Re: Yggdrasil (Abstract)
Posted: Sun Mar 06, 2011 10:27 pm
Wow, looks like I've missed a lot over the weekend
If you have concerns with the Foundry, Riskismy, and are prepared to express them in a level-headed manner, feel free to stop on by the Foundry Concerns thread in Foundry Discussions and post your concerns 
So, with that, let's try to keep this thread clean, eh? Alright, let's get down to business:
-Sully
So, with that, let's try to keep this thread clean, eh? Alright, let's get down to business:
- The one-way attacks must go. It stifles movement, and better protects the larger bonus areas.
- This leads me to my next point: all starting positions must be equal, and I can assure you this is not the case as it stands.
- First, your starting positions should start in bonus areas of equal bonuses.
- Second, each starting position should be equally accessible. Props for "G", as it certainly helps (though you should rename Giant territory "G" so there's less confusion for the time being), but it still protects the outer realms a lot with its 10 killer neutral... Try something like a lower killer, or a decay.
- I also think a collective bonus would be good for the numbered territories. Makes them a little less useless...
- Do you think there might be room for more territories? Or at least more connections? The design is just so simple, I'm having difficulty seeing how the gameplay would be fresh every time you play, if that makes sense.
-Sully