brain surgery.
there is no skill involved in doodle earth!! its pure luck and no stragey
actually there is under certain conditions.
for example 8p no cards assassin sequential adjacent fog vs players that know how to play. very interesting setup.
interesting maybe but theres no skill involved and hardly enough room to egt a card without killing some1
Re: Complex or Straightforward maps?
Posted: Mon May 19, 2008 7:50 am
by DiM
why get a card if the game is no cards???
trust me it is very very complex especially if there is chat because you are trying to guess each person's target. it's not a very spectacular game as the attacks will be very rare but it is complex enough to ensure that even the slightest mistake will be punished.
Re: Complex or Straightforward maps?
Posted: Mon May 19, 2008 8:11 am
by yeti_c
Even if there are cards - then that's part of the game...
Taking a card without weakening your opponent for someone to be able to kill them.
C.
Re: Complex or Straightforward maps?
Posted: Mon May 19, 2008 8:36 am
by DiM
yeti_c wrote:Even if there are cards - then that's part of the game...
Taking a card without weakening your opponent for someone to be able to kill them.
C.
card add an unwanted luck factor in doodle games. get a mixed set from the first 3 cards and you win

Re: Complex or Straightforward maps?
Posted: Mon May 19, 2008 8:43 am
by RjBeals
you guys want to start an 8 player Doodle game like DiM mentioned above.. Let's see how we do...
Re: Complex or Straightforward maps?
Posted: Mon May 19, 2008 10:51 am
by bryguy
RjBeals wrote:you guys want to start an 8 player Doodle game like DiM mentioned above.. Let's see how we do...
id join just in case i might accidentally win

and if we do, lets have me the lowest rank! then i could get a ton of points!
Re: Complex or Straightforward maps?
Posted: Mon May 19, 2008 10:55 am
by RjBeals
i think i'm the lowest rank around here. MMmwha ha ha ha
Re: Complex or Straightforward maps?
Posted: Mon May 19, 2008 10:58 am
by bryguy
RjBeals wrote:i think i'm the lowest rank around here. MMmwha ha ha ha
aww shucks, guess u cant join then

eh ive decided that im gonna make a game like that

ill post the game number/password here, and then we can see if its skill or luck
Re: Complex or Straightforward maps?
Posted: Mon May 19, 2008 11:00 am
by Optimus Prime
Standard gameplay with high visual appeal......
That's why RjBeals is my favorite mapmaker hands down.
Re: Complex or Straightforward maps?
Posted: Mon May 19, 2008 11:16 am
by bryguy
2471213, pw: doodle
freestyle: 2471215, pw: doodle
Re: Complex or Straightforward maps?
Posted: Wed May 21, 2008 6:17 pm
by Lanceyboyuk
Optimus Prime wrote:Standard gameplay with high visual appeal......
That's why RjBeals is my favorite mapmaker hands down.
Have to agree with you optimus. half of the new maps are just to over complicated. new worlds and texan wars are the only ones i see me playing. The new maps have their place but i cant see them becoming popular as they are just to complicated to play give me a doodle earth any day of the week.

Re: Complex or Straightforward maps?
Posted: Wed May 21, 2008 7:45 pm
by chapcrap
I definitley like the classic style, but mixing it up a bit is always good for me. I like come complication, but when you start needing a PhD to figure stuff out, I mark that map off my list.
Re: Complex or Straightforward maps?
Posted: Thu May 22, 2008 5:34 am
by Hatchman
Straightforward all the way (with the exception of Dustbowl, which is just pretty as hell). The map legend should list nothing more than bonuses and impassable obstacles (IMHO).
Re: Complex or Straightforward maps?
Posted: Fri May 23, 2008 3:50 am
by hulmey
hatchman wrote:Straightforward all the way (with the exception of Dustbowl, which is just pretty as hell). The map legend should list nothing more than bonuses and impassable obstacles (IMHO).
Love New Worlds and i tried qwert's new map and its complex, but once you get the hang of it

Re: Complex or Straightforward maps?
Posted: Fri May 23, 2008 4:11 am
by killmanic
The harder the map the better
Re: Complex or Straightforward maps?
Posted: Fri May 23, 2008 10:04 am
by seamusk
I like unique maps for what its worth. And maps that don't rely too much on lucky dice (read as "Not Doodle Earth"). I like complexity but not necessarily abstract complexity (railroad maps for example just feel too abstract for me and boring - i like a little pretty). And waterloo is definitely more complex than bamboo jack. I love bamboo (and i'm damned good at it) but in essence it just a very detailed classic map.