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Posted: Thu Feb 07, 2008 4:39 am
by yeti_c
Like the new rivers & Bridges - hate the new green...

You need to make the top half of the map harder to hold.

C.

Posted: Thu Feb 07, 2008 4:07 pm
by Kaplowitz
You have better things to be doing gimil.

Posted: Thu Feb 07, 2008 4:10 pm
by gimil
Kaplowitz wrote:You have better things to be doing gimil.


Oh really like what?

Posted: Thu Feb 07, 2008 4:28 pm
by Kaplowitz
gimil wrote:
Kaplowitz wrote:You have better things to be doing gimil.


Oh really like what?


Image

Feudal War is done! maybe one day you should revamp it, but why right after you make it? It is already one of the best looking maps on the site, so why dont you contribute more by making a new awesome map?

Posted: Thu Feb 07, 2008 4:34 pm
by gimil
Kaplowitz wrote:
gimil wrote:
Kaplowitz wrote:You have better things to be doing gimil.


Oh really like what?


Image

Feudal War is done! maybe one day you should revamp it, but why right after you make it? It is already one of the best looking maps on the site, so why dont you contribute more by making a new awesome map?


That map doesnt have a layered file because i lost it :(. Ill come back to that one day when im motivated for it. But right now im happy being artistic while im helping run te foundry, rather than thinking up a new idea.

Posted: Thu Feb 07, 2008 4:35 pm
by Kaplowitz
Whatever, this map looks pretty awesome now anyway. I was just thinking that if you spent the time to redo the feudal layer, why not this one?

Posted: Thu Feb 07, 2008 4:38 pm
by gimil
Kaplowitz wrote:Whatever, this map looks pretty awesome now anyway. I was just thinking that if you spent the time to redo the feudal layer, why not this one?


Like i said this one ill come at some point :) and portugal :)

Posted: Thu Feb 07, 2008 4:48 pm
by gimil
Image

-Added Trees
-Tweks the terr names
-Changed the overall green
-Darkended the villages

Posted: Thu Feb 07, 2008 5:29 pm
by Unit_2
i don't see trees :?

Posted: Thu Feb 07, 2008 5:40 pm
by gimil
Unit_2 wrote:i don't see trees :?

Open your eyes?:)

Posted: Thu Feb 07, 2008 5:57 pm
by hecter
No offence, but I think your trees make your map look diseased...

Posted: Thu Feb 07, 2008 6:17 pm
by gimil
hecter wrote:No offence, but I think your trees make your map look diseased...


Well hector comments like that dont help people when it comes to fixing concerns. . .

Posted: Fri Feb 08, 2008 7:40 am
by zimmah
DiM wrote:i already told you in the pm feudal doesn't need a revamp.
at least not now. maybe in 6 months but not now.


if you are going to revamp it, why not make a 8 player version? :D

Posted: Fri Feb 08, 2008 8:15 am
by Maggog
Looks great gimil :)

Posted: Fri Feb 08, 2008 8:16 am
by Maggog
and yes how about keeping the basic outline of the map but making it larger?

Say... increase the map size by 40% or something. more territories to cross, more territories in the kingdoms, adding 2 castles as well... etc? I love the basic outline of this map and sometimes it just seems small.

Posted: Fri Feb 08, 2008 8:19 am
by bryguy
looks great gimil, here are my concerns though


1. The castles are to pixely
2. The villages.... well they dont look like villages anymore
3. The bridges look slightly pixely

Posted: Fri Feb 08, 2008 10:45 am
by FreeMan10
gimil wrote:
Unit_2 wrote:i don't see trees :?

Open your eyes?:)

Heck, I can't even see the forest... :? No, seriously, I see yellow dots which I assume are huts in the villages, but no trees...

Posted: Fri Feb 08, 2008 10:53 am
by Sir. Ricco
I think the villages don't really look like villages. Those need work.

Posted: Fri Feb 08, 2008 10:57 am
by rebelman
gimil i had a few ides on the other thread that you shot down because of the lost file I will resurrect them and repost as I believe they are still relevant and wsould add to the overall appearance / feel of the map.

Posted: Fri Feb 08, 2008 12:00 pm
by yeti_c
yeti_c wrote:Like the new rivers & Bridges - hate the new green...

You need to make the top half of the map harder to hold.

C.


For this - how about a boat yard in Yer village that lands on the north shore?

C.

PS - I see you don't want me to change the XML for this?

Posted: Fri Feb 08, 2008 12:02 pm
by wicked
Wouldn't the XML have to change, since the gameplay changed? Rebel 7 can no longer attack LM 3.

Posted: Fri Feb 08, 2008 12:04 pm
by yeti_c
wicked wrote:Wouldn't the XML have to change, since the gameplay changed? Rebel 7 can no longer attack LM 3.


I was referring to the "Xml tweak by Lanyards" part of the map...

C.

Posted: Fri Feb 08, 2008 1:18 pm
by gimil
yeti_c wrote:
wicked wrote:Wouldn't the XML have to change, since the gameplay changed? Rebel 7 can no longer attack LM 3.


I was referring to the "Xml tweak by Lanyards" part of the map...

C.


That becasue you informed me last time that you dont do coordinate centering :)

Posted: Fri Feb 08, 2008 1:30 pm
by yeti_c
gimil wrote:
yeti_c wrote:
wicked wrote:Wouldn't the XML have to change, since the gameplay changed? Rebel 7 can no longer attack LM 3.


I was referring to the "Xml tweak by Lanyards" part of the map...

C.


That becasue you informed me last time that you dont do coordinate centering :)


That's cos it's easier for the artist to do it!!

C.

Posted: Fri Feb 08, 2008 1:39 pm
by gimil
yeti_c wrote:
gimil wrote:
yeti_c wrote:
wicked wrote:Wouldn't the XML have to change, since the gameplay changed? Rebel 7 can no longer attack LM 3.


I was referring to the "Xml tweak by Lanyards" part of the map...

C.


That becasue you informed me last time that you dont do coordinate centering :)


That's cos it's easier for the artist to do it!!

C.


how did you come to that conclsion? I can center worth a f*ck.