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Re: New classic Revamp?
Posted: Thu Dec 31, 2009 4:24 am
by natty dread
Rail maps are really confusing because there are three territories in a station and no one - except BOB users - have any idea which attacks which and where; plus, all the damn territories are identified by three letters, which is beyond confusing.
I've never used BOB and I have absolutely no trouble understanding any of the rail maps.
Perhaps you're just not that smart...

Re: New classic Revamp?
Posted: Thu Dec 31, 2009 4:27 am
by lgoasklucyl
Gorgeous map, a work of art.
If people are having trouble deciphering that two things are connected when there is a blatantly obvious line connecting them, then perhaps CC (...and a good deal of other simple tasks) just aren't for those individuals.
I recommend
this for starters, though it may be a bit much.
Well done, Sully, one of the best looking maps by far.
Re: New classic Revamp?
Posted: Thu Dec 31, 2009 7:58 am
by nesterdude
lgoasklucyl wrote:Gorgeous map, a work of art.
If people are having trouble deciphering that two things are connected when there is a blatantly obvious line connecting them, then perhaps CC (...and a good deal of other simple tasks) just aren't for those individuals.
I recommend
this for starters, though it may be a bit much.
Well done, Sully, one of the best looking maps by far.
You're kidding right?
THere is a distinct difference between a block in which things touch and are adjascent to it, and squigly lines going in random directions.
Manilla in this map is an excellent example of this
It looks like it should touch jakarta, but it doesnt
And how the hell does it get to novibersk?
This is why I dont' play rail maps.
But all of that is void
This should have been introduced as a new map
Not a replacement for classic art/shapes
When people joined those maps last week/last month, they joined THOSE MAPS, to play THOSE MAPS
You can't change the whole feel of a map midway through a game
Bad move CC
I for one will not be playing this new map, ever once I'm done w/ this current stock.
and LGOA before you go insulting everyone who doesn't like this, maybe CC isn't for you since you seem to be stuck a diamond.
Re: New classic Revamp?
Posted: Thu Dec 31, 2009 8:16 am
by nagerous
nesterdude wrote:lgoasklucyl wrote:Gorgeous map, a work of art.
If people are having trouble deciphering that two things are connected when there is a blatantly obvious line connecting them, then perhaps CC (...and a good deal of other simple tasks) just aren't for those individuals.
I recommend
this for starters, though it may be a bit much.
Well done, Sully, one of the best looking maps by far.
You're kidding right?
THere is a distinct difference between a block in which things touch and are adjascent to it, and squigly lines going in random directions.
Manilla in this map is an excellent example of this
It looks like it should touch jakarta, but it doesnt
And how the hell does it get to novibersk?
This is why I dont' play rail maps.
But all of that is void
This should have been introduced as a new map
Not a replacement for classic art/shapes
When people joined those maps last week/last month, they joined THOSE MAPS, to play THOSE MAPS
You can't change the whole feel of a map midway through a game
Bad move CC
I for one will not be playing this new map, ever once I'm done w/ this current stock.
and LGOA before you go insulting everyone who doesn't like this, maybe CC isn't for you since you seem to be stuck a diamond.
Lucy has a point though, you're behaving like a spoilt baby. This map is a brilliant step into the future for CC with the terrible eyesore classic shapes now gone. It is nothing like a Rail map, which also is a fine collection of maps anyway, and is easy for even a 5 year old to understand. If you don't want to play it thats fine, but theres no reason to spam your whinging and aggression all over the forums just because you are in the small minority.
Re: New classic Revamp?
Posted: Thu Dec 31, 2009 11:54 am
by nesterdude
All right dude,
I dont' understand why you can't get this
I dont' play LINE MAPS
I play maps that have adjacent territories.
SO instituting this in the middle of games is a bad move.
Very simple.
Re: New classic Revamp?
Posted: Thu Dec 31, 2009 1:23 pm
by Robinette
All we need now...
for everyone to be happy...
is a BOB script that makes these cities into countries, aka: adjacent territories
Re: New classic Revamp?
Posted: Thu Dec 31, 2009 1:26 pm
by the.killing.44
nesterdude wrote:All right dude,
I dont' understand why you can't get this
I dont' play LINE MAPS
I play maps that have adjacent territories.
SO instituting this in the middle of games is a bad move.
Very simple.
Looks like you were a
fan of Austerlitz…
Re: New classic Revamp?
Posted: Thu Dec 31, 2009 2:24 pm
by natty dread
Robinette wrote:All we need now...
for everyone to be happy...
is a BOB script that makes these cities into countries, aka: adjacent territories
then hasbro will sue bob.
Re: New classic Revamp?
Posted: Thu Dec 31, 2009 2:33 pm
by lgoasklucyl
nesterdude wrote:and LGOA before you go insulting everyone who doesn't like this, maybe CC isn't for you since you seem to be stuck a diamond.
I was plenty content with my 2900 points until I wanted medals, smartass.
There's nothing 'random' about the lines. They connect circles, with names within their immediate vicinity, in an incredibly obvious fashion. If you can't figure out that two circles are connected by a line don't play the map. Months of work were put into it, it looks beautiful, has receives zounds of approval, and your little hissy fit because you're incapable of putting two and two together will go entirely unheard and unconsidered.
Re: New classic Revamp?
Posted: Thu Dec 31, 2009 2:42 pm
by SlayerQC
Such a nice looking map, but YET AGAIN, they manage to screw it up....none of you took a business course hey?
First off, WHY change the map without warning, in the middle of the games?
What you shouldve done, to build up interest and excitement + have a smoother transition, is to announce a month before or so that the map was coming and have a preview of it.... You acted like rookies on that, getting used to that.
A year of work to get a map with lines everywhere (my eyes!!) and NO BORDERS???
Damn, ive played this map a lot and it confuses me...how will new players feel?? Speacially with the new names
Most of them simply deadbeated their first games when they joined and the map was clear and simple, a lot more will deadbeat now that they cant see where the bonuses belong. Just what we need, more effin deadbeats.
Every time there's a chnage (and there's a lot) this site dies a little.STOP CHANGING STUFF AND WORK ON THE ISSUES THAT ALREADY EXIST.
Oh, and now we cant play the other maps that were shoved down our throats but we got used to it and now, again, we get shoved down our throats and need to reajust again. I guess your programming skills are too weak to simply let the user choose, after the game started, which map they wants to see when playing classic. Im sure your skills are fine but maybve it's the IQ or laziness or "lack" of perfeyionism or that customers dont matter or all of them.
Anyways, constructive criticism here, not that it matters, cuz you wont listen.
NB: PLEASE, DO N OT CHANGE A THING FOR AT LEAST A MONTH...but we all know you will alter the new map, then you'll find something else tofiddle with, and make many unhappy.
Re: New classic Revamp?
Posted: Thu Dec 31, 2009 2:45 pm
by natty dread
First off, WHY change the map without warning, in the middle of the games?
What you shouldve done, to build up interest and excitement + have a smoother transition, is to announce a month before or so that the map was coming and have a preview of it.... You acted like rookies on that, getting used to that.
THE MAP HAS BEEN UP IN THE FOUNDRY FOR TWO MONTHS!!!
Re: New classic Revamp?
Posted: Thu Dec 31, 2009 2:48 pm
by the.killing.44
First off, WHY change the map without warning, in the middle of the games?
What you shouldve done, to build up interest and excitement + have a smoother transition, is to announce a month before or so that the map was coming and have a preview of it.... You acted like rookies on that, getting used to that.
It was 2 months warning, actually.
Re: New classic Revamp?
Posted: Thu Dec 31, 2009 5:47 pm
by nesterdude
the.killing.44 wrote:nesterdude wrote:All right dude,
I dont' understand why you can't get this
I dont' play LINE MAPS
I play maps that have adjacent territories.
SO instituting this in the middle of games is a bad move.
Very simple.
Looks like you were a
fan of Austerlitz…
You're an idiot
Do you see how many games I've played
And how many have I played on austerlitz?
I'll answer it for you... ONE
ANd it was a RANDOM map dumbass
Re: New classic Revamp?
Posted: Thu Dec 31, 2009 5:50 pm
by nesterdude
the.killing.44 wrote:First off, WHY change the map without warning, in the middle of the games?
What you shouldve done, to build up interest and excitement + have a smoother transition, is to announce a month before or so that the map was coming and have a preview of it.... You acted like rookies on that, getting used to that.
It was 2 months warning, actually.
NO
It's a completely different map (and before you say "it's the same map" ... I mean the style of map); when you introduce a new map you put it in BETA then it plays alongside the other maps that are similar.
Re: New classic Revamp?
Posted: Thu Dec 31, 2009 5:50 pm
by nesterdude
natty_dread wrote:First off, WHY change the map without warning, in the middle of the games?
What you shouldve done, to build up interest and excitement + have a smoother transition, is to announce a month before or so that the map was coming and have a preview of it.... You acted like rookies on that, getting used to that.
THE MAP HAS BEEN UP IN THE FOUNDRY FOR TWO MONTHS!!!
Yeah triple post, TRIPLE
Read back in my posts...actually I answered this in the one previous to this.
Re: New classic Revamp?
Posted: Thu Dec 31, 2009 6:14 pm
by natty dread
You're mean. I don't like you.
Re: New classic Revamp?
Posted: Thu Dec 31, 2009 6:50 pm
by nesterdude
LMAO
Re: New classic Revamp?
Posted: Thu Dec 31, 2009 7:51 pm
by mpjh
Slow down a bit. The map is pretty good once you let the new layout sink in.
Re: New classic Revamp?
Posted: Thu Dec 31, 2009 8:22 pm
by drunkmonkey
I'm fairly new to CC...have you ever released an update without a bunch of little kids crying that you've ruined the game forever?
Re: New classic Revamp?
Posted: Thu Dec 31, 2009 8:24 pm
by drunkmonkey
Re: New classic Revamp?
Posted: Fri Jan 01, 2010 12:59 am
by Mr Changsha
It looks beautiful...surely one of CC's prettiest maps?
Re: New classic Revamp?
Posted: Fri Jan 01, 2010 8:05 am
by stahrgazer
SlayerQC wrote:Damn, ive played this map a lot and it confuses me...how will new players feel?? Speacially with the new names
I agree, the lack of borders is disconcerting and the lines make my eyes go wonky, even if the map has a certain aesthetic appeal.
As to your concern about new players, new players get to join the Society of Cooks; those people who are members of SoC get to see the "Shapes" layout overlayed on the new map to help them with terr names.
Re: New classic Revamp?
Posted: Fri Jan 01, 2010 8:47 am
by natty dread
Hey, it could be worse.
He could have made the map all in black and white and put the territory names in morse code or braille!
So be happy for what you've got!
Re: New classic Revamp?
Posted: Fri Jan 01, 2010 9:21 am
by vodean
stahrgazer wrote:SlayerQC wrote:Damn, ive played this map a lot and it confuses me...how will new players feel?? Speacially with the new names
I agree, the lack of borders is disconcerting and the lines make my eyes go wonky, even if the map has a certain aesthetic appeal.
As to your concern about new players, new players get to join the Society of Cooks; those people who are members of SoC get to see the "Shapes" layout overlayed on the new map to help them with terr names.
new players won't have anything to 6!t<h about.
Re: New classic Revamp?
Posted: Fri Jan 01, 2010 12:10 pm
by Rocketry
GrimReaper. wrote:What do you guys think about it?
It's excellent, I think. It's probably the best "classic" map I have ever seen, including the hasbro version.
Rocket.