[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1091: Undefined array key 0 [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1091: Trying to access array offset on null [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Undefined array key 0 [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Trying to access array offset on null [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Undefined array key 0 [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Trying to access array offset on null I am so goddamn tired of coming up one army short - Page 2 - Conquer Club
Scott-Land wrote:Chess and I played a doubles flat rate match today where it came down to 6 vs 1 for an elimination. Of course, he throws five bricks and missed. Cost us the game.........
I'm so GoDamned tired of coming up one army short!
Tragically, this is entirely true.
Don't we even get any 'brilliant comeback from the brink of destruction; props, since it wasn't an escalating game?
Scott-Land wrote:Chess and I played a doubles flat rate match today where it came down to 6 vs 1 for an elimination. Of course, he throws five bricks and missed. Cost us the game.........
I'm so GoDamned tired of coming up one army short!
Tragically, this is entirely true.
Don't we even get any 'brilliant comeback from the brink of destruction; props, since it wasn't an escalating game?
it happens so often that i actually started to count on it in most of the games i play. i only play esc games and usually i try to stay out of people's way and make sure i have stacks in a few key spots on the board simply for the purpose of wiping up when someone goes for another player and misses.
usually it happens when they go for it with FAR too few armies to reasonably expect to make it, but you are a captain, so that probably isnt the case with your recent string of bad luck.
oh well. it happens to us all. part of the game, and part of the beauty of the esc card structure.
(incidently it was my first game with Scott-Land that showed me how little continents and agression mattered in an escalating game in relation to position and patience, way back when. thanks scott...completely changed the way i saw the game and has helped me a bunch since.)
kansas wrote:it happens so often that i actually started to count on it in most of the games i play. i only play esc games and usually i try to stay out of people's way and make sure i have stacks in a few key spots on the board simply for the purpose of wiping up when someone goes for another player and misses.
usually it happens when they go for it with FAR too few armies to reasonably expect to make it, but you are a captain, so that probably isnt the case with your recent string of bad luck.
oh well. it happens to us all. part of the game, and part of the beauty of the esc card structure.
(incidently it was my first game with Scott-Land that showed me how little continents and agression mattered in an escalating game in relation to position and patience, way back when. thanks scott...completely changed the way i saw the game and has helped me a bunch since.)
I personally like to go with about 1.5x-2.5x advantage in units, (a higher number with lower numbers of units of course probably around 3x-4x) I think that should be enough to conquer what you intend to (if your not very unlucky of course, which does happen from time to time)