And yet again...I am in a 3 poly game, opponent has missed 3 turns for each team over the course of a few weeks. Each slot has missed 3 turns, just not consecutive...Such a boring game, not even caring how it turns out.
kennys777 wrote:And yet again...I am in a 3 poly game, opponent has missed 3 turns for each team over the course of a few weeks. Each slot has missed 3 turns, just not consecutive...Such a boring game, not even caring how it turns out.
Apologies.
Poly is a premium option, so if a player is deadbeating, playing 12 ten second turns of deployment only shouldn't be too awful. The only real issue would exist if the game included freemiums.
However, it is still annoying, and your frustrations are heard and understood.
This needs to be changed to align with the normal deadbeating 3 misses in a row and you're out rule. Even though players control multiple armies in poly games, if a player misses 3 turns in a row, they should be out. Is there anyone who's arguing that this should not be implemented?
Poly is a premium option, so if a player is deadbeating, playing 12 ten second turns of deployment only shouldn't be too awful. The only real issue would exist if the game included freemiums.
There is a real issue when you are playing speed game and your opponent decide to deadbeat. 99% of the deadbeat I encounter are during speed game. If I am playing a poly 4 speed 5 min trench game with a deadbeat this is really awful to wait until the guy is dead. Especially knowing that your opponent could decide to come back after 11 miss and then you would lose if you weren't online anymore. This has to be adressed.
Perhaps to work around the issue if recoding everything just implement a rule that if all members of the same team miss their turns(in a given round) that team is eliminated. I mean that gives a polymorphic player 2-4 turns in the case of someone accidentally being away but ends things more quickly than the current 6 to 12 turns. Admittedly I know zero about coding so this may not be as simple as it sounds in my head.
Endgame422 wrote:Perhaps to work around the issue if recoding everything just implement a rule that if all members of the same team miss their turns(in a given round) that team is eliminated. I mean that gives a polymorphic player 2-4 turns in the case of someone accidentally being away but ends things more quickly than the current 6 to 12 turns. Admittedly I know zero about coding so this may not be as simple as it sounds in my head.
no, no... listen to the voices in your head... this makes perfect sense...-Jésus noir
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation makes it ever so much more erotically thrilling"
When a player misses a turn three times in a town, no matter the color, the game should be ended due to missed turns.
Specifics/Details:
Poly games should be considered like normal games when it comes to missing turns. To many times I’ve seen where players intentionally miss turns with 3 colors with the intention to make a hidden stack of deferred troops.
The change: If I’m player one, and I miss three consecutive turns no matter my color, I’m eliminated. A miss by red, green and blue in one series means elimination. Not deferred troops for each color the next round.
How this will benefit the site and/or other comments:
This will improve the speed of games, particularly, tournament games and keep from cheap tactics being used. When someone decides to do this and the person playing all turns has horrible dice, the turn of the game can be drastic. The below link is a player that constantly does this in every tournament he plays. The player also has many posts on his wall speaking of misses turns in tournaments to include many poly games. viewtopic.php?f=239&t=226453&p=5008407#p5008407 The point of this improvement is to make eliminations due to missed games equal across the board no matter what game play you are in.
This indeed should be the case. It has been proposed before in the suggestion forum. It was not implemented because of some technical problem that it was not possible to overcome without massive change of the current CC system ( if I remember correctly).
Thus, close to 0 chance of it being implemented in a near future.
Welp now that we pay $35 a year for premium I’m fully okay with a massive redo of the system. I truly hope they look more into this, people intentionally missing turns for the purpose of deferred troops is ridiculous.
Donelladan wrote:This indeed should be the case. It has been proposed before in the suggestion forum. It was not implemented because of some technical problem that it was not possible to overcome without massive change of the current CC system ( if I remember correctly).
Thus, close to 0 chance of it being implemented in a near future.
I’m currently in 5 games where this is a problem. In 2 of them, my opponent has missed somewhere around 5 turns consecutively, just to play once and continue missing.
I'm in a same situation (despite it's an auto-tournament), Poly 4, my opponent missed since games started, reaching Round 3 now and half of his color gets kiccked but overall that is 8 Rounds before the kick run into effect.
....now, not sure how the coding can be made such since Poly mode uses "Team interface"...
Mad777 wrote:I'm in a same situation (despite it's an auto-tournament), Poly 4, my opponent missed since games started, reaching Round 3 now and half of his color gets kiccked but overall that is 8 Rounds before the kick run into effect.
....now, not sure how the coding can be made such since Poly mode uses "Team interface"...
Webmaster has no objection to make such an adjustment, we will have first to follow the "standard" process, I will issue a poll and let it run for several weeks...same as we have done for the "run out of time" change.
Mad777 wrote:Webmaster has no objection to make such an adjustment, we will have first to follow the "standard" process, I will issue a poll and let it run for several weeks...same as we have done for the "run out of time" change.
Thanks folks and watch for the poll...
It has been shown to webmaster prior suggestion made and with vast majority in favor for it, and no objection, therefore poll won't be required, topic merged with prior validated suggestion.