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Re: Days of Revolt: Cairo

Posted: Thu Mar 03, 2011 9:12 am
by natty dread
starting territories 22 / 24

8 players: 2 / 3
6 players: 3 / 4
4 players: 5 / 6

You can see how the 2 territories make a big difference in many game types, when moving from 22 to 24.

Re: Days of Revolt: Cairo

Posted: Thu Mar 03, 2011 9:30 am
by J to the D
You could certainly break up Tahrir square into more territories. From what I understand, all the different groups (muslim brotherhood, students, and at least one other) had their own camps. There was also some division of labor in terms of providing food, breaking rocks, etc. If you want more info let me know and I'll try to dig up the story I heard about it.

Re: Days of Revolt: Cairo

Posted: Thu Mar 03, 2011 1:09 pm
by theBastard
nice google map map :lol:

I agree with natty - 24 regions looks the best.

Re: Days of Revolt: Cairo

Posted: Thu Mar 03, 2011 7:30 pm
by Industrial Helix
J to the D wrote:You could certainly break up Tahrir square into more territories. From what I understand, all the different groups (muslim brotherhood, students, and at least one other) had their own camps. There was also some division of labor in terms of providing food, breaking rocks, etc. If you want more info let me know and I'll try to dig up the story I heard about it.


Well, what I'm aiming for is Tahrir Square to be the crucial territory that determines the game. Tahrir square is where everything went down and it essentially determined the outcome of the revolution. I'd rather keep it one strong territory...

I think I'm going to aim for 20 territories, something ideal for a 5 player, but still accommodates up to 8, as required. I fixed the spelling mistake and removed one Army territory and one anti-gov't protester territory.

[bigimg]http://img571.imageshack.us/img571/8963/cairolarge.jpg[/bigimg]

Re: Days of Revolt: Cairo

Posted: Thu Mar 03, 2011 9:08 pm
by Victor Sullivan
For curiosity's (and gameplay's) sake, why did you decide to put the impassables where you did?

Re: Days of Revolt: Cairo

Posted: Thu Mar 03, 2011 10:23 pm
by Industrial Helix
The Egyptian Museum and NDP Building aren't actually that close, I know. I mean, there were worries when the NDP building caught fire that it might spread to the Museum... but I don't think protesters could have gone from one to the other easily. Mugamma building is the same with where the Feb 9th protests are.

The ones off of Talaat Harb Square are there because after the Feb. 2 debacle, the famous man charging the crowd on a camel picture, the army started separating the two groups to avoid violence. I figured it the army had that giant interchange I labeled as their base, they'd have likely barricaded the area to prevent the protests from spreading too far. I know there were clashes on the Kasr al Nile Bridge (got my photo on that bridge ;) ) between army and protesters. I imagine it was blocked off, but I kind of need some connection here.

Re: Days of Revolt: Cairo

Posted: Thu Mar 03, 2011 11:28 pm
by ElricTheGreat
Hi Helix .. thanks for the invite to this thread ...

Quick question for someone new to this forum ...

Is the picture shown below the only look we can get of this potential map?

Where do I go to see the work you have done?

I went to game finder ... sorry if this is a noob question but .... that is how we learn.

Re: Days of Revolt: Cairo

Posted: Thu Mar 03, 2011 11:30 pm
by Victor Sullivan
ElricTheGreat wrote:Hi Helix .. thanks for the invite to this thread ...

Quick question for someone new to this forum ...

Is the picture shown below the only look we can get of this potential map?

Where do I go to see the work you have done?

I went to game finder ... sorry if this is a noob question but .... that is how we learn.

The first post generally has the latest image. I believe Helix used [bigimg] tags, so if you only see part of the map and a scroll bar, just click on the picture to see the whole thing. Always nice to see a new face in the Foundry :)

Re: Days of Revolt: Cairo

Posted: Fri Mar 04, 2011 9:05 am
by Industrial Helix
What VS said... everything you should need to know is on the first page, click the image to see the whole thing. We've got to make both small and large maps, what you're seeing is the large map.

You're not obligated to follow the conversations I've already had with other people about the map, so don't feel bad for possibly being repetitive or not having read the whole thread. Just take a look at the image and share your thoughts. Thanks!

Re: Days of Revolt: Cairo

Posted: Fri Mar 04, 2011 12:26 pm
by rjhankey
I like the concept - and I'm glad the CC rules don't prevent this map from coming into existence!

Here's a noob question -- do the troop colors on the map signify where a certain color starts, or are they there for reference purposes?

I'm guessing that in an 8-player game, each player would get 2 terts to start with, and there would be four neutrals? Or, 1 tert per player and 12 neutrals?

I think we're going to find that the map lends itself to grabbing one of the three bonus territories, so an 8 or 5 player game will tend to gravitate to a 3 player showdown for all the marbles. That's not a negative, just an observation of how I think gameplay will proceed.

I'm thinking the anti-gov bonus could be 3 though, given the amount of territory they need to hold and the number of places they can be broken?

Re: Days of Revolt: Cairo

Posted: Fri Mar 04, 2011 2:20 pm
by Industrial Helix
The color of the numbers are there just for reference, just to see how the numbers are going to show up on the map.

As for upping the yellow bonus to 3... I can do that.

Re: Days of Revolt: Cairo

Posted: Fri Mar 04, 2011 3:46 pm
by rjhankey
Thanks for the color clarification! Were my hunches correct on how terts would be distributed in an 8-player game?

Re: Days of Revolt: Cairo

Posted: Fri Mar 04, 2011 3:49 pm
by Industrial Helix
rjhankey wrote:Thanks for the color clarification! Were my hunches correct on how terts would be distributed in an 8-player game?


They are.... at least I think they are. These things are decided on by CC, which has a sort of method of doing things. I spoke iwth a few people who know more about it than I and this is what they indicated.

Re: Days of Revolt: Cairo

Posted: Fri Mar 04, 2011 11:54 pm
by Riskismy
Industrial Helix wrote: (in Design Brief)
Ideally, Anti-gov't protesters should be the easier of the bonuses to hold with the best payoff.


Why is that?
I'm not exactly opposed to the idea of having some areas more coveted and thus fought over more than others, but on such a small map this could lend a winning advantage to whoever happens to drop near this area. I'd consider that decision very carefully.

Re: Days of Revolt: Cairo

Posted: Sat Mar 05, 2011 12:33 pm
by Industrial Helix
That is because they won the revolution... so far. Being the anti-government demonstrators payed off historically, therefore it should pay off in the game by having easily defensible borders and the most quickly attained bonus. It needs to act like Australia or South America on this map.

Re: Days of Revolt: Cairo

Posted: Sat Mar 05, 2011 2:12 pm
by Riskismy
gotcha.

In that case you might even want to up the bonus for the anti-gov faction, or lower the bonus for pro-faction:

Anti: 4 territories with 5 points of attack.
Pro: 4 territories with 4 points of attack.

In other words, it's easier to keep the pro-faction than the anti-faction - and equally easy to get them. Maybe have it like this:

Army + 4
Anti +3
Pro +2
gov buildings +3 for 4, alternatively +2 for 3

Re: Days of Revolt: Cairo

Posted: Sat Mar 05, 2011 2:18 pm
by mr. CD
First of all I'd like to give you my compliments for this map, it looks astonishing and the idea is brilliant.
You said Anti-Government was easier to gain and to hold, yet Pro-goverment demonstrators consists of 4 regions too, but only has two regions bordering 4 other regions instead of 3 regions bordering 5.
Of course giving a bonus of 3 for this would make it more beneficial to hold, but I'd think having Pro-goverment would give a person a better shot at the game than Anti-Government.

~CD

Edit: Just saw Riskismy said something similar to me, but well...

Re: Days of Revolt: Cairo

Posted: Sat Mar 05, 2011 10:42 pm
by Industrial Helix
OK, bonuses adjusted and a few other tweaks made.

[bigimg]http://img219.imageshack.us/img219/8963/cairolarge.jpg[/bigimg]

Re: Days of Revolt: Cairo

Posted: Sun Mar 06, 2011 2:48 am
by DJENRE
Nice work, so did you sort out the problem about recent war?

And can we use that kind of photo maps?

Just to know cause I had an idea too about another "revolt". U could use it if you want or we could do it together if you want.

Pm me if needed.

Re: Days of Revolt: Cairo

Posted: Sun Mar 06, 2011 10:47 am
by Industrial Helix
Yeah, recent conflicts have been ok'd by Andy.

Re: Days of Revolt: Cairo

Posted: Sun Mar 06, 2011 9:27 pm
by rdsrds2120
Wow! Another great looking map! I love it because it's small, those games on Doodle Earth only get so great :D

The way this moves and is laid out, it would make for some interesting gameplay (it's very linear) relative to other small maps. I support it.

-rd

Re: Days of Revolt: Cairo

Posted: Tue Mar 08, 2011 2:21 pm
by Industrial Helix
Thanks for the support!

Re: Days of Revolt: Cairo

Posted: Mon Mar 14, 2011 9:24 am
by FarangDemon
Excellent idea! I love how it looks, too, especially the photos of the protests.
I think this is a great example of how a map can make you feel like you are experiencing history.
That's why we added photos to Second Indochina War.

Re: Days of Revolt: Cairo

Posted: Mon Mar 14, 2011 11:45 pm
by FarangDemon
I have an actual suggestion now. It may help add to the mood by adding something written in Arabic near the title or in the background.

Either "Cairo" or "Days of Revolt: Cairo" or something like that. I did notice there is already Arabic writing in graffiti in one photo, but maybe it would be nice to have the title in Arabic as well.

Re: Days of Revolt: Cairo

Posted: Wed Mar 16, 2011 12:43 pm
by danfrank
natty_dread wrote:I know it's not actually a war and it's already over in a sense, but it is a recent event, it could be somewhat controversial...

.



I would have to agree. This could easily lead to those bad game chat threads that you mods all love.

On a positive note although i do not play doodle or lux that often seeing a few knifty 20 tert maps to fill the niche would be exciting.