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Posted: Wed Oct 24, 2007 10:06 am
by Gnome
cairnswk wrote:Gnome wrote:-I don't know but personally this map still looks like a first draft
I don't want to hurt you...don't be mad at me 
I don't know about this this one Gnome.
If you don't want to hurt someone feelings then why do say somthing like this at all. Why don't you wait until you see what is developed down the track. If after v20 or so which some poeple's maps get to, the graphics haven't move on, then you ask this question. But to ask it after v4 and still in New ideas.....! Not everyone Gnome has your drawing skills also and i am not one of those people.
Further what i don't understand is why use this tiny text in size 7 to say to the mapmaker don't be mad at me. Why hide behind this. Can't you be open about what you have to say?
As to the remainder of you items in that, i'll answer them later.
sorry cairnswk but sometimes I'm in a bad mood and than everything looks bad to me...that are times I even hate all of my maps...and the tiny text was just a joke...afcourse I don't want to hurt you...and when I sometimes say stupid things...try to ignore them...I'll get sorry about them soon or later...
can I suggest you move the armie circle of 'Des Hurworth' a bit farther from te border, also Gazala's circle maybe?
And rommels tank E is a bit close to 'ritchie's 8th'
Posted: Wed Oct 24, 2007 2:48 pm
by cairnswk
Gnome wrote:
sorry cairnswk but sometimes I'm in a bad mood and than everything looks bad to me...that are times I even hate all of my maps...I'll get sorry about them soon or later...
Perhaps Gnome....don't make a post until you in a good mood.
can I suggest you move the armie circle of 'Des Hurworth' a bit farther from te border, also Gazala's circle maybe?
And rommels tank E is a bit close to 'ritchie's 8th'
yes...i'll look at that in the next update. Thanks.

Posted: Wed Oct 24, 2007 3:22 pm
by Coleman
The support is a little iffy on this one. But it is 2-1, so I guess that is good enough if you think so. It's better support then you had with Sydney anyway.
I'll move you when you think you ought to; meaning I'll let you decide your fate on this one.
Posted: Wed Oct 24, 2007 3:37 pm
by cairnswk
Coleman wrote:The support is a little iffy on this one. But it is 2-1, so I guess that is good enough if you think so. It's better support then you had with Sydney anyway.
I'll move you when you think you ought to; meaning I'll let you decide your fate on this one.
Thanks Coleman....see how the support goes for now...i"m not really in any hurry, but will keep it up to the top of the ideas so people don't forget it.
Posted: Wed Oct 24, 2007 7:38 pm
by unriggable
Cairns I mean like, what excaclty are the atack routes? Is it the blue dot-lines or those other weird lines? You have to simplify the map and label in the legend.
Posted: Wed Oct 24, 2007 7:49 pm
by Aerial Attack
You can attack along either set of lines. To go from Allied to Allied - you attack along the blue dots. To go from Axis to Axis - you attack along the red dashes. Purple-ish pink for Gazala link and deep blood red for Cauldron and Brown for Torbuk and what not.
Posted: Sat Oct 27, 2007 4:12 pm
by cairnswk
Any further votes/interest in this one?
Posted: Sat Oct 27, 2007 10:08 pm
by asl80
<------------- interest here cairns,
keep going with it, will be real nice once all the issues are ironed out.
Posted: Sun Oct 28, 2007 3:25 am
by Mr_Niels
i think its to complicated
Posted: Sun Oct 28, 2007 4:26 am
by cairnswk
Mr_Niels wrote:i think its to complicated
why do u think that mr niels?
Posted: Tue Oct 30, 2007 6:09 am
by yamahafazer
NOOOOOO!!!!! NOT ANOTHER PERL HABOR TIPE!!!
Posted: Tue Oct 30, 2007 6:34 am
by cairnswk
yamahafazer wrote:NOOOOOO!!!!! NOT ANOTHER PERL HABOR TIPE!!!
Isn't that strange....coz Pearl Harbour is almost my most played map!

Posted: Tue Oct 30, 2007 7:31 am
by t.e.c
funny that cairnswk.
i played pearl harbor twice, and although the ideas are interesting i think i'd play this one about as often.
Posted: Tue Oct 30, 2007 2:34 pm
by cairnswk
t.e.c wrote:funny that cairnswk.

i played pearl harbor twice, and although the ideas are interesting i think i'd play this one about as often.
i'm getting the picture....but mind explaining why you don't enjoy playing it, or have only played it twice?
Posted: Tue Oct 30, 2007 11:06 pm
by t.e.c
the complicated-ness of it is the main problem. i prefer a map where it is a pretty straight forward process figuring out everybody's bonuses wihtout using BOB.
Posted: Thu Nov 01, 2007 12:59 pm
by cairnswk
t.e.c wrote:the complicated-ness of it is the main problem. i prefer a map where it is a pretty straight forward process figuring out everybody's bonuses wihtout using BOB.
perhaps you would like
Waterloo much more then

Posted: Fri Nov 02, 2007 5:39 pm
by cairnswk
Current Version 5

Posted: Fri Nov 02, 2007 5:42 pm
by unriggable
Boat attack lines need to be more obvious.
Posted: Sat Nov 03, 2007 8:23 pm
by Coleman
You are moved sir.
Posted: Sat Nov 03, 2007 8:50 pm
by oaktown
too much for my brain to sort out right now... lower case "d" on defenses please. The capital throws off the reading of the passage.
Posted: Sat Nov 03, 2007 10:03 pm
by cairnswk
oaktown wrote:too much for my brain to sort out right now... lower case "d" on defenses please. The capital throws off the reading of the passage.
thanks oaktown...will do

Posted: Sat Nov 03, 2007 10:47 pm
by unriggable
Mortars are unclear.
Posted: Sun Nov 04, 2007 9:47 pm
by asl80
coming along ...
not exactly sure who's in Fortress Tobruk - are the three towns on the brown road included?
Is there any significance for the distinction between axis/allied attack lines (or is it more for setting the scene)
I'm thinking for Rommel's tanks, seen as there are so many of them and have a bonus only of three at the moment, what if they were set up similar to your planes on pearl harbour? (Poss. for Panzerarmee too.)
The mortars would be a good counter to this too - which, also, i'm not sure i understand them either. Is it a proximity thing, or attack line based? Or that they can't attack backwards to allied (i.e. graphically)territories? - or does enemy mean just the opposite player in the game, even if they are on gobi and you indian 7th?
Think the ship's red's too bright for the rest of the map.
Anyway, going good.
Can't wait to see the Desert Rats instalment with the aussies!
Posted: Sun Nov 04, 2007 9:54 pm
by cairnswk
Poll Results (finished 3 Nov 07)
Interested in a Tobruk Trilogy - Battle of Gazala (Poll ends Nov 3)
Yes 62% [ 22 ]
No 37% [ 13 ]
Total Votes : 35
Thanks to those who voted in this poll. 
Posted: Sun Nov 04, 2007 10:04 pm
by cairnswk
asl80 wrote:coming along ...
not exactly sure who's in Fortress Tobruk - are the three towns on the brown road included?
no...only one Tobruk is inluded in Fortress Tobruk.
Is there any significance for the distinction between axis/allied attack lines (or is it more for setting the scene)
there is a difference for Rommels tanks, as their advancement will start B,C,D,E terts i think it is as neutrals. Plus it also helps to define who was on whose side to some extent. i might change that however, if anyone has a really good suggestion.
I'm thinking for Rommel's tanks, seen as there are so many of them and have a bonus only of three at the moment, what if they were set up similar to your planes on pearl harbour? (Poss. for Panzerarmee too.)
The mortars would be a good counter to this too - which, also, i'm not sure i understand them either. Is it a proximity thing, or attack line based? Or that they can't attack backwards to allied (i.e. graphically)territories? - or does enemy mean just the opposite player in the game, even if they are on gobi and you indian 7th?
Rommel will have three regions sts...that can advance taking over neutral terts B,C,D,E.
I have yet to identify the attack possibilities for the mortars...range etc.
I might do it like PH with the AA Batteries...i am not sure yet. Suggestions welcome.
Think the ship's red's too bright for the rest of the map.
OK will dunk that a little.
Anyway, going good.
Can't wait to see the Desert Rats instalment with the aussies!
Yes i think i should have done that one first...but never mind.