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Re: Conqueropoly V6.2 [Transport Poll][D][Pg.8]
Posted: Fri Apr 15, 2011 4:51 pm
by natty dread
You can have troop decay, which is basically a negative autodeploy, but it only works down to 1 and doesn't make the territory neutral.
Re: Conqueropoly V6.2 [Transport Poll][D][Pg.8]
Posted: Fri Apr 22, 2011 2:55 am
by TheSaxlad
thats fine, the troop decay is just for the starting spots to get the players to move

Re: Conqueropoly V6.2 [Transport Poll][D][Pg.8]
Posted: Tue May 03, 2011 10:04 am
by TheSaxlad
Thank you all for you comments but due to exams and time constraints I wont be able to finish this map. I have all the development files and if anyone would like to carry this on then please Pm me.
Thanks for all your hard work and comments and thanks to the Mapmaking Mods.
Ill see all you guys around

Re: Conqueropoly V6.2 [Transport Poll][D][Pg.8]
Posted: Tue May 03, 2011 2:14 pm
by Victor Sullivan
TheSaxlad wrote:Thank you all for you comments but due to exams and time constraints I wont be able to finish this map. I have all the development files and if anyone would like to carry this on then please Pm me.
Thanks for all your hard work and comments and thanks to the Mapmaking Mods.
Ill see all you guys around

What is the file extension?
-Sully
Re: Conqueropoly V6.2 [Transport Poll][D][Pg.8]
Posted: Tue May 03, 2011 3:11 pm
by natty dread
Victor Sullivan wrote:TheSaxlad wrote:Thank you all for you comments but due to exams and time constraints I wont be able to finish this map. I have all the development files and if anyone would like to carry this on then please Pm me.
Thanks for all your hard work and comments and thanks to the Mapmaking Mods.
Ill see all you guys around

What is the file extension?
-Sully
It's a group of letters and numerals that is put in the end of the file name, to denote the type of the file.
Re: Conqueropoly V6.2 [Transport Poll][D][Pg.8]
Posted: Tue May 03, 2011 5:27 pm
by Victor Sullivan
natty_dread wrote:Victor Sullivan wrote:TheSaxlad wrote:Thank you all for you comments but due to exams and time constraints I wont be able to finish this map. I have all the development files and if anyone would like to carry this on then please Pm me.
Thanks for all your hard work and comments and thanks to the Mapmaking Mods.
Ill see all you guys around

What is the file extension?
-Sully
It's a group of letters and numerals that is put in the end of the file name, to denote the type of the file.
Oh, HAR DE HAR, Mister Smartypants! [/lisp]
-Sully
Re: Conqueropoly V6.2 [Transport Poll][D][Pg.8]
Posted: Tue May 03, 2011 10:08 pm
by isaiah40
The correct and most accurate question should have been, "what program did you do the map in? Photoshop or GIMP?"
Re: Conqueropoly V6.2 [Transport Poll][D][Pg.8]
Posted: Wed May 04, 2011 5:54 am
by natty dread
Which doesn't matter either, at least to GIMP users, since GIMP can open photoshop files

As to the mapmaker's question... For my part, I'm a bit too busy to take on this project, sorry. If it had a finished (stamped) gameplay and only needed graphics work, I could possibly do it, but at this phase, I simply don't have the time to invest in it...
Re: Conqueropoly Returns (And this time it's staying for goo
Posted: Fri Jun 03, 2011 9:18 pm
by Rodion
Rodion wrote:The yellow legend is really hard to read. Looks like a 2, but a different shade of yellow could make it easier on us.
Can't you change that yellow?
Re: Conqueropoly V6.2 [Transport Poll][D][Pg.8]
Posted: Sat Jun 04, 2011 3:27 pm
by MarshalNey
Alas, this map has been put into the Recycling Bin at the mapmaker's request. If anyone should care to revive the map, they must first post an update for review by the Foundry team.
-- Marshal Ney