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Posted: Tue Oct 16, 2007 9:40 pm
by AAFitz
that analogy isnt perfect...its true that no cards can resemble the trains for a 100 or 200 rounds or so...but at the end of the runway, they often fall off a cliff and accelerate rather dramatically...he who stays on the cliff lives...

there is a certain excitement of winning a game that 5 other people have been trying to win for the last five months... with each passing day the stakes are higher...the points are irrelevant because hundreds or thousands have been exchanged in the interim... theres just winning...or the pain of realizing you just deployed 300 times and lost 30 points to boot

Re: indeed

Posted: Tue Oct 16, 2007 9:57 pm
by insomniacdude
Robinette wrote:Lightning-fast style of play (aka: escalating)
Image



The other ways to play (aka: flat rate, no cards)

Image

PS... no offense intended


So escalating is fake (anybody else notice the picture is from a videogame?) and flat/no cards are real....and they have history to them!

I agree!

Posted: Tue Oct 16, 2007 9:59 pm
by AAFitz
its not so much fake, I think it might even be a video game....which is kind of fitting really

Silly/Sad

Posted: Tue Oct 16, 2007 10:20 pm
by Piestar
Funny Robinette, how you prove my point, while saying you don't care.

I'm perfectly willing to say both ways of playing are fun for those who enjoy it, you can't even acknowledge that, needing to insult the kind of game I enjoy.

There is something ever so sad about your need to needle...

Posted: Tue Oct 16, 2007 10:51 pm
by EmperorOfDaNorth
LOL!!!!! Thanks Robinette...!!! Got a good laugh out of that comparison.. :)

Though, in order for it to really be like that it would also have to be Freestyle... :)

Empy

Posted: Wed Oct 17, 2007 1:59 am
by TipTop
insomniacdude wrote:Meh. I'm not saying taht escalating games require no strategy, it's just such a different strategy that I'm used to playing. I hate escalating games BECAUSE of the required strategy. I can't wrap my head around it :-(

At least I have the intelligence to avoid them. If people don't like escalating, then don't play. Simple as that.


Really? so who's the guy in BLUE?

Posted: Thu Oct 25, 2007 11:22 pm
by Robinette
AAFitz wrote:that analogy isnt perfect...its true that no cards can resemble the trains for a 100 or 200 rounds or so...but at the end of the runway, they often fall off a cliff and accelerate rather dramatically...he who stays on the cliff lives...

there is a certain excitement of winning a game that 5 other people have been trying to win for the last five months... with each passing day the stakes are higher...the points are irrelevant because hundreds or thousands have been exchanged in the interim... theres just winning...or the pain of realizing you just deployed 300 times and lost 30 points to boot


My last victory (and yes, it was a long time ago) was a no-cards game, 280 or so rounds... so yes, i understand what you are saying...

It was, in a strange sort of way, actually fun... but the odd thing I observed is just how fast these 'putt-putt' flat rate/no cards games can be played since there is far less time devoted to strategy, while the escalating turns are very slow as they typically require considerable thought at each turn...


I can almost guarantee that someone will misinterpret what i just said... just wait... it's coming

Posted: Fri Oct 26, 2007 12:27 pm
by insomniacdude
TipTop wrote:
insomniacdude wrote:Meh. I'm not saying taht escalating games require no strategy, it's just such a different strategy that I'm used to playing. I hate escalating games BECAUSE of the required strategy. I can't wrap my head around it :-(

At least I have the intelligence to avoid them. If people don't like escalating, then don't play. Simple as that.


Really? so who's the guy in BLUE?


:lol:

It was a tournament. It's three rounds, one game per round. I didn't expect to play beyond the first round. I joined the tourney to try and hone my escalating skills a bit. Apparently it worked to a degree because I'm int eh second round now. Yay!

I definitely prefer Flat Rate, but I don't want to be limited to those games, even if I'm not a fan of escalating right now.

Posted: Fri Oct 26, 2007 6:47 pm
by graeme89
In no cards and flat rate, if u get a bad drop at the start u are basically screwed, espcially against good players, in escalating, if u play it right u still can have a chance . Personally I love escalating, and there is a good degree of strategy in it. I palyed a W2.1 game where the sets went over 100, the game was in the balance till the the last 2 turns.

Posted: Fri Oct 26, 2007 9:56 pm
by Herakilla
graeme89 wrote:In no cards and flat rate, if u get a bad drop at the start u are basically screwed, espcially against good players, in escalating, if u play it right u still can have a chance . Personally I love escalating, and there is a good degree of strategy in it. I palyed a W2.1 game where the sets went over 100, the game was in the balance till the the last 2 turns.


the no cards thing isnt totally true, i am in a game where i had a bad position, got beaten up by all the other players but persevered and now im the main target due to strength

Posted: Sat Oct 27, 2007 12:18 pm
by TipTop
I do like Flat and no cards for variety but I just find the "end game" too difficult. They all too often just turn into stalemates. At some point you have to take on 2 or more players at once to win a standard game which I find almost impossible to do without escalating cards.

Maybe Flat rate works better as a terminator game?
And No cards may be the best option for assassin?

Re: more stuff

Posted: Sat Oct 27, 2007 12:36 pm
by AAFitz
Piestar wrote:I followed the threads you offered AA, but neither seemed to 'discuss' the idea.

Much like the 'broken format' mindset, they were offered up as either/or propositions.

I'm not trying to 'suggest change', or fix anything, I'm suggesting that might be simple ways to offer new and interesting games, each with their own strategic solutions.

Obviously I am going to be more careful in my game options. Playing RISK with it's original rules was obviously not the preperation for the Escalating games that I thought it was, so I am experimenting with other options, and maps, looking for a mix I enjoy as much as you enjoy your favorites.

I'm just not certain why my suggestions are so commonly responded to by defensive comments, or outright antagonists fervor.

It's a game, geez... :roll:

With that in mind, does the ignore function work in the forums? I hope so... :lol:


i just wasted a few minutes looking for what I thought i must have written