Re: 1944 Invasion of Europe V3 {1 day ago}
Posted: Tue Nov 24, 2015 3:36 pm
London paris is more east west than north south so I don't care!
Conquer Club, a free online multiplayer variation of a popular world domination board game.
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http://www.tools.conquerclub.com/forum/viewtopic.php?t=215492
You have one problem with all your images... All of them are on tables or on the ground.t-o-m wrote:
Why? It's unrelated to gameplay.dakky21 wrote:I wouldn't mind at all if it was east-west rotated. But north-south can't work, or it can, but then write all the territory names upwards down as well, so we all know we're looking at a map from an opposite side.This map isn't about Britain. It is focused in all the way to the English Channel.dakky21 wrote:But, you notice the map in the background of this image which you posted? Do you see Britain on the upper part or on the lower part of the map?

GoranZ wrote:Get it?

Its not my logic... Its what is agreed in the whole world. In every map south is represented at the bottom of the map.t-o-m wrote:Your logic assumes that somebody always stands at the south end of the table.
You have misunderstood what I wrote. All in all, what we are discussing does not affect gameplay. If you need to describe it, it's a creative concept and one that I know that you disagree with. There has been input from many people, in this thread and outside of this thread, and with their support I would like the map's orientation will remain as is. Thanks for your input and I hope you can appreciate the map even though you would like it to be different.GoranZ wrote:Its not my logic... Its what is agreed in the whole world.
cartographers really do put south on the bottom though with the north arrow pointing upt-o-m wrote:You have misunderstood what I wrote. All in all, what we are discussing does not affect gameplay. If you need to describe it, it's a creative concept and one that I know that you disagree with. There has been input from many people, in this thread and outside of this thread, and with their support I would like the map's orientation will remain as is. Thanks for your input and I hope you can appreciate the map even though you would like it to be different.GoranZ wrote:Its not my logic... Its what is agreed in the whole world.
You're absolutely right.hotfire wrote:cartographers really do put south on the bottom though with the north arrow pointing up
You know when will your "creative" concept see the light of the day? At best in 3337.t-o-m wrote:You have misunderstood what I wrote. All in all, what we are discussing does not affect gameplay. If you need to describe it, it's a creative concept and one that I know that you disagree with. There has been input from many people, in this thread and outside of this thread, and with their support I would like the map's orientation will remain as is. Thanks for your input and I hope you can appreciate the map even though you would like it to be different.GoranZ wrote:Its not my logic... Its what is agreed in the whole world.
I'll achieve more than you ever will with that attitude. Have a nice day.GoranZ wrote:t-o-m wrote: You know when will your "creative" concept see the light of the day? At best in 3337.
Enjoy wasting your time.
Actually you wont achieve anything since no one will understand you...t-o-m wrote:I'll achieve more than you ever will with that attitude. Have a nice day.GoranZ wrote:t-o-m wrote: You know when will your "creative" concept see the light of the day? At best in 3337.
Enjoy wasting your time.
A teammate of your writes this on game chat: "Lets buildup North-East of London"ManBungalow wrote:I don't agree at all with all the people saying South should be North, it really doesn't bother me. Maybe it's true that you could flip it upside down (to the "correct" orientation) and the gameplay would remain unchanged...but surely the same argument applies to then flipping it back upside down (to how it is now) and really there's no difference either way?
I'm glad that you have such a keen interest in the map, and I'm glad you're now talking about the actual gameplay of the map.GoranZ wrote:A teammate of your writes this on game chat: "Lets buildup North-East of London"
Million dollar question: For which territory he is referring to?
Sure, I'm open to naming the map anything. 'Operation Overlord' has a bit more of a gaming theme than '1944 Invasion of Europe', so that fits well.ManBungalow wrote:I might suggest renaming the map....perhaps Operation Overlord? Opening this thread I was expecting something more like the existing WWII maps of Europe (eg. WWII Eastern Front).
Yes, you are absolutely right. The impassables need to stand out more and that's on my to-do list. I think a new graphic for the airfields is also on the cards.ManBungalow wrote:Graphically I really like it. There are a few things I'll pick out in the main foundry, but looks good to me here, and there's a distinct theme. One thing which I think will make a difference is putting a shadow of sorts behind the impassables...make them look less floaty. Also, the airfield regions were a little harder to spot in contrast to the other nice bright icons for everything else, especially given the importance of those regions.
Thanks for thinking about this and pointing it out -- I dreamt up the (2) bonus structure pretty quickly as I liked the idea that yes, it could become a multiplying bonus a bit like how resource pairs work in the Age of Realms series (this would allow an added strategy of controlling the air). I think that we can solve this problem by removing (1) as a bonus, and switching the autodeploy from the reinforcements to the paratrooper. Even if a player was able to secure this bonus, it wouldn't be an easy one to speedily grab and defend as they would be straddling the map in all areas. I also think that the +1 per square bonus structure makes the airfield/paratroop/reinforcement bonus less valuable than if the former didn't exist.ManBungalow wrote:Which leads me to my last point for today...I'm either misunderstanding or not quite sold on some of the bonuses...
Bonus conditions:
(1) Paratrooper: +3 deploy with airfield on opposite side
(2) Airfield + (paratrooper + reinforcement pair): +3 deploy
(3) Reinforcement: +2 autodeploy with paired paratrooper
Say that I hold an English airfield, and a French paratrooper-reinforcement pair....I get +3 deploy from condition (1)...and another +3 on top of that from condition (2) ?? And if that's not already enough, I get +2 autodeploy from condition (3).
This feels way overpowered as a bonus. Especially when we consider that the airfields attack paratroopers on the opposite side. Conditions (1) and (2) aren't exactly contradictory, but they serve a similar purpose and we could maybe do without one of them?
There's an added twist by the way....
Say that I hold two English airfields, and a French paratrooper-reinforcement pair. Is the bonus going to double up, so that condition (2) gives me +6 troops and then a further +3 from condition (1) ??
Hope that all makes sense. Really looking forward to seeing this map progress!
MB
I asked him, not you... It is obvious that you have absolutely no clue about map making. You propose to change my teammates so I can play your perspective map. What an idiot you aret-o-m wrote:I'm glad that you have such a keen interest in the map, and I'm glad you're now talking about the actual gameplay of the map.GoranZ wrote:A teammate of your writes this on game chat: "Lets buildup North-East of London"
Million dollar question: For which territory he is referring to?
However, you already asked this question on November 13th. The answer is still the same: http://www.conquerclub.com/forum/viewto ... 2#p4749007
Thanks for your input. I have read and understood it all and I don't care what you think.GoranZ wrote:I asked him, not you... It is obvious that you have absolutely no clue about map making. You propose to change my teammates so I can play your perspective map. What an idiot you are
given that the invasion is north-to-south, there is a certain logic in showing south at the top and north at the bottom. including somewhere on the map a compass which clearly displays the direction of north will save confusion.t-o-m wrote:The poll has now ended with 4 votes to 2 in favour of keeping the map's orientation the way is currently is
As ever, my opinion is just my own. It's Tom's map, and we're just here to guide and support him through the process.GoranZ wrote:Your opinion is as part of Cartographers group or as regular CC user?
Thanks for the feedback Ian. I appreciate your perspective – I think that removing the top row of regions adds a lot of balance to the map and makes it a good size – the map is now square in format and will fit better on everybody's screen.iancanton wrote:...
Gozan, thanks for your continued interest and support for the map. The route on the right hand side of the map serves the interest of gameplay, not historical accuracy.GoranZ wrote:...
in the interest of clarifying that u're not trying to present a map of the actual d-day invasion, u'll have to think of a less misleading map title at some point.GoranZ wrote:What you have is not Operation Overlord.
I think it's something to do with the image hosting site I've been using. It's been hit and miss, so I'll try using Photobucket from now on.iancanton wrote:despite a few days passing by, i still cannot see the v5 version. this will presumably correct itself.