Famine V.19.3 pg1+35 [I] [Reworking]

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Poll ended at Wed Nov 12, 2008 2:23 pm

 
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bryguy
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Re: Empire Builder V.11 FINALLY!!!!

Post by bryguy »

V12 [clicky]

Changes:

Moved castles around a bit/modified them some
Changed the oasis a little
Played around with the text
Modified the bridges in lower left corner (STILL HOURENDOUS THO!)
Modified the size of text in menu area thingimajigy :D


Points of Discusion:


Should I add some ice?
Should I change lotrey castle to an outpost?
Should I expand the menu area?
Should I add a bonus for holding the fishing empire?
Yes I know the army circles on the boats are still to small....

oh btw, dont comment on how pixely the lines are in the lower left corner areas, im working on those :D
bryguy
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Re: Empire Builder V.12 Pg 1+16

Post by bryguy »

hey gimil, what do i need to do before i can get this moved?
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InkL0sed
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Re: Empire Builder V.12 Pg 1+16

Post by InkL0sed »

The oasis looks horrible IMO.

There's a fishing empire? I think the idea of having a resource in the river is better. Or maybe +1 for every fishing boat or something.
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Re: Empire Builder V.12 Pg 1+16

Post by bryguy »

InkL0sed wrote:The oasis looks horrible IMO.

There's a fishing empire? I think the idea of having a resource in the river is better. Or maybe +1 for every fishing boat or something.



oops did i put in something about a fishing empire? i thought that i had that on the test version, guess i put it on THIS version tho.... :oops:

eh the oasis is a work in progress, ill keep modifying it
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InkL0sed
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Re: Empire Builder V.12 Pg 1+16

Post by InkL0sed »

bryguy wrote:
InkL0sed wrote:The oasis looks horrible IMO.

There's a fishing empire? I think the idea of having a resource in the river is better. Or maybe +1 for every fishing boat or something.



oops did i put in something about a fishing empire? i thought that i had that on the test version, guess i put it on THIS version tho.... :oops:

eh the oasis is a work in progress, ill keep modifying it


Well it's not on the map, but you mention it in the points of discussion.
bryguy
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Re: Empire Builder V.12 Pg 1+16

Post by bryguy »

InkL0sed wrote:
bryguy wrote:
InkL0sed wrote:The oasis looks horrible IMO.

There's a fishing empire? I think the idea of having a resource in the river is better. Or maybe +1 for every fishing boat or something.



oops did i put in something about a fishing empire? i thought that i had that on the test version, guess i put it on THIS version tho.... :oops:

eh the oasis is a work in progress, ill keep modifying it


Well it's not on the map, but you mention it in the points of discussion.



i did dint i? wow im really out of it.....
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zimmah
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Re: Empire Builder V.12 Pg 1+16

Post by zimmah »

wow i have my own place on the map :mrgreen: i'm honoured lol.

btw, the water is prety dark :shock:

looks a lot better though.

how about a bonus for the boats? like +1 army for holding 3 boats, +2 for holding 4 or 5, +3 for all? or something. or some other kind of bonus.

or instead of a bonus make them go back to 1 neutral every turn (stormy seas or whatsoever kills the ships all the time)

this will make it impossible to hold the ships but you can off course use it to get to the other side by boat.

that's the coment for now, maybe more to come later.
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bryguy
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Re: Empire Builder V.12 Pg 1+16

Post by bryguy »

zimmah wrote:wow i have my own place on the map :mrgreen: i'm honoured lol.

btw, the water is prety dark :shock:

looks a lot better though.

how about a bonus for the boats? like +1 army for holding 3 boats, +2 for holding 4 or 5, +3 for all? or something. or some other kind of bonus.

or instead of a bonus make them go back to 1 neutral every turn (stormy seas or whatsoever kills the ships all the time)

this will make it impossible to hold the ships but you can off course use it to get to the other side by boat.

that's the coment for now, maybe more to come later.


yea the water is dark :lol:
i like the idea of bonus for boats, how about...
+1 for every non-connector boats, and connector boats reset to neutral 1 each turn
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zimmah
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Re: Empire Builder V.12 Pg 1+16

Post by zimmah »

bryguy wrote:
yea the water is dark :lol:
i like the idea of bonus for boats, how about...
+1 for every non-connector boats, and connector boats reset to neutral 1 each turn


sounds good to me, makes it more interesting to hold the non-connecting boats (fishing boats?) and makes it harder to stay at the connected boats (transports) for a few turns, because they reset to neutral every turn anyways. (like someone would stay on a transport ship for a long time in real life anyways, especially with a very large army... :shock: )
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bryguy
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Re: Empire Builder V.12 Pg 1+16

Post by bryguy »

zimmah wrote:
bryguy wrote:
yea the water is dark :lol:
i like the idea of bonus for boats, how about...
+1 for every non-connector boats, and connector boats reset to neutral 1 each turn


sounds good to me, makes it more interesting to hold the non-connecting boats (fishing boats?) and makes it harder to stay at the connected boats (transports) for a few turns, because they reset to neutral every turn anyways. (like someone would stay on a transport ship for a long time in real life anyways, especially with a very large army... :shock: )


yea lol, i can just imagine some cook cashing in a set of cards (on escalating) and get like 100, deploy them on a connecting point then lose power for 2 hours, take their next turn and lose all 101
bryguy
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Re: Empire Builder V.11 FINALLY!!!!

Post by bryguy »

V13 [clicky]

Changes:

moved around text and modified menu
Might have done other things but i cant remember


Points of Discusion:


Should I add some ice?
Should I change lotrey castle to an outpost?
Is the gameplay fine for now?
Can we get this moved? [-o<


V13 showing what areas have how many armies [clicky]

for the 2nd clicky the ships will all have 3, i accidentally put 1 and am to lazy to change it yet
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Re: Empire Builder V.13 Pg 16

Post by whitestazn88 »

what the hell does the storm waters thing exactly mean?

are the boats starting out neutral and then going back to 1 neut after every turn? or is it like a bombard thing? where is stormy waters?

thats all i'm really confused about. that and im still wondering about resources affecting just the whole map or just in regions
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TaCktiX
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Re: Empire Builder V.13 Pg 16

Post by TaCktiX »

What are pupmkins?
bryguy
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Re: Empire Builder V.13 Pg 16

Post by bryguy »

TaCktiX wrote:What are pupmkins?


ok smart aleck :lol:
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Re: Empire Builder V.13 Pg 16

Post by bryguy »

whitestazn88 wrote:what the hell does the storm waters thing exactly mean?

are the boats starting out neutral and then going back to 1 neut after every turn? or is it like a bombard thing? where is stormy waters?

thats all i'm really confused about. that and im still wondering about resources affecting just the whole map or just in regions



stormy waters is that those 3 land connecting boats start out 3 neutral and if conquered revert to 1 neutral (if thats not possible with current xml, than 3)
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t-o-m
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Re: Empire Builder V.13 Pg 16

Post by t-o-m »

i think the menu/legend should change a little bit - colour changes, its a little hard to read it since the background colour is fairly dark and the black text on a dark background. it doesnt show up that well.

--tom
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Re: Empire Builder V.13 Pg 16

Post by whitestazn88 »

ok, thanks for the explanation... but what i dont understand then, is how do you get a bonus for holding the boats if they revert back to neutrals after your turn?
bryguy
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Re: Empire Builder V.13 Pg 16

Post by bryguy »

whitestazn88 wrote:ok, thanks for the explanation... but what i dont understand then, is how do you get a bonus for holding the boats if they revert back to neutrals after your turn?



only FB3 FB5 and FB1 revert back to neutral, the rest dont

and sure tom i can change the color, what color do you suggest? should i go to a top menu like feudal? btw that would cause me to have to change the size of everything else
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Sir. Ricco
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Re: Empire Builder V.13 Pg 16

Post by Sir. Ricco »

It is looking much better, keep up the good work.
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bryguy
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Re: Empire Builder V.13 Pg 16

Post by bryguy »

Sir. Ricco wrote:It is looking much better, keep up the good work.



thanks ricco :D
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zimmah
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Re: Empire Builder V.13 Pg 16

Post by zimmah »

bryguy wrote:
whitestazn88 wrote:what the hell does the storm waters thing exactly mean?

are the boats starting out neutral and then going back to 1 neut after every turn? or is it like a bombard thing? where is stormy waters?

thats all i'm really confused about. that and im still wondering about resources affecting just the whole map or just in regions



stormy waters is that those 3 land connecting boats start out 3 neutral and if conquered revert to 1 neutral (if thats not possible with current xml, than 3)


it's possible, i might even want to write the complete xml when the map is done, the only thing i don't know yet, is how to do the -1 on all territories but i'll find out (if it's possible offocurse)

btw maybe you will need to tweak some of the neutrals a bit.
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Re: Empire Builder V.13 Pg 16

Post by InkL0sed »

zimmah wrote:
bryguy wrote:
whitestazn88 wrote:what the hell does the storm waters thing exactly mean?

are the boats starting out neutral and then going back to 1 neut after every turn? or is it like a bombard thing? where is stormy waters?

thats all i'm really confused about. that and im still wondering about resources affecting just the whole map or just in regions



stormy waters is that those 3 land connecting boats start out 3 neutral and if conquered revert to 1 neutral (if thats not possible with current xml, than 3)


it's possible, i might even want to write the complete xml when the map is done, the only thing i don't know yet, is how to do the -1 on all territories but i'll find out (if it's possible offocurse)

btw maybe you will need to tweak some of the neutrals a bit.


I'm pretty sure you just do a bonus of -1 like a normal continent for decay...
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zimmah
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Re: Empire Builder V.13 Pg 16

Post by zimmah »

InkL0sed wrote:
zimmah wrote:
bryguy wrote:stormy waters is that those 3 land connecting boats start out 3 neutral and if conquered revert to 1 neutral (if thats not possible with current xml, than 3)


it's possible, i might even want to write the complete xml when the map is done, the only thing i don't know yet, is how to do the -1 on all territories but i'll find out (if it's possible offocurse)

btw maybe you will need to tweak some of the neutrals a bit.


I'm pretty sure you just do a bonus of -1 like a normal continent for decay...


-1 bonus is possible but it will be tricky to do it the way he has it (-1 bonus on all continents EXCEPT when you held one of the resources) well i will find out how to do it anyways ;)
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bryguy
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Re: Empire Builder V.13 Pg 16

Post by bryguy »

zimmah wrote:
InkL0sed wrote:
zimmah wrote:it's possible, i might even want to write the complete xml when the map is done, the only thing i don't know yet, is how to do the -1 on all territories but i'll find out (if it's possible offocurse)

btw maybe you will need to tweak some of the neutrals a bit.


I'm pretty sure you just do a bonus of -1 like a normal continent for decay...


-1 bonus is possible but it will be tricky to do it the way he has it (-1 bonus on all continents EXCEPT when you held one of the resources) well i will find out how to do it anyways ;)



you would basically want to do that and then have the overrides being ANY resource


man this is gonna be a big xml file.....
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shadowsteel9
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Re: Empire Builder V.13 Pg 1+16

Post by shadowsteel9 »

i like the idea, because i like games like fudal.
The graphics are a bit too cartoony for my taste
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