I think i may need to review the XML on this one, it's probably sub-optimal considering the changes.DiM wrote:i'd like to bring this back.
latest images:
large: small:
I'll see if i can get it done somewhere later this month. As i am quite busy.
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I think i may need to review the XML on this one, it's probably sub-optimal considering the changes.DiM wrote:i'd like to bring this back.
latest images:
large: small:
you mean adding some extra terits with cavalry regiments or simply adding some horses to the current regiments?zimmah wrote:[*]Maybe add some cavalry into the mix
the gate has sustained heavy fire from the enemy artillery and that's why it can't attack.zimmah wrote:[*]It's a bit funny how the towers can attack, but the gate can't (more detailed suggestion follows)
it was interfering with the grunge i had there. i fixed it.zimmah wrote:[*]The color behind the 1 in the second line of the besieged looks more dark/grey than the others, probably an illusion, but maybe you can still look at it.
that's precisely what i'd like to avoid. i made the bay area and the gate area completely different in terms of attack routes. one has regular attacks and bombardments while the other has just one-way attacks. i could have made them identical but i'm not sure that would have been better. i feel like having 2 totally different clash zones will add more spice to the map. but obviously if it turns out there's a gameplay problem i'll modify them, though i'd still stay clear of symmetry.zimmah wrote: Would make a little more sense realistically in my opinion, and would be more consistent with the bay tower.
can this be done? like put a condition that only the player that holds the general can attack from the landing point to the ships?zimmah wrote:Also, since it wouldn't really make sense for the Besieged to be able to board the ships from the landing point, maybe have the landing point only being able to board the ships for the Besieger (not sure how this would affect gameplay though). In other words, if the Besieged wants to get rid of the ships, he'd have to use his own fleet to kill the ships, or his bay tower.
I mean just graphically adding horses to the already existing regiments. It would probably make the most sense to have them at the flanks of 5th, 6th and 7thDiM wrote:you mean adding some extra terits with cavalry regiments or simply adding some horses to the current regiments?zimmah wrote:[*]Maybe add some cavalry into the mix
That's very easy to do. The below map has a similar mechanic (you need to hold the key to be able to pass the gate).DiM wrote:can this be done? like put a condition that only the player that holds the general can attack from the landing point to the ships?zimmah wrote:Also, since it wouldn't really make sense for the Besieged to be able to board the ships from the landing point, maybe have the landing point only being able to board the ships for the Besieger (not sure how this would affect gameplay though). In other words, if the Besieged wants to get rid of the ships, he'd have to use his own fleet to kill the ships, or his bay tower.
wouldn't it overcomplicate things?
I think he means over complicating gameplay, not the XML. But conditions in the XML are extremely easy to do.zimmah wrote:I mean just graphically adding horses to the already existing regiments. It would probably make the most sense to have them at the flanks of 5th, 6th and 7thDiM wrote:you mean adding some extra terits with cavalry regiments or simply adding some horses to the current regiments?zimmah wrote:[*]Maybe add some cavalry into the mix
That's very easy to do. The below map has a similar mechanic (you need to hold the key to be able to pass the gate).DiM wrote:can this be done? like put a condition that only the player that holds the general can attack from the landing point to the ships?zimmah wrote:Also, since it wouldn't really make sense for the Besieged to be able to board the ships from the landing point, maybe have the landing point only being able to board the ships for the Besieger (not sure how this would affect gameplay though). In other words, if the Besieged wants to get rid of the ships, he'd have to use his own fleet to kill the ships, or his bay tower.
wouldn't it overcomplicate things?


