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Posted: Tue Feb 06, 2007 6:22 pm
by Anarkistsdream
Never heard of it but it sounds like it would be interesting for a change...

Posted: Wed Feb 07, 2007 1:44 am
by misher
Shud lose when your team losses all capitals. Or even better would be having a team capital so we can play something like the U.S. civil war ^^. Maybe a capital is its own country and provides something like +1-2 troops per a turn on it? I think defensive bonus would be very hard on admins to create so I think it should just give some armies on that place and it should have like 5 starting forces that go with it so it can't be rushed.

And yes, capital risk is fun ^^

Posted: Wed Feb 07, 2007 3:10 pm
by CreepyUncleAndy
Each capital you own should also provide you +1 additional bonus armies during deployment.

Suggestion: Capitols

Posted: Fri Aug 03, 2007 4:31 pm
by Lord Itchy
* Suggestion Idea:To emulate Castle Risk as a game type

* Specifics: One of your starting countries is marked as your capitol, if you lose this country you are eliminated from the game.

* Why it is needed: It would be a fun and faster variant allowing more replayability and an occasional change of pace.

Some of the other rules that Castle Risk introduced are independent Nations, alternate cards, and hidden reinforcements. The capitol rule is the only one that this post is dedicated to however.

For more information on this original game the wiki article is located at:
http://en.wikipedia.org/wiki/Castle_Risk

Posted: Fri Aug 03, 2007 7:14 pm
by misterman10
I think this has been suggested before, it sounds like a fun alternate gameplay though

Re: Suggestion: Capitols

Posted: Sun Aug 05, 2007 6:06 am
by Rocketry
Lord Itchy wrote:* Suggestion Idea:To emulate Castle Risk as a game type

* Specifics: One of your starting countries is marked as your capitol, if you lose this country you are eliminated from the game.

* Why it is needed: It would be a fun and faster variant allowing more replayability and an occasional change of pace.

Some of the other rules that Castle Risk introduced are independent Nations, alternate cards, and hidden reinforcements. The capitol rule is the only one that this post is dedicated to however.

For more information on this original game the wiki article is located at:
http://en.wikipedia.org/wiki/Castle_Risk


sounds good

Posted: Sun Aug 05, 2007 6:39 am
by chessplaya
it does sound good ... but what worries me is the following

lets imagine this scenario : we are playing on chinese checkers a 3 players game ... red goes 1st and he gets 6 armies ... he deploys 3 armies next to blues caitol and 3 armies next to greens caitol.. he gets pefect dice.. game is over.... where is the fun in that :roll: :roll:

it simply wouldnt work

Posted: Sun Aug 05, 2007 7:53 am
by Honibaz
chessplaya wrote:it does sound good ... but what worries me is the following

lets imagine this scenario : we are playing on chinese checkers a 3 players game ... red goes 1st and he gets 6 armies ... he deploys 3 armies next to blues caitol and 3 armies next to greens caitol.. he gets pefect dice.. game is over.... where is the fun in that :roll: :roll:

it simply wouldnt work


How about if you could only attack the capitol once every 3 rounds plus you cannot attack capitol on first round? I do think this is a good idea, but just needs some fixes.

Honibaz

Posted: Sun Aug 05, 2007 8:07 am
by cena-rules
Honibaz wrote:
chessplaya wrote:it does sound good ... but what worries me is the following

lets imagine this scenario : we are playing on chinese checkers a 3 players game ... red goes 1st and he gets 6 armies ... he deploys 3 armies next to blues caitol and 3 armies next to greens caitol.. he gets pefect dice.. game is over.... where is the fun in that :roll: :roll:

it simply wouldnt work


How about if you could only attack the capitol once every 3 rounds plus you cannot attack capitol on first round? I do think this is a good idea, but just needs some fixes.

Honibaz


or how about you hae neutrals around the capitals. This will only need a tweak of the Xml

Posted: Sun Aug 05, 2007 8:09 am
by Honibaz
cena-rules wrote:
Honibaz wrote:
chessplaya wrote:it does sound good ... but what worries me is the following

lets imagine this scenario : we are playing on chinese checkers a 3 players game ... red goes 1st and he gets 6 armies ... he deploys 3 armies next to blues caitol and 3 armies next to greens caitol.. he gets pefect dice.. game is over.... where is the fun in that :roll: :roll:

it simply wouldnt work


How about if you could only attack the capitol once every 3 rounds plus you cannot attack capitol on first round? I do think this is a good idea, but just needs some fixes.

Honibaz


or how about you hae neutrals around the capitals. This will only need a tweak of the Xml


That sounds good.

Honibaz

Posted: Sun Aug 05, 2007 9:32 am
by alster
chessplaya wrote:it does sound good ... but what worries me is the following

lets imagine this scenario : we are playing on chinese checkers a 3 players game ... red goes 1st and he gets 6 armies ... he deploys 3 armies next to blues caitol and 3 armies next to greens caitol.. he gets pefect dice.. game is over.... where is the fun in that

it simply wouldnt work


Hmmm... aren't the capitals suppose to be hidden from the other players? I vaguely remember something like that in the Risk Board Game manual for extra features/ideas. Dunno.

Posted: Sun Aug 05, 2007 9:55 am
by cena-rules
alstergren wrote:
chessplaya wrote:it does sound good ... but what worries me is the following

lets imagine this scenario : we are playing on chinese checkers a 3 players game ... red goes 1st and he gets 6 armies ... he deploys 3 armies next to blues caitol and 3 armies next to greens caitol.. he gets pefect dice.. game is over.... where is the fun in that

it simply wouldnt work


Hmmm... aren't the capitals suppose to be hidden from the other players? I vaguely remember something like that in the Risk Board Game manual for extra features/ideas. Dunno.


yeah the capitols should be chosen at the start of the game by the player and then he has to defend it and other people wouldnt know.

Posted: Mon Aug 06, 2007 7:40 pm
by Lord Itchy
it is supposed to be secret to the other players :}
Although, yes it is possible to take someone out on the first turn mostly through blind luck. The skill (and fun) comes from finding the other players capitols once a couple of turns have gone by.

Posted: Tue Aug 07, 2007 3:58 am
by cena-rules
I still think this is a good idea.

Now to call Mr lack over here

new game type

Posted: Thu Aug 14, 2008 8:14 am
by NatNat
for all creaters of the game i suggest a new game type of capital/capitol risk- i got it from when i re-read the intructions of the origanal board game i saw on the exended verison of the game a different game of capital/capitol risk. For people who don't know what it is it is when a player secreatly chooses a territory as there captiol the player who conquers the the other playes captiol nocks him out of the game and he has to own his own capitol to do it. The number of players varie the number capitals a player has. Post more in for more info and what u think of it. NatNat :roll:

Re: new game type

Posted: Thu Aug 14, 2008 12:27 pm
by Paddy The Cat
might actually be fun.. id play that game type!

Re: new game type

Posted: Thu Aug 14, 2008 12:36 pm
by Simon Viavant
I read something like that. I think you openly choose your capital, though. Do their armies become neutral when you take the capital?

Re: new game type

Posted: Thu Aug 14, 2008 12:57 pm
by max is gr8
This one I also think has been suggested, rather a lot has already been suggested today, I may be mistaken but I think it has

Re: new game type

Posted: Thu Aug 14, 2008 3:26 pm
by NatNat
no u don't choose yr captiol openly but scretly so that people don't just target that place but once they conquer the enemy captiol there territorys become nutral

Re: new game type

Posted: Thu Aug 14, 2008 4:08 pm
by Hsur
I've played the capitol games before. The way we played was to wait until round three and then chose your capitol and then its made public. When you capture another capitol all the armies go to you. For example, if you are blue and capture the red capitol, all the red armies turn to blue. I like the idea of keeping your capitol a secret also.

Re: new game type

Posted: Thu Aug 14, 2008 5:03 pm
by Androidz
i really like this gametype. But what if a player makes his capitol 1 step away from another player. Cant this system be abused?

Re: new game type

Posted: Thu Aug 14, 2008 7:56 pm
by tubaman
I like it. I'd definitely give it a shot. But is your capitol chosen randomly? Or would you have to choose it manually?

Re: new game type

Posted: Thu Aug 14, 2008 8:55 pm
by Simon Viavant
Making your capital secret might be interesting, but it seems like it would make it for more luck. Open and secret could be two different options. (In FOW, under open, the capital could be secret and then when you capture the territory adjacent to it, a capital icon would appear on it.) It could also be interesting to have a couple armies auto-deployed on your capital.

Re: new game type

Posted: Thu Aug 14, 2008 10:25 pm
by Hsur
I think it works better if you are able to deploy your opening armies where ever you want, just like in the board game. Then everyone takes their turns until round three, thats when you have to pick where you want to put your capitol.

Re: new game type

Posted: Fri Aug 15, 2008 1:38 am
by whitestazn88
its not a new game type... its actually old, but i think its a pretty good idea

but i thought that if you lost your capitol, the only thing that happened was that you lost a minor bonus or something.... didn't realize you automatically get eliminated