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Re: World Cup of Conquer Club Maps [TPA2] [3/256]

Posted: Mon Mar 26, 2012 5:23 pm
by Night Strike
You don't have Puget Sound on the list!!! Boo!!

With that, I will go with

Player: [player]Night Strike[/player]
Map: Siege!
Settings: Automatic, sequential, flat rate, chained, sunny

Re: World Cup of Conquer Club Maps [TPA2] [3/256]

Posted: Mon Mar 26, 2012 6:05 pm
by Lindax
rjhankey wrote:
Lindax wrote:Is there no limit at all with regards to the settings?

Lx


Nope -- the only limit is 30 rounds that we'll put on each game -- otherwise you can use manual deployment, freestyle turns, etc.


Great!

I'll have Valley of the Kings, Terminator, automatic, sequential, nuclear, chained, fog of war, round length: 4 minutes.


Night Strike wrote:You don't have Puget Sound on the list!!! Boo!!

With that, I will go with

Player: [player]Night Strike[/player]
Map: Siege!
Settings: Automatic, sequential, flat rate, chained, sunny


No Midgard either!!! Boo!!

Lx

Re: World Cup of Conquer Club Maps [TPA2] [3/256]

Posted: Mon Mar 26, 2012 6:10 pm
by DoomYoshi
Poker Club

Manual, Sequential, No Spoils, Adjacent, Foggy.

Re: World Cup of Conquer Club Maps [TPA2] [3/256]

Posted: Mon Mar 26, 2012 7:25 pm
by Alexlau
Middle Ages
Settings: Sequential, Auto, Escalating, Chained, Foggy

Re: World Cup of Conquer Club Maps [TPA2] [3/256]

Posted: Mon Mar 26, 2012 7:25 pm
by blonderic
in please, Doodle Earth auto-seq-esc-chaines-foggy

Re: World Cup of Conquer Club Maps [TPA2] [3/256]

Posted: Mon Mar 26, 2012 7:34 pm
by kuma32478
Lindax wrote:
rjhankey wrote:
Lindax wrote:Is there no limit at all with regards to the settings?

Lx


Nope -- the only limit is 30 rounds that we'll put on each game -- otherwise you can use manual deployment, freestyle turns, etc.


Great!

I'll have Valley of the Kings, Terminator, automatic, sequential, nuclear, chained, fog of war, round length: 4 minutes.


Night Strike wrote:You don't have Puget Sound on the list!!! Boo!!

With that, I will go with

Player: [player]Night Strike[/player]
Map: Siege!
Settings: Automatic, sequential, flat rate, chained, sunny


No Midgard either!!! Boo!!

Lx


No speed games. I guess that was assumed.

Re: World Cup of Conquer Club Maps [TPA2] [3/256]

Posted: Mon Mar 26, 2012 8:37 pm
by shoop76
Player: Shoop76
Map: Treasures of Galapagos
Settings: Sequential, Auto, no spoils, Chained, Foggy

Re: World Cup of Conquer Club Maps [TPA2] [3/256]

Posted: Mon Mar 26, 2012 10:00 pm
by rjhankey
xman5151 wrote:Player: [player]xman5151[/player]
Map: Siege!
Settings: Automatic, sequential, flat rate, chained, foggy, (20 round limit)


Xman -- all games will be 30 round limits ... otherwise, you're signed up!

Re: World Cup of Conquer Club Maps [TPA2] [3/256]

Posted: Mon Mar 26, 2012 10:08 pm
by rjhankey
All signups updated through here

Re: World Cup of Conquer Club Maps [TPA2] [3/256]

Posted: Mon Mar 26, 2012 10:14 pm
by Lindax
kuma32478 wrote:
Lindax wrote:
rjhankey wrote:
Lindax wrote:Is there no limit at all with regards to the settings?

Lx


Nope -- the only limit is 30 rounds that we'll put on each game -- otherwise you can use manual deployment, freestyle turns, etc.


Great!

I'll have Valley of the Kings, Terminator, automatic, sequential, nuclear, chained, fog of war, round length: 4 minutes.


Night Strike wrote:You don't have Puget Sound on the list!!! Boo!!

With that, I will go with

Player: [player]Night Strike[/player]
Map: Siege!
Settings: Automatic, sequential, flat rate, chained, sunny


No Midgard either!!! Boo!!

Lx


No speed games. I guess that was assumed.


I asked about the settings and the answer is above. If you now suddenly decide not to allow speed games, I'm out and utterly disappointed in the TOs. You wanna run a huge TPA tournament, you gotta have your act together.

Lx

Re: World Cup of Conquer Club Maps [TPA2] [3/256]

Posted: Mon Mar 26, 2012 10:18 pm
by rjhankey
Lindax wrote:
kuma32478 wrote:
Lindax wrote:
rjhankey wrote:
Lindax wrote:Is there no limit at all with regards to the settings?

Lx


Nope -- the only limit is 30 rounds that we'll put on each game -- otherwise you can use manual deployment, freestyle turns, etc.


Great!

I'll have Valley of the Kings, Terminator, automatic, sequential, nuclear, chained, fog of war, round length: 4 minutes.


Night Strike wrote:You don't have Puget Sound on the list!!! Boo!!

With that, I will go with

Player: [player]Night Strike[/player]
Map: Siege!
Settings: Automatic, sequential, flat rate, chained, sunny


No Midgard either!!! Boo!!

Lx


No speed games. I guess that was assumed.


I asked about the settings and the answer is above. If you now suddenly decide not to allow speed games, I'm out and utterly disappointed in the TOs.

Lx


Lindax -- sorry for the confusion, I thought my sample signup on the first post would have indicated which settings we were allowing players to select ...

"Sequential, Auto, Escalating, Chained, Foggy"

Or in other words (and maybe I'll add this to the first post) -- "Play Order, Initial Troops, Spoils, Reinforcements, Fog of War". Those are the only five settings I was looking for in everyone's signups.

Re: World Cup of Conquer Club Maps [TPA2] [20/256]

Posted: Mon Mar 26, 2012 10:35 pm
by uckuki
in
Player: uckuki
Map: San Francisco
Settings: Sequential, Auto, Nuclear, Chained, Sunny
tx

Re: World Cup of Conquer Club Maps [TPA2] [20/256]

Posted: Mon Mar 26, 2012 10:39 pm
by Gilligan
Player: Gilligan
Map: Poison Rome
Settings: Sequential, Auto, Escalating, Chained, Foggy

Re: World Cup of Conquer Club Maps [TPA2] [20/256]

Posted: Mon Mar 26, 2012 10:46 pm
by theheadholes
King of mountain Auto, seq,fog,esc, chained

Re: World Cup of Conquer Club Maps [TPA2] [20/256]

Posted: Tue Mar 27, 2012 1:26 am
by Kingm
in please

Player: Kingm
Map: Antarctica
Settings: auto, fog, seq, esc, unlimited

Re: World Cup of Conquer Club Maps [TPA2] [20/256]

Posted: Tue Mar 27, 2012 1:50 am
by Tin Trumpet
in pls

tin trumpet
map - england
auto, seq, foggy, chained, escalating

Re: World Cup of Conquer Club Maps [TPA2] [25/256]

Posted: Tue Mar 27, 2012 2:45 am
by rjhankey
All in up to here

Re: World Cup of Conquer Club Maps [TPA2] [25/256]

Posted: Tue Mar 27, 2012 8:30 am
by Swifte
Swifte
Halloween Hallows
auto, seq, foggy, chained, no spoils

Re: World Cup of Conquer Club Maps [TPA2] [25/256]

Posted: Tue Mar 27, 2012 9:48 am
by redhedge47
Player: redhedge47
map: seige
settings: CC standard

Re: World Cup of Conquer Club Maps [TPA2] [25/256]

Posted: Tue Mar 27, 2012 9:49 am
by kuma32478
redhedge47 wrote:Player: redhedge47
map: seige
settings: CC standard


The tournament is for premium only.

Re: World Cup of Conquer Club Maps [TPA2] [25/256]

Posted: Tue Mar 27, 2012 11:21 am
by arno30
antarctica is already full... :(

Player: arno30
Map: middle ages
Settings: Sequential, Auto, Escalating, Chained, Foggy

thanks

Re: World Cup of Conquer Club Maps [TPA2] [3/256]

Posted: Tue Mar 27, 2012 12:34 pm
by Lindax
rjhankey wrote:Lindax -- sorry for the confusion, I thought my sample signup on the first post would have indicated which settings we were allowing players to select ...

"Sequential, Auto, Escalating, Chained, Foggy"

Or in other words (and maybe I'll add this to the first post) -- "Play Order, Initial Troops, Spoils, Reinforcements, Fog of War". Those are the only five settings I was looking for in everyone's signups.


It's ok, I was yanking your chain. Thanks for your polite answers. ;)

I'll stay with the map and settings, and casual. 8-)

Lx

Re: World Cup of Conquer Club Maps [TPA2] [25/256]

Posted: Tue Mar 27, 2012 8:13 pm
by Roussallier
I'll Play

King's Court
Manual
Sequential
Flat Rate
Chained
Foggy

Re: World Cup of Conquer Club Maps [TPA2] [25/256]

Posted: Tue Mar 27, 2012 9:37 pm
by rmjw10
in please


usa southeast auto, sequ, escal, chained, sunny

Re: World Cup of Conquer Club Maps [TPA2] [29/256]

Posted: Tue Mar 27, 2012 10:51 pm
by rjhankey
All in up to here