I didn't think it was thread jacking, I am just demonstrating that this isn't our reality. I'm assuming superposition is true and this is an alternate universe to allow for our inconsistencies in quantum theory.
Anyway, there will be extensive gameplay testing but I'm sure it will be hard to comment on gameplay right now since we haven't shown you starting neutrals yet.
Coleman wrote:I didn't think it was thread jacking
But i like thread jacking
Coleman, the guy who wont let me jack this thread wrote: I am just demonstrating that this isn't our reality. I'm assuming superposition is true and this is an alternate universe to allow for our inconsistencies in quantum theory.
Coleman wrote:We're (well okay I'm, I think gimil's decide on his own what starting neutrals ought to be) open to people suggesting starting neutral values.
thats hurtful, ive not decided, i jsut didnt like your suggestion
for a frame of reference colman wanted 10 on ALL the boarders hehe
4 on borders is too low I think, especially if you end up making ports more as it would discourage people from ever using them. I still say 5-6 for natives, possibly more for Europe since their round 2 count will be higher if they have any manner of luck at all.
Coleman wrote:4 on borders is too low I think, especially if you end up making ports more as it would discourage people from ever using them. I still say 5-6 for natives, possibly more for Europe since their round 2 count will be higher if they have any manner of luck at all.
I really like how you did this. It is a really good looking map.
Here a suggestion. Maybe you could have six or eight European countries and that would be were you start. You could only attack the new world and you objective are to conquer your colony and one other.
Sir. Ricco wrote:I really like how you did this. It is a really good looking map. Here a suggestion. Maybe you could have six or eight European countries and that would be were you start. You could only attack the new world and you objective are to conquer your colony and one other.
It essentail means reworking the whole map. (wasting a nights work) and changing the idea coleman is going for. He wants an oppertunity to change history. What if the aztecs suppressed the european colonies?
More to the point, I don't think it's any fun to get the same exact experience every time with a player count. Like in the current 6 player conquest maps everyone has the exact same gameplay at first. And the fact that it's 6 player you can be sure somebody started at each start location so the mystery in fog is diminished.
With 9 locations in a lot of player counts you can't be sure if someone is there or not. And with 2 types you can get a different experience more so then a new start location. The natives and Europe feel different when you play them. Which for me is more of a draw then you get to be some Europe country going someplace always.
Lone.prophet wrote:can the europe countries attack eachother?
No, they need to go through the other landing areas and then back up them.
This will be obvious when you are playing, but perhaps we should add something to the map saying that. Like Europe has a no crossing borders agreement.
gimil and I also had an internal argument over these current neutrals, they will be changing next version.