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Posted: Wed May 03, 2006 11:30 am
by Hoff
nhulbert wrote:III'm, not, sure, what you're talking about... I don't think you got what I meant out of what I said. The only thing that would be different is deploying armies would be easier... So it would be less painful and less of a strain looking at every little country's name because one would be able to click on the country he(/she) wants armies on, and it would ask how many you want to put on there. There's nothing strategic or nice about the way it is now in my opinion...


I wasnt talkign about the system as it is now. I was talking about your suggestion. Is you suggestion to be able to put all of your troops on say Siam. All at once instead of pointing one army down, and then waiting for your turn again so you can put another one down until all your men are deployed?

If that is your suggestion then that ruins the strategy that is involved with putting 1 down at a time. 1 at a time allows you to see what your oponents strategy might be, and thus you can change your strategy accordingly. Strategy in this starge being where you deploy your troops. But if you can deploy all of your troops at once then that elements that part of the game. If you are the last person to go, you would see that...oh there are 20 troops in siam already, and 30 in SA and 15 in NA and there really is no option left for me. It kind of ruins the strategy and screws the person over who goes last.

Posted: Wed May 03, 2006 12:29 pm
by UTGreen
Hoff wrote:If you are the last person to go, you would see that...oh there are 20 troops in siam already, and 30 in SA and 15 in NA and there really is no option left for me. It kind of ruins the strategy and screws the person over who goes last.


How could this ever screw the person going last? Going last means explicitly seeing all of your opponents likely strategies laid out for you along with their weaknesses and strategies that they didn't employ.

But you're right (even if you miss Nhulbert's point) the fairest way is to go through and deploy armies one at a time. But as pointed out by everyone, this would likely take forever. If you assume 20 armies per player, 6 players, and 24 hours per deployment, you might not get to roll a die for four months. And what if you miss a turn? Do you lose that army or deploy 2 the next turn? Kinda messes with the strategy.

What does anyone think about the following alternative? I'll admit it's not perfect, but it seems like a good balance between being able to employ spme starting strategy (as opposed to leaving it all up to chance), allowing it to be fair, and not take forever:

The countries are still dispersed randomly, but instead only one army is assigned to each. Each player, in turns or simultaneously, deploys all of his or her armies in one turn to whichever country(ies) chosen. However, no one gets to see his opponents' deployments until everyone has chosen where their pieces go (so whether you're the first or the last to deploy all you know is who owns what country, not the number of armies that will be there). So one could decide to put all 20 armies in Western Australia, but risk (TM?) someone else deciding to put 20 in Eastern Australia... and while the two are fighting, another might be able to march uncontested throughout North America. So you'd have to wager whether to strike a balance or to put all of your eggs in one basket and where that basket should be without knowing anything about your opponent's resolution of the same dilemmas. I can't say it would make everything fair, but I would like the option to try it.

Posted: Wed May 03, 2006 12:39 pm
by rocksolid
You could compromise with a method somewhere in the middle. E.g., if you have 14 armies to place on 7 territories you're randomly given - after a mandatory army is placed on the ones you're assigned - you could have three rounds of initial deployment - your first round you have to drop 4, then 5 and 5. This would allow for some of the strategy Hoff is looking for, while meeting halfway on the practicality requirement.

Posted: Wed May 03, 2006 1:48 pm
by UTGreen
True enough... So I guess we could have a whole spectrum of when and how many armies get distributed. In fact, if you did it in the blind (my suggestion above where you fortify without knowing where your opponents have fortified), and every army had to be distributed within 24 hours of the last person in the rount to fortify then set up would only take at max as many days as there are armies to distribute. And if you miss 3 turns you'd still be booted. I could consent to that, so that at least you wouldn't have to wait up to 6 days for 6 people to add 1 army each, you'd only have to wait a total of one day per guy. Seems a bit more reasonable and that way a bit more stratgey based than my first plan. Hmm, or maybe 2 armies per go?

Posted: Thu May 11, 2006 8:29 am
by nogreasyhippies
UTGreen wrote:Hmm, or maybe 2 armies per go?


yes, i wasnt suggesting one army per player per round, when we play in the real world we put 3 or 4 down at a time, but to save time we could have, say, half of the total armies spread before we start and the rest manually?

Here is a nice interface

Posted: Thu May 11, 2006 3:03 pm
by bluesrock12000
If you want to see a nice interface for placeing troups check this site out

http://gamesbyemail.com

Unfortunetly this site does not have a lobby and you can only play with people you know, but the actual risk board is really nice. It has a do or die attack button. (love that)

Army Depployment

Posted: Fri May 12, 2006 12:28 am
by reverend_kyle
I have an idea, i think there should be an option wehre you can control the amount of armies at the start, or have a set amount by number of people of armies you get and you should be able to place them at your own will and the only thing required be that you have one on each territory at the start of the game. Sort of like in real risk.

Posted: Fri May 12, 2006 7:15 am
by moz976
This is already bing disscused here
http://www.conquerclub.com/forum/viewtopic.php?t=1214

You should have posted there instead of starting a new thread.

Posted: Fri May 12, 2006 7:46 pm
by reverend_kyle
I'm for this.

Posted: Thu Jul 27, 2006 1:32 am
by StellarTek
Fieryo wrote:you could install a 5 minute time limit on deployment, so as to prevent newbs from taking all night or something


I like this idea & to take it further make it an "perk" option for the paid members only (thus boost in paid members) and if ya have a high dead beat stats ratio then ya couldn't play till your stats improved.
Ganted these games would be slower but a paid member can play more games anyway, so it would not matter.
Also have this as an option for the real time/Troop placement & slow/Troop placement games when ever that comes around. Well thats my 3 cents!

Posted: Thu Jul 27, 2006 2:57 am
by gavin_sidhu
I absolutely hate that option, people get continents early to quickly, its one of the main reasons i like this site compared to the others out there.

How about a game type where you can place your armies?

Posted: Thu Oct 26, 2006 1:06 pm
by Megatron
Does anyone else think it would be cool to have a game type where you can place your armies at the beginning of the game? If the army placement phase were freestyle, you wouldn't have to wait too long before the start of the game, however might not be too fair. If Army placement were limited to 1 (or a few) per turn then it would be fair, but could take a long time for the game to begin.

Just curious to see if anyone else would play a game like that on CC.

Posted: Thu Oct 26, 2006 1:09 pm
by DublinDoogey
It would only be a good idea if it weren't freestyle, because each person needs fair placement of their armies. If the system were freestyle someone could get on first and place all their armies in one continent, which shouldn't happen.

Posted: Thu Oct 26, 2006 1:12 pm
by Megatron
DublinDoogey wrote:It would only be a good idea if it weren't freestyle, because each person needs fair placement of their armies. If the system were freestyle someone could get on first and place all their armies in one continent, which shouldn't happen.
I agree with that comment, my only thought is that it could a take a long time for the game to begin if you were only allowed to place 1 to 3 armies per turn, but I would still join a game like that if i saw one.

Posted: Thu Oct 26, 2006 1:20 pm
by moz976
I checked out Lacks to do list this was already suggested and is on the pending list Go here to continue the conversation http://www.conquerclub.com/forum/viewtopic.php?t=2900

Thanks

Posted: Thu Oct 26, 2006 1:22 pm
by Megatron
i just found this: http://www.conquerclub.com/forum/viewtopic.php?t=2900

and it's under Lack's "pending" heading.

My appologies, I did not see that before posting.

Posted: Thu Oct 26, 2006 10:31 pm
by Marvaddin
I really cant understand why some guys think they are the first ones to suggest something like this in a risk site that is almost 1 year old and has more than 4000 frequent players...

Wait, Im having a brilliant idea just now... How about mission cards???? :)

The easy way

Posted: Fri Oct 27, 2006 12:30 am
by Scarus
Well, if you don't suggest something, you'll never know. I can understand how it would be a daunting task to search through the massive archives to simply make a suggestion. It's much, much, easier to just let Moz do it for you....lol

Army Placement at Start

Posted: Wed Nov 29, 2006 8:46 pm
by previsualconsent
I was wondering if you could add an option that would allow players to place their armies on their randomly selected territories. it allows for more tactical game play.
priority- 3

-PrevisualConsent

Posted: Wed Nov 29, 2006 8:55 pm
by Sammy gags
that would just make the games twice as long...less time actually playing

Posted: Wed Nov 29, 2006 8:57 pm
by previsualconsent
have it as an option for those that prefer more intellectual game play

Posted: Wed Nov 29, 2006 9:19 pm
by sfhbballnut
Does anybody check the To-Do list? its on there and its a good idea. Please check before posting, I'm sick of the mods posting stuff about how to post.

Posted: Wed Nov 29, 2006 9:25 pm
by previsualconsent
sorry, i checked the list and didn't find anything to this effect
if you could point me to which item it is that would be much appreciated
thanks

Posted: Wed Nov 29, 2006 9:35 pm
by sfhbballnut
Its under pending, I could see where you wouldn't see it, I believe its called initial deployment, once it is implemented let me know about a game, I'd like to go up against you in it.

New Army Deployment Option!!!!

Posted: Sat Jan 20, 2007 3:03 pm
by WidowMakers
Map Setup - Randomly deploy 1 troop
Preliminary Round - Each player deploys remaining armies.
1Sst Round - Play like normal

It probably has been suggested before but I did not see it on the To-Do list and I think it is quite good. If when a game starts all of the territories are divided just like now but only with 1 army each.
Then each player takes the 1st round (or maybe the setup round) to place their armies where they choose. It allows you to better decide what you would want to do and where to attack.

What do you think?
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