Shud lose when your team losses all capitals. Or even better would be having a team capital so we can play something like the U.S. civil war ^^. Maybe a capital is its own country and provides something like +1-2 troops per a turn on it? I think defensive bonus would be very hard on admins to create so I think it should just give some armies on that place and it should have like 5 starting forces that go with it so it can't be rushed.
* Suggestion Idea:To emulate Castle Risk as a game type
* Specifics: One of your starting countries is marked as your capitol, if you lose this country you are eliminated from the game.
* Why it is needed: It would be a fun and faster variant allowing more replayability and an occasional change of pace.
Some of the other rules that Castle Risk introduced are independent Nations, alternate cards, and hidden reinforcements. The capitol rule is the only one that this post is dedicated to however.
Lord Itchy wrote:* Suggestion Idea:To emulate Castle Risk as a game type
* Specifics: One of your starting countries is marked as your capitol, if you lose this country you are eliminated from the game.
* Why it is needed: It would be a fun and faster variant allowing more replayability and an occasional change of pace.
Some of the other rules that Castle Risk introduced are independent Nations, alternate cards, and hidden reinforcements. The capitol rule is the only one that this post is dedicated to however.
it does sound good ... but what worries me is the following
lets imagine this scenario : we are playing on chinese checkers a 3 players game ... red goes 1st and he gets 6 armies ... he deploys 3 armies next to blues caitol and 3 armies next to greens caitol.. he gets pefect dice.. game is over.... where is the fun in that
chessplaya wrote:it does sound good ... but what worries me is the following
lets imagine this scenario : we are playing on chinese checkers a 3 players game ... red goes 1st and he gets 6 armies ... he deploys 3 armies next to blues caitol and 3 armies next to greens caitol.. he gets pefect dice.. game is over.... where is the fun in that
it simply wouldnt work
How about if you could only attack the capitol once every 3 rounds plus you cannot attack capitol on first round? I do think this is a good idea, but just needs some fixes.
Honibaz
“When one's expectations are reduced to zero, one really appreciates everything one does have” Stephen Hawking
Honibaz will not be posting or playing due to school between August 23rd(2007) and June 20th(2008).
chessplaya wrote:it does sound good ... but what worries me is the following
lets imagine this scenario : we are playing on chinese checkers a 3 players game ... red goes 1st and he gets 6 armies ... he deploys 3 armies next to blues caitol and 3 armies next to greens caitol.. he gets pefect dice.. game is over.... where is the fun in that
it simply wouldnt work
How about if you could only attack the capitol once every 3 rounds plus you cannot attack capitol on first round? I do think this is a good idea, but just needs some fixes.
Honibaz
or how about you hae neutrals around the capitals. This will only need a tweak of the Xml
chessplaya wrote:it does sound good ... but what worries me is the following
lets imagine this scenario : we are playing on chinese checkers a 3 players game ... red goes 1st and he gets 6 armies ... he deploys 3 armies next to blues caitol and 3 armies next to greens caitol.. he gets pefect dice.. game is over.... where is the fun in that
it simply wouldnt work
How about if you could only attack the capitol once every 3 rounds plus you cannot attack capitol on first round? I do think this is a good idea, but just needs some fixes.
Honibaz
or how about you hae neutrals around the capitals. This will only need a tweak of the Xml
That sounds good.
Honibaz
“When one's expectations are reduced to zero, one really appreciates everything one does have” Stephen Hawking
Honibaz will not be posting or playing due to school between August 23rd(2007) and June 20th(2008).
chessplaya wrote:it does sound good ... but what worries me is the following
lets imagine this scenario : we are playing on chinese checkers a 3 players game ... red goes 1st and he gets 6 armies ... he deploys 3 armies next to blues caitol and 3 armies next to greens caitol.. he gets pefect dice.. game is over.... where is the fun in that
it simply wouldnt work
Hmmm... aren't the capitals suppose to be hidden from the other players? I vaguely remember something like that in the Risk Board Game manual for extra features/ideas. Dunno.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
chessplaya wrote:it does sound good ... but what worries me is the following
lets imagine this scenario : we are playing on chinese checkers a 3 players game ... red goes 1st and he gets 6 armies ... he deploys 3 armies next to blues caitol and 3 armies next to greens caitol.. he gets pefect dice.. game is over.... where is the fun in that
it simply wouldnt work
Hmmm... aren't the capitals suppose to be hidden from the other players? I vaguely remember something like that in the Risk Board Game manual for extra features/ideas. Dunno.
yeah the capitols should be chosen at the start of the game by the player and then he has to defend it and other people wouldnt know.
it is supposed to be secret to the other players :}
Although, yes it is possible to take someone out on the first turn mostly through blind luck. The skill (and fun) comes from finding the other players capitols once a couple of turns have gone by.
for all creaters of the game i suggest a new game type of capital/capitol risk- i got it from when i re-read the intructions of the origanal board game i saw on the exended verison of the game a different game of capital/capitol risk. For people who don't know what it is it is when a player secreatly chooses a territory as there captiol the player who conquers the the other playes captiol nocks him out of the game and he has to own his own capitol to do it. The number of players varie the number capitals a player has. Post more in for more info and what u think of it. NatNat
no u don't choose yr captiol openly but scretly so that people don't just target that place but once they conquer the enemy captiol there territorys become nutral
I've played the capitol games before. The way we played was to wait until round three and then chose your capitol and then its made public. When you capture another capitol all the armies go to you. For example, if you are blue and capture the red capitol, all the red armies turn to blue. I like the idea of keeping your capitol a secret also.
Making your capital secret might be interesting, but it seems like it would make it for more luck. Open and secret could be two different options. (In FOW, under open, the capital could be secret and then when you capture the territory adjacent to it, a capital icon would appear on it.) It could also be interesting to have a couple armies auto-deployed on your capital.
I think it works better if you are able to deploy your opening armies where ever you want, just like in the board game. Then everyone takes their turns until round three, thats when you have to pick where you want to put your capitol.
its not a new game type... its actually old, but i think its a pretty good idea
but i thought that if you lost your capitol, the only thing that happened was that you lost a minor bonus or something.... didn't realize you automatically get eliminated