Page 2 of 3
Posted: Mon Jan 28, 2008 5:57 pm
by soundout9
I still get a seat right? I mean i was the first to comment

Posted: Mon Jan 28, 2008 6:02 pm
by Jesse710
Can I be a Window?
Posted: Mon Jan 28, 2008 6:14 pm
by whitestazn88
the wood desks are nicer. maybe you could place items next to or on the desk to show what group the kid belongs to.
for example:
calculator on a nerd's desk
slingshot on the bully's desk
varsity jacket hanging on a chair of a jock's desk
stuff like that would work well i think... kinda like dungeons of draknor has lots of items in the rooms that relate to their name
Posted: Mon Jan 28, 2008 6:26 pm
by Top Dog
Great Idea but I think you should take of the escape routes... the rest looks good! Just get the graphics better... and you really gonna have the continents so spread? I mean, a single continent could have each territory in it be the border it self! unless you don't have standard up, down, left, right attacks....
Keep it up!
Posted: Mon Jan 28, 2008 6:27 pm
by Lone.prophet
i think you should put qwert front row cause he is such a good boy
Posted: Mon Jan 28, 2008 6:56 pm
by the_fatty
whitestazn88 wrote:the wood desks are nicer. maybe you could place items next to or on the desk to show what group the kid belongs to.
for example:
calculator on a nerd's desk
slingshot on the bully's desk
varsity jacket hanging on a chair of a jock's desk
stuff like that would work well i think... kinda like dungeons of draknor has lots of items in the rooms that relate to their name
i agree with the wood desks, and nice idea wih the items, i will keep that in mind
Top Dog wrote:Great Idea but I think you should take of the escape routes... the rest looks good! Just get the graphics better... and you really gonna have the continents so spread? I mean, a single continent could have each territory in it be the border it self! unless you don't have standard up, down, left, right attacks....
Keep it up!
i think i will have the attack system different, not whatever continent is close can attack. an dwhen you say take off the escape routes, does that mean no bonus territories, or off completly?
thank you all for your comments. i will be back in about 30 mins to chech again and work on some changes.
Keep the coments coming!
Ps: soundout i will keep your seat if you keep being a good boy

Posted: Mon Jan 28, 2008 8:06 pm
by the_fatty
Updated on page 1.
please dont make fun of the lines on the sides of the desks. also my to-do list.
Posted: Mon Jan 28, 2008 9:05 pm
by the_fatty
does noone want to comment on this rough draft with poor graphics?
Posted: Mon Jan 28, 2008 9:11 pm
by fireedud
I think you should make the door less pixelated and make timeout easier to read.
Posted: Mon Jan 28, 2008 9:13 pm
by the_fatty
fireedud wrote:I think you should make the door less pixelated and make timeout easier to read.
alright. yea the door does look pretty weird. and timeout is hard to read. good ideas firedud.

Posted: Tue Jan 29, 2008 3:55 pm
by the_fatty
im making another map that is the same thing, but instead of highlighted edges, the words will show what color each desk is. this is easier for me and neater for the map.

Posted: Tue Jan 29, 2008 4:07 pm
by the_fatty
is this an advance idea?
Posted: Tue Jan 29, 2008 4:13 pm
by lozzini
i like the idea but the graphics need a lot of work
PS can i be a student second back row next to the window please
Posted: Tue Jan 29, 2008 4:18 pm
by the_fatty
lozzini wrote:i like the idea but the graphics need a lot of work
PS can i be a student second back row next to the window please
ive already sayed that im not puting any people in seats, in case i have to take out a seat or 2, i dont want that eprson to feel bad.
Posted: Tue Jan 29, 2008 5:41 pm
by Top Dog
Looks good, like timeout much better
Posted: Tue Jan 29, 2008 5:45 pm
by Top Dog
My personal opinion is to take out windows and door, In a classroom no one sits on the windows or by the doors
I dunno, just my thoughts... maybe keep them as the background but if i made this map I wouldn't have them be territories...
Posted: Tue Jan 29, 2008 5:50 pm
by Top Dog
and add a floor! maybe a tiled gray floor or something like that...
Posted: Tue Jan 29, 2008 8:19 pm
by the_fatty
alright all good ideas top dog...i agree with the floor, and the windows + door im taking out, but i have another idea for a bonus that ill put in my next update
Posted: Sat Feb 02, 2008 12:26 pm
by the_fatty
big update look at page one.
some things i noticed right off the back were:
-cant read blue of teachers stuff
-accedentally kept "where the bad kids go"
-tile is an annoying color (sorry, dont have many tile options
did i miss anything?
Re: Classtime! MAJOR UPDATE PAGE 1!
Posted: Sat Feb 02, 2008 12:35 pm
by soundout9
the_fatty wrote:Latest Update (Version 2.1)

Hard to read anything except the yellow text. And a tons of things are pixilated. And yes get rid of that tile color
Re: Classtime! MAJOR UPDATE PAGE 1!
Posted: Sat Feb 02, 2008 12:41 pm
by the_fatty
soundout9 wrote:the_fatty wrote:Latest Update (Version 2.1)

Hard to read anything except the yellow text. And a tons of things are pixilated. And yes get rid of that tile color
i have no idea why the text is so blurry. ill fix that up, as well as the tile color.
thanks for your input soundout

Posted: Sat Feb 02, 2008 6:14 pm
by Top Dog
great... much better... the tile color is sorta distracting... I guess, maybe tone it down a bit, it sorta is hard to see? I dunno just kind of out there I guess.
And I know you already got the map mostly together but if your looking for a barrier... or some divider you could add a row of or column of (inhabitable spaces) tattle tales who you can't go near... might be too much redesigning but what r u gonna do for borders? or attack stuff?
Keep it up!
Posted: Sat Feb 02, 2008 6:15 pm
by Top Dog
and now you can't read blue words...
Posted: Sat Feb 02, 2008 6:25 pm
by Sir. Ricco
I really hate the new floors man.
Posted: Sat Feb 02, 2008 7:33 pm
by the_fatty
Top Dog wrote:great... much better... the tile color is sorta distracting... I guess, maybe tone it down a bit, it sorta is hard to see? I dunno just kind of out there I guess.
And I know you already got the map mostly together but if your looking for a barrier... or some divider you could add a row of or column of (inhabitable spaces) tattle tales who you can't go near... might be too much redesigning but what r u gonna do for borders? or attack stuff?
Keep it up!
im goiing to have the bully have an immpassible path of him walking to the Timeout area, and it will sat "DONT GET IN THE BULLY'S WAY!!!" also i may have "jock and his ex (loudmouth) avoid each other" and stuff like that.
Sir. Ricco wrote:I really hate the new floors man.
i do too. i just put them in so that there was at least some sort of backround. trust me, this is my main priority to get the floors changed, but it may take awile, the guy who did the floor is busy with another building (aka this may take a long time...)
thank you guys for the input.
PS: top dog i know that the letters are hard to read, i can fix that easy
