Page 2 of 2
Posted: Tue May 29, 2007 8:23 am
by jiminski
I quite liked it:
Wine:
I saw!
I conquered!
Posted: Tue May 29, 2007 8:24 am
by chessplaya
jiminski wrote:I quite liked it:
Wine:
I saw!
I conquered!
u probably like to wine
anyway lets leave this thread clear of any spamming

Posted: Tue May 29, 2007 8:29 am
by jiminski
hehe, Tahiti will probably come back, so it should perhaps be vinum...
(right i'm even boring myself now.. so i'll let it lie)
Posted: Tue May 29, 2007 8:31 am
by wacicha
matbe you meant he likrs to drink wine. I have not seen him Whine
Posted: Tue May 29, 2007 8:41 am
by jiminski
wacicha wrote:matbe you meant he likrs to drink wine. I have not seen him Whine
I thank you Wac, I would far rather wine (vinum) than whine (queritor or whingiepuss

)
So back to the Thread, when are the questions actually discussed?
Posted: Tue May 29, 2007 10:38 am
by alex_white101
jiminski wrote:
So back to the Thread, when are the questions actually discussed?
NEVER that was the joke you all fell for..........
Posted: Tue May 29, 2007 10:52 am
by jiminski
Aha! What tom-foolery!
Posted: Tue May 29, 2007 11:03 am
by RobinJ
I'm so tempted to put my own opinion across here... but I won't - I'll leave it to the experts
jiminski wrote:Why don’t you use the opportunity to ask a question JR?
We should all keep trying to learn.
Sages: in the escalator game; sometimes i find that seemingly ‘naïve’ players end up winning by attacking and playing in a style conventionally more suited to no cards.
I.e. attempting to gain bonuses and attacking strongholds in the immediate vicinity.
How do you cope with the culture-shock of moving from playing with seasoned players to playing with comparative new-comers?
Do you stick to the same pattern of play or do you change?
Or given the right circumstance do you play this style too?
However, I would like to support this question. I've got a 4-player (now 3-player cos 1 deadbeated) game on Classic. Myself and 1 other captain are the dominant forces in an escalating game. He holds Oceania and is trying to hold Africa, which I keep breaking. Me - I hold S. America. I don't like playing like this because his no cards/flat rate strategy will win him the game if he's not stopped. However, player #3 is too weak and is in the position I would like to be - fiddling around and controlling how and when he gets cards while we fight it out. I don't like it - I'm not used to playing this way on escalating!
Posted: Tue May 29, 2007 12:17 pm
by shark0613
What is your general strategy in flat rate games once it gets down to three players? It seems like games always bog down at that point.
Posted: Tue May 29, 2007 6:39 pm
by Jolly Roger
What is a foolproof method for winning a terminator game (flat rate/chained forts) with over 100 players? Lie in wait? Go for broke? Or some other middle of the road strategy which combines the two?
Posted: Tue May 29, 2007 6:42 pm
by Incandenza
Jolly Roger wrote:What is a foolproof method for winning a terminator game (flat rate/chained forts) with over 100 players? Lie in wait? Go for broke? Or some other middle of the road strategy which combines the two?
What he said.
Posted: Tue May 29, 2007 7:04 pm
by sully800
chessplaya wrote:wicked wrote:Those aren't the top 5 players.

try adding RL_Orange....and greycloak ...for no cards i happen to see some1 called lazaruslong as top player with no cards option...well thats how i see it...have all the respect to the guys on ur list...but srsly they arent the best...
It's pretty hard to argue against Blitz/maniac/Robinette being at least in the top 10 players on this site, no matter how you slice it. I certainly think I fall outside of that range, as would gibbom, but we're both alright

Posted: Tue May 29, 2007 7:59 pm
by Optimus Prime
This might seem dumb, but I have always wondered it.
Is there a certain "criteria" that a player should try to match before risking himself by making a bold move against another player?
I ask only because I've tried many different things and none of them ever seem to be any better than each other.
Just curious.
Posted: Tue May 29, 2007 8:06 pm
by Buddy Jesus
This is probably stupid, but I'm gonna ask it anyway.
How can me and my partner get into more competitive games? We're pretty sick of playing 1 and 2 stripes where we stand more to lose then win in the game. Any ideas how?
Posted: Wed May 30, 2007 2:22 pm
by spinwizard
Can a mod edit the poll for the proper quetion numbers please.
Posted: Tue Jun 05, 2007 11:39 am
by shark0613
Is this thread dead? Or are the questions still under consideration?
Posted: Thu Jul 05, 2007 6:06 am
by cjoe
Optimus Prime wrote:
Is there a certain "criteria" that a player should try to match before risking himself by making a bold move against another player?
I ask only because I've tried many different things and none of them ever seem to be any better than each other.
This is an interesting question, definitely deserves exploration and maybe even it's own thread. I can't tell you how many times I've been frustrated, when trying to wipe out an opponent with an overwhleming majority of armies, and then lose because of poor dice e.g. I couldn't kill an opponent who had 4 countries, 11 on 2 and 1 on the other 2, with 46 armies.
But extrememly poor dice aside, I have a general idea of how much I feel is enough to wipe out an opponent, if most of the countries have 1 or 2 armies on each territory, I generally like to do it with double +3 (armies) my opponents force. For territiories with concentrated forces, I gamble on about 1.5 times the number of armies. So as an example, if my opponent holds Oceania, how many armies do I need on Siam to take it over, let's say he has 20 on Indonesia and 1 on each on the other territories, I'd say 6 (double) +3 for his 1 fort territories and 30 (20*1.5) for Indonesia, so basically, I'd say an ideal number of armies on Siam would be 39. Though honestly, I'd go with less but wouldn't be as disappointed if I failed.
Of course, there are many other intriguing factors in your question, I've only touched on one, other considerations would include cards, strength of other opponents, your own position, fort types etc... People, please feel free...
Posted: Thu Jul 05, 2007 3:47 pm
by khazalid
general guideline: high numbers of attacking/defending troops have a much more equalised pattern of success/failure because it eliminates the possibility of having a particular bad set of say 6 dice (losing 2 each time attacking 8v2 for example, which is not uncommon) ruin your overall luck. the higher the numbers the more linear the luck will be, so when attacking a large bulk of troops (20+) you can be more confident going in with a slightly less superior numerical advantage than you would if it were lower. in my case anyway, if i can spare the armies i always go 8v2 because to lose a 6v2 you only need to lose the first 2 rolls - keep that in mind when planning a takeout.
Posted: Mon Jul 30, 2007 2:54 pm
by Ninja-Town
3 pages and 0 answered questions?

top question poll.
Posted: Tue Aug 21, 2007 9:27 am
by trk1994
there are 14 questions but i can only vote on #1 or #2. why?
i would want to know the answer to question #8