[Abandoned] Pirates and Merchants - V9 - Pg 1&13

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Industrial Helix
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V2 -

Post by Industrial Helix »

Hell yeah! a pirate map! and a cool one to boot.

the first thing that I think you need to get done is to fill out all of the mission for each of the captains. Then we can sticky this thread and get moving.
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V2 -

Post by DiM »

Industrial Helix wrote:Hell yeah! a pirate map! and a cool one to boot.

the first thing that I think you need to get done is to fill out all of the mission for each of the captains. Then we can sticky this thread and get moving.


i just hit an inspirational moment and i'm making a mission and a background story for each character.
will post as soon as i finish them.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V2 -

Post by DiM »

V3:
*added missions
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/PiratesandMerchants-L-V3.jpg[/bigimg]
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V2 -

Post by zimmah »

missions sound doable (xml-wise) and different enough to allow for interesting and diverse gameplay, i'll take a more in depth look about balance later. but on the first sight, it looks good.
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V2 -

Post by DiM »

zimmah wrote:missions sound doable (xml-wise) and different enough to allow for interesting and diverse gameplay,


this is what interested me the most.

zimmah wrote:i'll take a more in depth look about balance later.


this part is going to be very tricky and somehow i think no matter how much we'll talk about it in the foundry the only way we'll get this right is going in beta. there are so many variables in this that regardless of how much we analyse it we'll never get it right just by looking at the image.
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -

Post by Oneyed »

this map looks beautiful. and I like interesting idea for each player do different missions :)
just legen is large almost game map...

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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V2 -

Post by zimmah »

DiM wrote:
zimmah wrote:missions sound doable (xml-wise) and different enough to allow for interesting and diverse gameplay,


this is what interested me the most.

zimmah wrote:i'll take a more in depth look about balance later.


this part is going to be very tricky and somehow i think no matter how much we'll talk about it in the foundry the only way we'll get this right is going in beta. there are so many variables in this that regardless of how much we analyse it we'll never get it right just by looking at the image.



i'm afraid you're right on that one
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -

Post by Industrial Helix »

I love the missions are, so as mentioned before I will stick I will sticky this thread.

and I noticed two spelling mistakes under Lady mia. misterious should be mysterious. and up under Baron von Bucht, on the second line, produces should be produced and on the third line " he knew" should be "he knows".

out of curiosity did this map start as an entry into the Papua New Guinea contest? And maybe you decided to take the map in a different direction instead of entering the contest?
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -

Post by DiM »

Industrial Helix wrote:I love the missions are, so as mentioned before I will stick I will sticky this thread.

and I noticed two spelling mistakes under Lady mia. misterious should be mysterious. and up under Baron von Bucht, on the second line, produces should be produced and on the third line " he knew" should be "he knows".


thanks. will correct them next year :lol:

Industrial Helix wrote:out of curiosity did this map start as an entry into the Papua New Guinea contest? And maybe you decided to take the map in a different direction instead of entering the contest?


i was talking to bruceswar in the papua contest thread and he could not believe me when i said i could do such an entry for the contest in under 3 hours.
i did it and decided to enter the contest. http://www.conquerclub.com/forum/viewtopic.php?p=3410497#p3410497.
came second and decided i'm not gonna throw away 2 hours and 10 minutes worth of photoshopping so when zimmah said he'd like a map with missions i added added the solomon islands changed the gameplay added stories and got pirates and merchants :D
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -

Post by Victor Sullivan »

DiM wrote:
Industrial Helix wrote:out of curiosity did this map start as an entry into the Papua New Guinea contest? And maybe you decided to take the map in a different direction instead of entering the contest?


i was talking to bruceswar in the papua contest thread and he could not believe me when i said i could do such an entry for the contest in under 3 hours.
i did it and decided to enter the contest. http://www.conquerclub.com/forum/viewtopic.php?p=3410497#p3410497.
came second and decided i'm not gonna throw away 2 hours and 10 minutes worth of photoshopping so when zimmah said he'd like a map with missions i added added the solomon islands changed the gameplay added stories and got pirates and merchants :D

Going green are we? :lol:

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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -

Post by Riskmaster101 »

I love this map! The gameplay seems fair and the graphics appear up to par! Please continue :)
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -

Post by DiM »

how about a main foundry move? :)
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -

Post by thenobodies80 »

DiM, about your supersize applications, I'm fine with having this map 1200 wide. I was wondering if the legend could be reduced in some way.
Mainly for two reasons: You have lot of unused space there, the minimap doesn't need to have the bonus regions splitted, specially because you have the numbers that fits the bonus territory. You can try also to have the text/objectives written more closer. Honestly at glance I can't say how much space you can save in that way, but try to save more you can. The purpose of my request is to have less height possible, to avoid scrolling. Although it seems strange some users on this site still have small monitors and we should try to make them happy when possible. ;)
As soon as you have the current map cropped in the best way you can, I don't see reason to not give you the supersize approval and see your project moved into the main foundry.

Thanks
Nobodies

Btw I like how you turned your old map in this one, nice idea mate! =D>
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -

Post by DiM »

thenobodies80 wrote:DiM, about your supersize applications, I'm fine with having this map 1200 wide. I was wondering if the legend could be reduced in some way.
Mainly for two reasons: You have lot of unused space there, the minimap doesn't need to have the bonus regions splitted, specially because you have the numbers that fits the bonus territory. You can try also to have the text/objectives written more closer. Honestly at glance I can't say how much space you can save in that way, but try to save more you can. The purpose of my request is to have less height possible, to avoid scrolling. Although it seems strange some users on this site still have small monitors and we should try to make them happy when possible. ;)
As soon as you have the current map cropped in the best way you can, I don't see reason to not give you the supersize approval and see your project moved into the main foundry.

Thanks
Nobodies

Btw I like how you turned your old map in this one, nice idea mate! =D>


i have managed to cut 100px of the height of the map. honestly it's a bit cramped for my taste but if it needs to be done then it needs to be done.
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -

Post by DiM »

V4:
*reduced height by 100px
*spelling corrections
*legend adjustments

[bigimg]http://s19.postimage.org/xsc4jub29/Pirates_and_Merchants_L_V4.jpg[/bigimg]
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -

Post by lostatlimbo »

DiM wrote:V4:
*reduced height by 100px
*spelling corrections
*legend adjustments

[bigimg]http://s19.postimage.org/xsc4jub29/Pirates_and_Merchants_L_V4.jpg[/bigimg]


Well when he said take the size down, I don't think he meant to 3 pixels. :)

(Seems the [bigimg] tag doesn't like your link.)
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Re: Pirates and Merchants [06.Jan.12] - Missions Map - V4 -

Post by DiM »

what? the tags look just fine to me. the image shows as it should.
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Re: Pirates and Merchants [06.Jan.12] - Missions Map - V4 -

Post by zimmah »

it doesn't show for me either. the tags you used were fine, the website you linked to is not.

try this one

Code: Select all

[bigimg]http://s19.postimage.org/9olcvjsld/Pirates_and_Merchants_L_V4.jpg[/bigimg]



[bigimg]http://s19.postimage.org/9olcvjsld/Pirates_and_Merchants_L_V4.jpg[/bigimg]
[bigimg]http://sense4seo.nl/signatures/sig-zimmah.jpg[/bigimg]
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Re: Pirates and Merchants [06.Jan.12] - Missions Map - V4 -

Post by DiM »

i can't see the image you posted but i can see mine just fine.

here's how your post looks:
Image

and here's how mine looks:
Image
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Re: Pirates and Merchants [06.Jan.12] - Missions Map - V4 -

Post by zimmah »

what the hell?

so we're actually already messing up the foundry to take revenge on andy? :-s

(no but seriously it's the exact opposite for me)
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Re: Pirates and Merchants [06.Jan.12] - Missions Map - V4 -

Post by DiM »

zimmah wrote:what the hell?

so we're actually already messing up the foundry to take revenge on andy? :-s

(no but seriously it's the exact opposite for me)



i have no idea why it does this. 8-[
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Re: Pirates and Merchants [06.Jan.12] - Missions Map - V4 -

Post by natty dread »

I can't see either of your images.
Image
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Re: Pirates and Merchants [06.Jan.12] - Missions Map - V4 -

Post by Victor Sullivan »

natty_dread wrote:I can't see either of your images.

Same.

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Re: Pirates and Merchants [06.Jan.12] - Missions Map - V4 -

Post by Oneyed »

Victor Sullivan wrote:
natty_dread wrote:I can't see either of your images.

Same.

-Sully


ditto. just in spoilers they are visible...

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Re: Pirates and Merchants [06.Jan.12] - Missions Map - V4 -

Post by thenobodies80 »

DiM, I'm going to abuse of my Foundry Mod powers to replace the link in your OP. Use imageshack, it works. At least for me lol

btw i really hate that horizontal line you have at the top of your legend, it "cuts" the mast of both ships.

[bigimg]http://img267.imageshack.us/img267/1152/piratesandmerchantslv4.jpg[/bigimg]
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