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Re: CC Archery v15--PAGE 14

Posted: Wed May 14, 2008 6:35 am
by gimil
hm. The blinking alot slower online than it is in photoshop./

Re: CC Archery v15--PAGE 14

Posted: Wed May 14, 2008 7:55 am
by yeti_c
Can I shoot steve the bunny in the face?

If not - I hate this map!!

C.

Re: CC Archery v15--PAGE 14

Posted: Wed May 14, 2008 7:59 am
by gimil
yeti_c wrote:Can I shoot steve the bunny in the face?

If not - I hate this map!!

C.


You can shoot bunny until your little life feels fufilled :)

Re: CC Archery v15--PAGE 14

Posted: Wed May 14, 2008 8:05 am
by bryguy
yay! stevey is alive!


the only thing is, he seems hypnotized.... maybe him wiggling his ears every 10-20 seconds?

Re: CC Archery v15--PAGE 14

Posted: Wed May 14, 2008 8:06 am
by gimil
bryguy wrote:yay! stevey is alive!


the only thing is, he seems hypnotized.... maybe him wiggling his ears every 10-20 seconds?


The bigger the animation the bigger the file size . . .

Re: CC Archery v15--PAGE 14

Posted: Wed May 14, 2008 8:08 am
by bryguy
gimil wrote:
bryguy wrote:yay! stevey is alive!


the only thing is, he seems hypnotized.... maybe him wiggling his ears every 10-20 seconds?


The bigger the animation the bigger the file size . . .


it doesnt have to be much, just maybe a slight twitch of the ear


if u dont want to, u dont have to :)


or maybe he could twitch his tail!

yea just throwing out ideas

Re: CC Archery v15--PAGE 14

Posted: Wed May 14, 2008 9:00 am
by Kaplowitz
Great gimil, that looks awesome.
I think the animation is fine, but if bryguy really wants to, making we could have a cloud move a little or something. Idk, we dont want the file to get too big.

Re: CC Archery v15--PAGE 14

Posted: Wed May 14, 2008 9:02 am
by yeti_c
Kaplowitz wrote:Great gimil, that looks awesome.
I think the animation is fine, but if bryguy really wants to, making we could have a cloud move a little or something. Idk, we dont want the file to get too big.


Or a wink by Mr sun.

C.

Re: CC Archery v15--PAGE 14

Posted: Wed May 14, 2008 9:08 am
by gimil
yeti_c wrote:
Kaplowitz wrote:Great gimil, that looks awesome.
I think the animation is fine, but if bryguy really wants to, making we could have a cloud move a little or something. Idk, we dont want the file to get too big.


Or a wink by Mr sun.

C.


But hte suns wearing sun glasses to keep the sun out his eyes.

Re: CC Archery v15--PAGE 14

Posted: Wed May 14, 2008 10:15 am
by bryguy
gimil wrote:
yeti_c wrote:
Kaplowitz wrote:Great gimil, that looks awesome.
I think the animation is fine, but if bryguy really wants to, making we could have a cloud move a little or something. Idk, we dont want the file to get too big.


Or a wink by Mr sun.

C.


But hte suns wearing sun glasses to keep the sun out his eyes.


:lol: gimil your comment is hilarious!


and its ok if its only the rabbit that does anything, i was just throwing out ideas


or if u want, u could make the flower sway back and forth

but yea like i said, throwing out ideas

Re: CC Archery v17-Animated!-PAGE 15

Posted: Thu May 15, 2008 10:57 am
by gimil
Oaktown any other gameplay issues for this one?

Re: CC Archery v17-Animated!-PAGE 15

Posted: Thu May 15, 2008 3:11 pm
by zimmah
hmm i just had some idea for the bonusses, like:

Target Distance: 10 = Colorbonus*1 (so in case you have the Gold 10 yard bonus, you'll get 4*1 bonus, for the 20 yard you'll get 4*1.5=6 bonus)
Target Distance: 20 = Colorbonus*1.5
Target Distance: 30 = Colorbonus*2
Target Distance: 40 = Colorbonus*3

so the bonusses would be:

Code: Select all

         White:  Black: Blue: Gold: Bullseye:
10 yards   1       2     3     4       5
20 yards   2*      3     5*    6       8*
30 yards   2       4     6     8       10
40 yards   3       6     9     12      15

*rounded up


off course you'll need to adjust the neutrals again then.

maybe also add a small bonus for holding a complete target (+5 or something)

instead of *1 *1.5 *2 and *3 you could also try *1 *2 *3 *4 or any other multiplyers, it's just an idea.

Re: CC Archery v17-Animated!-PAGE 15

Posted: Thu May 15, 2008 3:14 pm
by Kaplowitz
I like it the way i it is now. :)

At first i was trying to make it as realistic as possible, and in real archery, you get the same number of points per color- no matter how far the target is.

Plus, i think it makes it more interesting and unique. ;)

Lets see what gimil says

Re: CC Archery v17-Animated!-PAGE 15

Posted: Thu May 15, 2008 7:56 pm
by gimil
zimmah im going to agree with kap. The maps is currently simple and understandable, lets keep it that way.

Re: CC Archery v17-Animated!-PAGE 15

Posted: Thu May 15, 2008 9:25 pm
by zimmah
gimil wrote:zimmah im going to agree with kap. The maps is currently simple and understandable, lets keep it that way.


it's ok, i just wanted to give an idea, i like this map anyways.

Re: CC Archery v17-Animated!-PAGE 15

Posted: Thu May 15, 2008 11:02 pm
by mibi
who would attack 25 neutrals to get a +5 when a +4 is only 8.

Re: CC Archery v17-Animated!-PAGE 15

Posted: Fri May 16, 2008 6:17 am
by gimil
mibi wrote:who would attack 25 neutrals to get a +5 when a +4 is only 8.


Because attack the 25 neutrals actually gets you +20 . . .

Re: CC Archery v17-Animated!-PAGE 15

Posted: Fri May 16, 2008 6:26 am
by mibi
gimil wrote:
mibi wrote:who would attack 25 neutrals to get a +5 when a +4 is only 8.


Because attack the 25 neutrals actually gets you +20 . . .


I don't understand the bonus system then. Care yo explain it for me.

Re: CC Archery v17-Animated!-PAGE 15

Posted: Fri May 16, 2008 6:38 am
by gimil
mibi wrote:
gimil wrote:
mibi wrote:who would attack 25 neutrals to get a +5 when a +4 is only 8.


Because attack the 25 neutrals actually gets you +20 . . .


I don't understand the bonus system then. Care yo explain it for me.


All colours earn the same bonus no matter what distance the target is. However the bullseyes get a larger bonus for the further away targets.

The 40 yard bullseye gets a +15 (the 25 neutral 1) plus an extra +5 for being a red target.

Re: CC Archery v17-Animated!-PAGE 15

Posted: Fri May 16, 2008 6:55 am
by mibi
gimil wrote:
mibi wrote:
gimil wrote:
mibi wrote:who would attack 25 neutrals to get a +5 when a +4 is only 8.


Because attack the 25 neutrals actually gets you +20 . . .


I don't understand the bonus system then. Care yo explain it for me.


All colours earn the same bonus no matter what distance the target is. However the bullseyes get a larger bonus for the further away targets.

The 40 yard bullseye gets a +15 (the 25 neutral 1) plus an extra +5 for being a red target.


so if i am on the 40yrd bulls eye, 15 is autodeployed on my archer and then i get +5?

you might want to change the color of the arch bonus, white on light blue is a bit hard to read. try darker blue on light blue.

Re: CC Archery v17-Animated!-PAGE 15

Posted: Fri May 16, 2008 6:59 am
by gimil
mibi wrote:
gimil wrote:
mibi wrote:
gimil wrote:
mibi wrote:who would attack 25 neutrals to get a +5 when a +4 is only 8.


Because attack the 25 neutrals actually gets you +20 . . .


I don't understand the bonus system then. Care yo explain it for me.


All colours earn the same bonus no matter what distance the target is. However the bullseyes get a larger bonus for the further away targets.

The 40 yard bullseye gets a +15 (the 25 neutral 1) plus an extra +5 for being a red target.


so if i am on the 40yrd bulls eye, 15 is autodeployed on my archer and then i get +5?

you might want to change the color of the arch bonus, white on light blue is a bit hard to read. try darker blue on light blue.


The only autodeploy is teh archer bonus the rest of the bonuses are normal bonuses.

So if you have te 40yard bullseye you get +5 autodeply on archer, +3 standard deply, +5 for red target and +15 for having the 40 yard target. Total of 5 autodeply and 23 deployable bonus.

And ill have a look into the white on blue.

Re: CC Archery v17-Animated!-PAGE 15

Posted: Fri May 16, 2008 2:39 pm
by Kaplowitz
I thought it was the bullseye was +5 no matter what, and then the whole target is worth bigger bonuses. So if you hold 40 white, blue, black, gold, and bullseye you get +30?

Re: CC Archery v17-Animated!-PAGE 15

Posted: Fri May 16, 2008 3:26 pm
by gimil
Kaplowitz wrote:I thought it was the bullseye was +5 no matter what, and then the whole target is worth bigger bonuses. So if you hold 40 white, blue, black, gold, and bullseye you get +30?


Is it the whole target? I didnt know that . . .

Re: CC Archery v17-Animated!-PAGE 15

Posted: Fri May 16, 2008 3:28 pm
by Kaplowitz
gimil wrote:
Kaplowitz wrote:I thought it was the bullseye was +5 no matter what, and then the whole target is worth bigger bonuses. So if you hold 40 white, blue, black, gold, and bullseye you get +30?


Is it the whole target? I didnt know that . . .

Thats what i originally had it as, we can change it though.
Which do you think is better?

Re: CC Archery v17-Animated!-PAGE 15

Posted: Fri May 16, 2008 4:19 pm
by gimil
Kaplowitz wrote:
gimil wrote:
Kaplowitz wrote:I thought it was the bullseye was +5 no matter what, and then the whole target is worth bigger bonuses. So if you hold 40 white, blue, black, gold, and bullseye you get +30?


Is it the whole target? I didnt know that . . .

Thats what i originally had it as, we can change it though.
Which do you think is better?



Think we should keep it as it is. I currently have it set so that you only need to build the neutrals to that you only need to take on more neutrals for a bigger bonus on the bullseyes. But someone else may have a different opinion.