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Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Wed Feb 24, 2010 6:36 pm
by Gilligan
Industrial Helix wrote:Yeah... I'm looking into this... I did a quick check on germany and it looked like the circles were 22 px, I dunno about the Italian map...


That seems about right. Germany was easier to center than Italy.

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Thu Feb 25, 2010 6:38 pm
by Industrial Helix
Actually... I think I want to drop the circles...

Italy looks like it will be just fine as long as the numbers don't sit on a color division...

Here's Germany:

[bigimg]http://img.photobucket.com/albums/v302/Shone/GermanUnificationLARGEGOLD-7.jpg[/bigimg]

I don't think the dark region poses much of a problem at all...

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Thu Feb 25, 2010 6:42 pm
by natty dread
Well, to me the blue numbers do look a bit blurry on the dark region... Is there any way you could adjust the region just a tiny nudge brighter?

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Fri Feb 26, 2010 1:12 am
by ender516
natty_dread wrote:Well, to me the blue numbers do look a bit blurry on the dark region... Is there any way you could adjust the region just a tiny nudge brighter?

Even if it were just in the area of the number. Sort of a troop smudge, instead of a troop circle.

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Fri Feb 26, 2010 6:42 am
by natty dread
ender516 wrote:
natty_dread wrote:Well, to me the blue numbers do look a bit blurry on the dark region... Is there any way you could adjust the region just a tiny nudge brighter?

Even if it were just in the area of the number. Sort of a troop smudge, instead of a troop circle.


nah, it would look weird if only one region had these "smudges". Just brighten the colour I say...

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Fri Feb 26, 2010 4:20 pm
by AndyDufresne
I'm actually fond of Troop Shadows---I think they add a sense of grounding and structure to the map---without 'em I feel like things often look haphazard.


--Andy

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Fri Feb 26, 2010 11:23 pm
by ender516
natty_dread wrote:
ender516 wrote:
natty_dread wrote:Well, to me the blue numbers do look a bit blurry on the dark region... Is there any way you could adjust the region just a tiny nudge brighter?

Even if it were just in the area of the number. Sort of a troop smudge, instead of a troop circle.


nah, it would look weird if only one region had these "smudges". Just brighten the colour I say...

Well, it might if the smudges were only under the numbers, but it might not if these irregularities appeared all over the region as a texture, and "just happened" to fall behind the troop numbers. There's no need to lighten the entire region, just enough patches to give the contrast needed for the numbers.

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Sat Feb 27, 2010 7:37 am
by natty dread
So now you want to cover it with blotches... sure, let's make it look like germany has chicken pox :D

I still think brightening the region would be the best choice. It doesn't even need to be brightened very much. Just so that the blue numbers won't look messy.

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Sat Feb 27, 2010 12:02 pm
by Industrial Helix
natty_dread wrote:So now you want to cover it with blotches... sure, let's make it look like germany has chicken pox :D

I still think brightening the region would be the best choice. It doesn't even need to be brightened very much. Just so that the blue numbers won't look messy.


I lightened it up just a tad. Looks better in my opinion.

[bigimg]http://img.photobucket.com/albums/v302/Shone/GermanUnificationLARGEGOLD-8.jpg[/bigimg]

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Sat Feb 27, 2010 2:32 pm
by natty dread
Yeah, that does look better. Blue numbers should at least be legible now. Good job.

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Sun Feb 28, 2010 4:14 pm
by Gilligan
So are we ditching the circles for both maps?

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Sun Feb 28, 2010 4:24 pm
by natty dread
Yes I think so. I assume IH wants to keep the style of the map similar, as they are closely related to each other.

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Sun Feb 28, 2010 9:27 pm
by Industrial Helix
Gilligan, can you post the links to the XML for both maps? I think we should just run the XML on the latest images and tweak it from there.

Here's an updated Italian version:

[bigimg]http://img.photobucket.com/albums/v302/Shone/ItalianUnificationLARGE-22.png[/bigimg]

[bigimg]http://img.photobucket.com/albums/v302/Shone/ItalianUnificationSMALL-9.png[/bigimg]

And Germany:

[bigimg]http://img.photobucket.com/albums/v302/Shone/GermanUnificationSMALL-11.png[/bigimg]

[bigimg]http://img.photobucket.com/albums/v302/Shone/GermanUnificationLARGEGOLD-9.png[/bigimg]

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Tue Mar 02, 2010 4:13 pm
by Gilligan
With or without circles?

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Wed Mar 03, 2010 7:09 am
by Industrial Helix
Let's try without.

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Fri Mar 05, 2010 3:09 pm
by MrBenn
While you're correct in saying that you don;t need to use army circles, part of me thinks the map looks more complete with them there; you may want to compromise and have them with a very low opacity so that they're barely noticeable?

Either way, it doesn't really matter :P

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Fri Mar 05, 2010 3:35 pm
by Gilligan
This is with the same coordinates as the circled map.

[bigimg]http://i104.photobucket.com/albums/m164/gills53/NewItaly.png[/bigimg]

[bigimg]http://i104.photobucket.com/albums/m164/gills53/NewItaly2.png[/bigimg]

[bigimg]http://i104.photobucket.com/albums/m164/gills53/NewGermany.png[/bigimg]

[bigimg]http://i104.photobucket.com/albums/m164/gills53/NewGermany2.png[/bigimg]

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Fri Mar 05, 2010 3:54 pm
by Kabanellas
This is looking very, very good!!

Little error in the legend – With Venez’e’ia (small and large Italian map)

About numbers location:
-I would place ‘Nice’ legend a bit below, or rearrange the numbers location, so the 888 won’t cover the letters. (Italian map)

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Fri Mar 05, 2010 6:02 pm
by Industrial Helix
Big Italy looks good, once I move nice over.

Little Italy: Lazio and Marche could be moved off the borders. Tarento a little up and over to the right.

Big Germany: Looks good.

Little Germany: Hamburg could go up 2 and over right 3 pixels. Hannover left a bit so the third digit will fit, same for Trier. Otherwise looks good.

Here's the revised images for Italy:

[bigimg]http://img.photobucket.com/albums/v302/Shone/ItalianUnificationSMALL-10.jpg[/bigimg]

[bigimg]http://img.photobucket.com/albums/v302/Shone/ItalianUnificationLARGE-23.jpg[/bigimg]

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Sun Mar 07, 2010 4:44 am
by iancanton
the xml needs the start positions inserted.

iancanton wrote:on the italy map, i recommend 3 start positions on magenta, solferino and custoza to stop someone from dropping the +3 lombardo-venetien bonus


ian. :)

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Sun Mar 07, 2010 11:20 am
by Industrial Helix
I agree... how does that work in more than 3 player games? Will players 1-3 automatically get one of those regions? Or is it just any player will get one of those regions?

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Sun Mar 07, 2010 11:39 am
by natty dread
The starting positions are ignored when number of players > number of starting positions.

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Sun Mar 07, 2010 8:58 pm
by Industrial Helix
So essentially, all it would do is prevent a player from dropping the bonus region in a 1-3 layer game?

Sounds like we ought to just code it neutral 3.

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Mon Mar 08, 2010 4:40 am
by natty dread
I'd say, put a neutral 3 in custoza. Leave the others as regular territories.

Re: German/Italian Unif.[D, Gp, Gr] XML is in the works

Posted: Mon Mar 08, 2010 8:05 am
by Industrial Helix
natty_dread wrote:I'd say, put a neutral 3 in custoza. Leave the others as regular territories.


Custoza is too crucial of a territory as it links north with the south and austria with piemont... make it magenta or solferino.