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Re: Re: Thyseneal: V 2.5: Keep on keepin on
Posted: Sun Jul 04, 2010 1:21 am
by mattattam
The poem is getting better and better

. It flows really well except in line 3 and 4. The rhythm of it is jarring in those lines. Also, I still like the last line as, "In the epic land of Thyseneal" better.
Re: Thyseneal: V 2.5: Keep on keepin on
Posted: Sun Jul 04, 2010 1:23 am
by The Bison King
It shouldn't be jarring it's in Iambic Quadrameter
Re: Thyseneal: V 2.5: Keep on keepin on
Posted: Sun Jul 04, 2010 2:32 am
by mattattam
The Bison King wrote:It shouldn't be jarring it's in Iambic Quadrameter
It's not the amount of syllables that seems off to me. I think it's the words carnage, and fertilize. They don't flow off the tongue so well compared to the rest of the poem. It's still a good poem all the same.
Re: Thyseneal: V 2.5: Keep on keepin on
Posted: Sun Jul 04, 2010 7:41 am
by thenobodies80
Some quick thoughts looking at the map:
- Chunjaris is a part of Thyteria bonus? I can't say this confronting the playable are and the minimap.
- Dalmus is an island?
With (including Dalmus) in the legend you mean that you must have 3 islands for a +3 and Dalmus could be one of those, or you mean that you must have 3 island but dalmus is required? - The connection between Cratica and Cryagnotica should be more visible, try to make a curved line to connect the peninsula and the island instead of a single small dot placed in the strait.
- There's a version with troops on it? I don't know if there's required free space everywhere : Ifnal,Azuran, Denmarn, Aliskar,Iskul, Illania Alus...

- The main title is almost invisible, no way to enlarge the legend to fit it better?
- The sea connection between Illarulia and Sarabell on the small version looks weird
Re: Thyseneal: V 2.5: Keep on keepin on
Posted: Sun Jul 04, 2010 9:58 am
by The Bison King
Chunjaris is a part of Thyteria bonus? I can't say this confronting the playable are and the minimap.
Are you saying to extend Tytheria on the mini map to encompass Chunjaris? If so I can do that.
Dalmus is an island?

With (including Dalmus) in the legend you mean that you must have 3 islands for a +3 and Dalmus could be one of those, or you mean that you must have 3 island but dalmus is required?
It is, and in the legend it means that Dalmus is included, not that is is required. There are only 4 Islands so if it was "any 3" Islands +Dalmus I would just say all 4 Islands for +3. I can phrase it differently or use a different word, but logic should make this clear.
The connection between Cratica and Cryagnotica should be more visible, try to make a curved line to connect the peninsula and the island instead of a single small dot placed in the strait.
Agreed.
There's a version with troops on it? I don't know if there's required free space everywhere : Ifnal,Azuran, Denmarn, Aliskar,Iskul, Illania Alus...

Yeah, there is I can re-post it if you want.
The main title is almost invisible, no way to enlarge the legend to fit it better?
Yeah, I can enlarge it.
The sea connection between Illarulia and Sarabell on the small version looks weird
Now that you mention it, it does

I wonder what that's all about?
Re: Thyseneal: V 2.6: Keeps on keepin on...
Posted: Mon Jul 05, 2010 11:31 am
by The Bison King


Here's 2.6
Chunjaris is a part of Thyteria bonus? I can't say this confronting the playable are and the minimap.
Fixed
Dalmus is an island?

With (including Dalmus) in the legend you mean that you must have 3 islands for a +3 and Dalmus could be one of those, or you mean that you must have 3 island but dalmus is required?
I left that how it is for now, I might re-word that when I put up the elaborate border.
The connection between Cratica and Cryagnotica should be more visible, try to make a curved line to connect the peninsula and the island instead of a single small dot placed in the strait.
Fixed.
The main title is almost invisible, no way to enlarge the legend to fit it better?
Fixed.
The sea connection between Illarulia and Sarabell on the small version looks weird
Fixed.
There's a version with troops on it? I don't know if there's required free space everywhere : Ifnal,Azuran, Denmarn, Aliskar,Iskul, Illania Alus...


Here's the small I can show you the large if you need to see it. (I think the #'s got a little bit shrunk on this version (might make them a little harder to see, especially over the castles) but you get the jist of it) I might have time today to work on the road bonus frame, I hope so any ways.
Re: Re: Thyseneal: V 2.6: Keeps on keepin on...
Posted: Mon Jul 05, 2010 12:02 pm
by natty dread
Here's the small I can show you the large if you need to see it. (I think the #'s got a little bit shrunk on this version
Eh... the very point of making images with 88:s on them is to see that the 88:s fit on the image. If you post an image with shrunken 88:s it kinda defeats this purpose...
Re: Thyseneal: V 2.6: Keeps on keepin on...
Posted: Mon Jul 05, 2010 12:06 pm
by The Bison King
Sort of an accident...I plan on updating again soon with the border I'll fix it then.
Re: Thyseneal: V 2.7: Added Frame
Posted: Mon Jul 05, 2010 5:42 pm
by The Bison King


I added the Frame for the Road Bonuses, What do you guys think?
Re: Re: Thyseneal: V 2.7: Added Frame
Posted: Mon Jul 05, 2010 6:06 pm
by natty dread
Not too shabby. The edges may be a bit pixelated on the large version, at some places.
Re: Thyseneal: V 2.7: Added Frame
Posted: Mon Jul 05, 2010 6:26 pm
by The Bison King

Here it is with the troops counters.
Re: Re: Thyseneal: V 2.7: Added Frame
Posted: Mon Jul 05, 2010 6:33 pm
by natty dread
Move the territory label of Azuran up 2 pixels in the small map, then the numbers will fit better there.
Also on small map, move Alus down 2 pixels and left 1 pixel, so the 888 will fit without covering the territory name.
Btw, Rollaland's abbreviation is not explained in the legend in the small version. It probably should.
Re: Thyseneal: V 2.7: Added Frame
Posted: Mon Jul 05, 2010 7:10 pm
by The Bison King
Move the territory label of Azuran up 2 pixels in the small map, then the numbers will fit better there.
Also on small map, move Alus down 2 pixels and left 1 pixel, so the 888 will fit without covering the territory name.
Btw, Rollaland's abbreviation is not explained in the legend in the small version. It probably should.
These are all good suggestions.
Re: Thyseneal: V 2.7: Added Frame
Posted: Mon Jul 05, 2010 9:03 pm
by The Bison King

Move the territory label of Azuran up 2 pixels in the small map, then the numbers will fit better there.
Also on small map, move Alus down 2 pixels and left 1 pixel, so the 888 will fit without covering the territory name.
Btw, Rollaland's abbreviation is not explained in the legend in the small version. It probably should.
Fixed, I didn't bother labeling it as a new version.
Re: Re: Thyseneal: V 2.7: Added Frame
Posted: Tue Jul 06, 2010 12:39 am
by mattattam
Instead of putting complete line +4, +5 what about putting Thess.- Thera. +4 total, Arleus - N Front +5 total. Or something like that to make it fit? The color for the border is unique and flows with the map. Well done.
Re: Thyseneal: V 2.7: Added Frame
Posted: Tue Jul 06, 2010 1:21 am
by Orange-Idaho-Dog
I'm really liking the way the map is shaping up, I don't think you're awfully far from a Graphics stamp

Re: Thyseneal: V 2.7: Added Frame
Posted: Tue Jul 06, 2010 7:42 am
by The Bison King
Instead of putting complete line +4, +5 what about putting Thess.- Thera. +4 total, Arleus - N Front +5 total. Or something like that to make it fit? The color for the border is unique and flows with the map. Well done.
I am not opposed to this, any one else?
Re: Re: Thyseneal: V 2.7: Added Frame
Posted: Tue Jul 06, 2010 6:36 pm
by ender516
I think that will be clearer. The abbreviations, right there in the box, should be self-evident.
Re: Thyseneal: V 2.8
Posted: Tue Jul 06, 2010 7:18 pm
by The Bison King


Here's the new version, pretty much the same with minor details adjusted. The biggest being the addition of those abbreviations.
Re: Re: Thyseneal: V 2.8
Posted: Tue Jul 06, 2010 7:35 pm
by natty dread
The border between Alus / South Lyalia is a bit unclear. Is it impassable or passable? There seems to be mountains there but then the road goes through there, covering the spot that would show if it's passable or not. If it's impassable, then extend the mountains all the way to the ocean, if not, pull them farther back from it.
Re: Thyseneal: V 2.8
Posted: Tue Jul 06, 2010 8:01 pm
by The Bison King
The border between Alus / South Lyalia is a bit unclear. Is it impassable or passable? There seems to be mountains there but then the road goes through there, covering the spot that would show if it's passable or not. If it's impassable, then extend the mountains all the way to the ocean, if not, pull them farther back from it.
The border between Alus / South Lyalia is a bit unclear. Is it impassable or passable? There seems to be mountains there but then the road goes through there, covering the spot that would show if it's passable or not. If it's impassable, then extend the mountains all the way to the ocean, if not, pull them farther back from it.

It's passable.
Like this?
Re: Re: Thyseneal: V 2.8
Posted: Tue Jul 06, 2010 8:06 pm
by natty dread
Yeah that works for the large, but you may have to do it more (relatively) on the small map...
Re: Re: Thyseneal: V 2.8
Posted: Tue Jul 06, 2010 8:53 pm
by Industrial Helix
I like the frames around the legend but I think they need some bottoms. They should also match the background tone of the bonus legend, except maybe the islands, which might look better with water tone.
Re: Re: Thyseneal: V 2.8
Posted: Tue Jul 06, 2010 10:53 pm
by ender516
Don't forget to use those BigImg tags.
Re: Thyseneal: V 2.8
Posted: Wed Jul 07, 2010 1:26 am
by The Bison King
Yeah that works for the large, but you may have to do it more (relatively) on the small map...
lol, duh...
just went off and did something else, I'll do it tomorrow.
Don't forget to use those BigImg tags.
I don't know what this means...
