Page 10 of 19
Posted: Fri Jan 25, 2008 9:24 pm
by DiM
cairns, i thought you knew this by now that people are dumb and they will most likely fail to understand the rules of a map even if those rules are spelled perfectly in the legend. yes some maps may be harder than others but that just means you have to read the legend a couple of times. it's not really rocket science
Posted: Fri Jan 25, 2008 10:31 pm
by cairnswk
cairnswk wrote:edbeard wrote:don't you think it's confusing that the background of the Cauldron on the legend is the same colour as the Gazala line on the map?
And, vice versa
I realize the names help distinguish this, but still. It seems like an unnecessary possible confusion.
I know why you have the colours that way on the legend though. Gives a bit of contrast. At least that's my impression.
Actually edbeard, in don't find anything wrong with it.
In fact, and don't take offense, i find that the number of people out there who don't read instructions, and can't distinguish certain things on maps....i wonder if there is a totally dislexic generation raoming about that are simply too lazy to figure some things out for themselves without having everything spelled out for them in black and white when real estate is limited.

You already know the issues that have been raised by waterloo, just before i posted this, someone PMed em to say "what contintent is waterloo in"
I just about bloodywell give in.

However, i will change them around just for you.

Edbeard, please F5 to see the changes in the map.
Posted: Fri Jan 25, 2008 10:32 pm
by cairnswk
DiM wrote:cairns, i thought you knew this by now that people are dumb and they will most likely fail to understand the rules of a map even if those rules are spelled perfectly in the legend. yes some maps may be harder than others but that just means you have to read the legend a couple of times. it's not really rocket science
Dim...you are perfectly correct...it is not rocket science, and i like to give people the benefit of the doubt, but some just take the cake.
Your changes are in Version 25.
Posted: Fri Jan 25, 2008 10:33 pm
by DiM
cairnswk wrote:Your changes are in Version 25.
saw and liked.

Posted: Fri Jan 25, 2008 10:35 pm
by edbeard
changes work for me
Posted: Fri Jan 25, 2008 10:50 pm
by cairnswk
edbeard wrote:changes work for me
Kewl

Posted: Fri Jan 25, 2008 10:51 pm
by gimil
Cairns can you let me know what stamps you have been given (if any om not really sure)

Posted: Sat Jan 26, 2008 3:21 am
by cairnswk
gimil wrote:Cairns can you let me know what stamps you have been given (if any om not really sure)

None Gimil.
Posted: Sat Jan 26, 2008 11:24 am
by gimil
Ok cairns bear with me ill get you what you need once i get access to photobucket. The backdating of stamps aint no fun lol
Posted: Sat Jan 26, 2008 11:45 am
by cairnswk
gimil wrote:Ok cairns bear with me ill get you what you need once i get access to photobucket. The backdating of stamps aint no fun lol
Thanks Gimil, i was wondering when some might be applied, if this map is justified in awarding such stars.
Our awarders seem to be on hols at present.

Posted: Sat Jan 26, 2008 12:03 pm
by gimil
cairnswk wrote:gimil wrote:Ok cairns bear with me ill get you what you need once i get access to photobucket. The backdating of stamps aint no fun lol
Thanks Gimil, i was wondering when some might be applied, if this map is justified in awarding such stars.
Our awarders seem to be on hols at present.

the new developmental atlas will allow the cators to keep track of stamps and jopefully keep the process moving better. I just ask that you bear with use for a while

Posted: Sat Jan 26, 2008 1:00 pm
by yeti_c
cairnswk wrote:DiM wrote:the graphics are top notch except for 2 minor issues
first the land mines. they should be dark green camouflage or desert camouflage not purple. as they are they don't look too pretty because they draw your attention away. so i think a brown green thing would work better.
second, each arrow on the map has a white tail. why? i mean i love the way the tan trails blend into the arrows but that bit of white spoils the effect.
Done!
yeti_c wrote:Thirdly - the mines on the smaller map are much easier to distinguish than the ones on the larger map.
And Done!
Version 25
Love the new mines.
C.
Posted: Sat Jan 26, 2008 5:41 pm
by cairnswk
yeti_c wrote:cairnswk wrote:DiM wrote:the graphics are top notch except for 2 minor issues
first the land mines. they should be dark green camouflage or desert camouflage not purple. as they are they don't look too pretty because they draw your attention away. so i think a brown green thing would work better.
second, each arrow on the map has a white tail. why? i mean i love the way the tan trails blend into the arrows but that bit of white spoils the effect.
Done!
yeti_c wrote:Thirdly - the mines on the smaller map are much easier to distinguish than the ones on the larger map.
And Done!
Version 25
Love the new mines.
C.
Kewl

Posted: Mon Jan 28, 2008 12:43 pm
by asl80
Nice updates cairns - the mine colours are much more fitting.
just one suggestion for the legend, maybe you could place "airports, towns, tobruk, gazala line, cauldron" following the axis partners, then the allied partner names following the towns and inbetweens i've mentioned here. or even have some dividers in the legend between the sides and inbetweens.
(bit unsure of the darkness of the grey grading around lumsden)
Posted: Tue Jan 29, 2008 3:56 pm
by cairnswk
asl80 wrote:Nice updates cairns - the mine colours are much more fitting.
just one suggestion for the legend, maybe you could place "airports, towns, tobruk, gazala line, cauldron" following the axis partners, then the allied partner names following the towns and inbetweens i've mentioned here. or even have some dividers in the legend between the sides and inbetweens.
(bit unsure of the darkness of the grey grading around lumsden)
thanks asl80...I see no need to separate the legend out, everyone know who fought who in WWII, if they don't they need to take history lessons or hop on wiki.
that grey around lumsden,,,what is your issue there, it is meant to represent a ridge of sand?

Posted: Wed Jan 30, 2008 1:15 pm
by cairnswk
I think this might be waiting on some approval stamps.

Posted: Wed Jan 30, 2008 4:20 pm
by onbekende
if I had some grapfic skills, it had my approval
Posted: Fri Feb 01, 2008 7:21 pm
by cairnswk
?????
Posted: Fri Feb 01, 2008 8:52 pm
by gimil
I really like hte grundgy feel of this map cairns, i have some very small concerns that i would class as nitpicking so 1st and foremost:
Now that ive softened you up

:
-The yellow/green glow in the names on the sea arnt so nice (In my opinion) a different may be better, but im not sure what
- Some terr names are a little unlegable on there backgrounds, e.g. toburk garr 3, Ransdens 50th.
-And the silver boxes in the lower left corner could do with the whites intensity being reduced.

Posted: Fri Feb 01, 2008 9:59 pm
by cairnswk
gimil wrote:I really like hte grundgy feel of this map cairns, i have some very small concerns that i would class as nitpicking so 1st and foremost:

Now that ive softened you up

:
-The yellow/green glow in the names on the sea arnt so nice (In my opinion) a different may be better, but im not sure what

- Some terr names are a little unlegable on there backgrounds, e.g. toburk garr 3, Ransdens 50th.
-And the silver boxes in the lower left corner could do with the whites intensity being reduced.

Softening me up he Gimil....underhanded Scottish tacktics if ever i saw them LOL.
Anyways, thanks, i deliberately tried to attempt this grunge feel for the sand of the desert.....i'll attend to those other things shortly.

Posted: Sat Feb 02, 2008 3:55 am
by cairnswk
gimil wrote:I really like hte grundgy feel of this map cairns, i have some very small concerns that i would class as nitpicking so 1st and foremost:

Now that ive softened you up

:
-The yellow/green glow in the names on the sea arnt so nice (In my opinion) a different may be better, but im not sure what

- Some terr names are a little unlegable on there backgrounds, e.g. toburk garr 3, Ransdens 50th.
-And the silver boxes in the lower left corner could do with the whites intensity being reduced.

Gimil....those adjustments have been made to Version 25 below, you might need to F5.

Posted: Sat Feb 02, 2008 4:06 am
by onbekende
cairnswk wrote:?????
aka I would have made some approval stamp, but I can't

(don't want to give you lol paint stamp)
Posted: Sat Feb 02, 2008 10:06 am
by gimil
I had some big reserves about the graphics when I first noticed this map, but ive grown to love them

Posted: Sat Feb 02, 2008 12:11 pm
by cairnswk
gimil wrote:I had some big reserves about the graphics when I first noticed this map, but ive grown to love them

I guess this one is a lot like PH Gimil....takes some getting used to.

Posted: Sat Feb 02, 2008 1:30 pm
by gimil
Wait where does the free french army go?